Been a while since I played Death Stranding... it was one of the few games I played on its release. I’d imagine you just got to, or were about to get to the ‘main’ map area (the first map area is quite small and kind of an introductory space).
I played it through and done absolutely everything, built a map-wide zip line network, fully created all the highways etc, s ranked every delivery and I probably clocked around 100-150 hours. You can probably just play through the story at about 40-60 hours though I’d imagine.
@colonelkilgore@Octane Yeah, I figured I was fairly early on in the game, but hey ho, it doesn't really matter then. I think I will try to do everything in the game as well, colonel. The game reminds me of Half-Life, what with the suits and the scientific and technological mechanics of the game, do you think it was influenced by that game?
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@TheBrandedSwordsman never played any of the Half Life series, though I think one of them is in The Orange Box which I have on PS3. Heard they are stoned cold classics but never got around to them. In terms of Death Strandings inspiration, that’s a good question. I kinda feel it’s inspiration probably comes more from film and anime than other games. Even then though I don’t think there is any one thing to which it owes a great deal. For some reason I get a Ridley Scott-vibe from it... I can’t put my finger on why but it ‘feels’ a little Alien-y or Prometheus-y in tone (though quite different in theme). It maybe takes a little from Tarkovsky and then a bit from Vonnegut too... but it’s definitely it’s own thing.
I think it’s definitely a good idea that you intend to do pretty much everything. For me making my own fun (choosing things to do that had nothing to do with prescribed objectives) was where the game absolutely shone. Let me know how you get on with it as it is definitely not for everyone but hopefully you’ll be one of the gamers who get a lot out of it.
@colonelkilgore Yeah, Lovecraftian horror, I think Alien was kinda inspired by that as well. Sci-Fi horror. It's not really a horror game, but it borrows themes and elements from it for sure.
@Octane yeah I suppose that there is some Lovecraft in there too. I agree that it isn’t a horror ‘game’ (as horror games seem to have some very particular aspects to them) but if DS were a film or a show, I think it would be thought of as sci-fi horror. Strange how a difference in medium alters a perspective on genre.
@colonelkilgore Yeah, though so wouldn't have a problem classifying it as Sci-Fi horror as a game either. Sci-Fi horror doesn't really rely on the jump scares, or scary creatures per se, but it also tends to rely heavily on on the psychological side of horror. Games like SOMA would obviously be a better fit, but still; Sci-Fi horror lite in that case!
Though I completely forgot about the fact that Death Stranding is a strand-type game, so there goes my argument!
@TheBrandedSwordsman Glad to see you’re getting along with the game so far. Are you enjoying it more this time than your first attempt to play it?
Once you get to the part of the game where you have more options to build structures and the connect to the online community, that’s when the game really gets phenomenal, in my opinion. I forget exactly how the chapters break down, but I feel like it’s chapter 6 or so where I was totally enthralled. I’ll admit there is a slight drag toward the end where it becomes ever so slightly repetitive, but then the conclusion really ramps things up story wise. I look forward to hearing what you think.
“We cannot solve our problems with the same thinking we used when we created them.”
@LieuetenantFatman@colonelkilgore@Th3solution I just burned Bridget's corpse at the incinerator and am currently making my way back to base I am very impressed with the game thus far and didn't remember much from my previous playthrough so it is like going in afresh, like I said, I didn't get very far last time so I am looking forward to breaking new ground in Episode 2/3. Great game, though, I am starting to "connect" to Sam already.
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@TheBrandedSwordsman awesome! That whole segment you just completed held so much dramatic power for me given what had just happened before the ‘mission’ started.
All this talk of Death Stranding has really got me jonesing for a little ‘walking/ups delivery-man’ simulator 😉... kinda hoping they release a PS5 version or something so I could do the whole thing again.
@colonelkilgore Yeah, this talk of DS has me nostalgic to play it again. It is one of those games that you can unfortunately only experience once for the first time. Well, I guess all games are that way, but certain games are most impressive during the initial run just because it feels so special following a spectacular story. Knowing what happens in the end would definitely alter how you perceive things while you play. Still, I’ve not ruled out playing it again, especially if it drops a special edition on PS5.
@Th3solution my big problem is finding enough time to play the games which I haven’t played yet, so slotting games in which I have already played shouldn’t even be on my radar... guess it shows how much I enjoyed DS that’s even figuring in my thoughts in that way.
I know it’ll never happen due to the relatively low sales... and just the ‘hate’ it received at release but I’d love it if Kojima returned to the world he built here for another instalment.
@colonelkilgore I’m the same as far as the time restrictions and prioritizing games I haven’t played for a first time yet. But this year I’m going to try to revisit a few shorter games from my past. Death Stranding is a pretty long game though. I think I played it for over 60 hours at least, and I still didn’t platinum it. I saw the requirement to upgrade every type of structure to max and I didn’t want to deal with that grind. So it and a couple other trophies didn’t get done - like the one to max out the connection with every facility.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution yeah it took me somewhere between 100-150 hours... I found it worth the time investment though. Still I find that taking on games of that size has become a 3 or 4 times a year thing maximum.
@colonelkilgore@Th3solution It's a great shame that Kojima didn't receive the recognition he deserved for this masterpiece. I'm on order no.5 now and have just successfully evaded the BTs during my second encounter with them.
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@TheBrandedSwordsman I agree. I do think the game got a fair amount of praise, but it was divided amongst fans and critics. I think it’s unfortunate that the sales figures weren’t better. Kojima said the game made money for the studio, but just. I don’t think it was the success that Sony and K Productions had hoped.
Glad you’re enjoying this time around. The order deliveries do get addicting, imo. There is a very engaging strategy to the whole process. “Shall I pick this item up and deliver it on the way and take my chances of slowing me down from my main objective?... 🤔” I tended to try to max out my carrying capacity and pick up items along the way. It’s also a real interesting puzzle to try to think about what tools to take with you when you embark. “If I take some extra ladders then I’ll be weighed down and can carry less orders... but if I don’t have a ladder when I need one then the whole trip is screwed... 🤔”
It’s a loop I just loved. The analytical part is something that I hadn’t encountered anything quite like before.
“We cannot solve our problems with the same thinking we used when we created them.”
@TheBrandedSwordsman really glad you’re enjoying it bud, it is a shame but as I was saying to @Th3solution previously, I think time will be kind to Death Stranding and it will eventually be considered a classic.
Both it and Days Gone were treated very unfairly in 2019, both are great yet both had straight, white, male protagonists... something it seems that is anathema to games journalists at the moment... it’s almost as if games journalism is ‘openly’ heterophobic, rascist and sexist all at the same time... almost.
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