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Topic: Disco Elysium

Posts 81 to 100 of 128

nessisonett

@Thrillho The time for subtlety has been and gone. Something truly colossal is approaching — the Gloaming. The Culling. The Bloodletting of Unimaginable Proportions.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@nessisonett I look forward to my Apocalyptic run (at some point).

I realise I never even mentioned the fact I finished the game last week!

Thrillho

nessisonett

@Thrillho Ooh, what did you think of the ending? Now is the time for spoiler tags of course 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

MatthewJP

@Thrillho @nessisonett thanks both. I'm obviously missing something. End of day 2 now after reading the journal constantly.

Spoke to Evrart, opened the door and now have the envelope for when I can cross the water

Body is still in the tree and I can see no way of moving that along. Failed the skill check.

Haven't really got anywhere with cuno either. Took a swing, missed, just made it up with him but seem to be back to square one.

Have a drug related task off Joyce but that hasn't seemed to have gone anywhere other than mentioning it to Evrart

Bookstore - tried and failed to get in the door out back

Smoking man sort of done for now but he ran off leaving me to chat to someone else

[Edited by MatthewJP]

MatthewJP

Thrillho

@nessisonett So, I think I got about as good an ending as I could;

It did feel a little anti-climatic that it ended up just being some nutter on the last island that did it. I guess you can miss lots of the clues through the game to absolutely pin it on him and I passed almost all checks at the end to get him to talk. I have to admit I was actually disappointed that this version of Harry managed to see the Phasmid at the end. It was unexpected and a bit out of keeping with the rest of my experience on that play through but was cool nonetheless.

The debrief at the end was cool though and, as you said elsewhere before, it was funny how it remembered so much stuff. I obviously got big brownie points for solving the case, finding the phasmid (with a picture), and sorting to just about everything else in town. I did like that Kim said I was very focused and never distracted, apart from my quest to sing karaoke! Even more bonus points for getting sober and not drinking at all in my game. Me and Kim were bestest buds so I got the trophy for him joining the team.

I didn't arrest Klassje despite everything but didn't think it was necessarily the wrong thing to do. I don't know if you did but she left a trace in her room to show where the bullet came from. I did find it funny that they say Harry was a gym teacher before (although it sounds like this is always the case) and that it explained the running around but also my characters obsession with finding the FALN gear. Kim also found it funny that I was a raging Commie but also in it for the hustle (see this image and this image)

Overall, I thought the game was fantastic and loved how much it felt like my character. The one thing I did find though was that on normal mode I acquired so much XP through tasks and having the Jamais Vu and ArtCop thoughts that I figured I'd levelled up 60 times by the end. It meant that I had so many skill points and thoughts at the end that it felt like I never had less than a 50% chance of getting any check.

For reference, this was my final build with my thought cabinet.

I guess hardcore mode makes you more tied to a build with less XP and raised skill check levels so I might give that a go with my facist, alcoholic, SuperstarCop next time!

[Edited by Thrillho]

Thrillho

nessisonett

@Thrillho You honestly did a broadly identical playthrough to me, same strange mix of communism and hustling. I also didn’t arrest Klaasje but I did in a previous playthrough and... regret it.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@nessisonett I imagine most people end up with a similar first run as it’s too ingrained in us to want to do it “well” and solve the case.

I’ll be intrigued to see just how much you can mess it up to be honest!

Thrillho

nessisonett

@Kidfried Try not to reload checks you fail as failing is part of the fun. Also holding down either L1 or R1, I forget, shows the objects you can interact with. Right stick is a bit fiddly but try to point towards the object you want to interact with. One tap of X walks towards the interactive object, another interacts with it. It’s a great game, hope you enjoy!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@Kidfried It can take some time to get used to how you select items too; once you press X, your guy will then wander around to the right position to interact with it no matter how close you are.

But yeah, talk to everyone, checks are sometimes meant to be failed, and don't be afraid to go weird!

Thrillho

johncalmc

@Kidfried The time is pretty sketchy. Some things move it forward and others don't. I'm by no means an expert but I did keep an eye on it because I wondered the same thing, and I found that I think that conversations that advance the story in some tangible way move time forward while general chit chat seems to not. So like just going round and exhausting all conversation options will not advance time every question, but just the one that gives you the bit of information you need to progress.

I think.

But I also think the time doesn't matter that much either.

johncalmc

Bluesky: johndoesntdance.bsky.social

johncalmc

@Kidfried I definitely don't want to say 100% as I used no guides when playing and winged it - so there might be something I didn't notice or just didn't come across - but in my experience no, not really. It doesn't seem to matter. Like it's not a ticking clock like in Persona where a certain thing is going to happen on a certain day and woe betide you if you messed about at the batting range or taking your girlfriend to the burger shop.

In Disco Elysium time moves on but then once you've been to bed and you're back at it everyone is kinda just back where they were. So certain things can perhaps be only done at night - but it doesn't matter which night. Certain things you need to wait for a specific time but it doesn't matter if it's today or tomorrow. From memory there were no hard cut-offs where I specifically needed to do a thing and couldn't because I spent too long talking to the locals.

Also, deviating from the main path is actually useful. And honestly recommended. I know that your partner will chime in and be like, "Hey this is nothing to do with our investigation," or whatever, but there's no negative consequences to taking on side-quests. It helps build your character. You should do every quest you can, unless you disagree with the quest on moral grounds or whatever.

[Edited by johncalmc]

johncalmc

Bluesky: johndoesntdance.bsky.social

nessisonett

@Kidfried Time advances when you interact with anything except bubbles. Usually when you talk to someone or read a book and such.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@Kidfried Time stops at 2am but there’s normally very little going on at that time.

It feels like you need to do as much as possible but I don’t think there is actually a rush. One part of the map doesn’t open until after a bit of time but I don’t think the story pushes on at a certain point but more once you’ve hit certain points.

Basically, don’t get too hung up on it.

Thrillho

Thrillho

@Kidfried How're you getting on with the game?

And has anyone else tried a hardcore run of the game yet?

Thrillho

nessisonett

@Kidfried Yeah, the game’s definitely made by Europeans for Europeans, the unique post-Soviet perspective is what grounds an otherwise made-up world in reality.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@Kidfried I think the game is quite clever in subverting your expectations of a game. The start felt to me like it was intentionally vague with things to go with the fact you don't know anything about yourself or what is going on. It is a bit discombobulating but it almost seems like it's supposed to be. It also wants you to play it differently by mocking you for being boring, saying sorry etc.

With stats, I thought it would be more interesting to go all in on certain areas to get higher level access to some options but by the end of the game, I had so much XP that I had pretty decent stats across the board but with some especially high. The amount of clothing I had also meant I could tinker with stats to normally get the level needed to pass checks. As for checks themselves, it's clever that the game WANTS you to fail some.

Minor spoilers incoming for early game stuff!
The biggest example would be the check that Joyce gives (to do with your badge I think?). Failing it unlocks the task of investigating the drug smuggling which reveals more stuff about the case. Pass the check to start with and you'll never get that task and part of the story.
Spoilers end

Glad to hear you're enjoying it though. I really want to do another run at some point, probably in hardcore mode, and just go off the deep end with hedonism and fascism, and maybe a later one as a paranormal detective.

Thrillho

Thrillho

@Keith_Zissou Yeah, just figure out what kind of person you want your guy to be and roll with it. The game encourages you to be a bit weird and it’s probably most fun to lean into some specific character trait.

Also, don’t worry about failing speech checks as sometimes that leads to more interesting things and if you find yourself at a dead end there’s almost certainly someone else to talk to..

Enjoy!

Thrillho

DivinityTaste

young man, pick up guilty gear strive or kingdom hearts 3

Riches to count

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