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@roe: Your profile pic tells me to agree with everything you say.
We all know the world needs Kentucky Fried Duck.
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PSN: Skymister01 | Twitter: Skyminster
I remember going into those small roller coaster sims. Where you sat down and there was a screen and it moved making you think you were actually on a roller coaster. That felt real to me. PSVR does not have that extra bit of movement but it does have immersion which to me is the biggest leap forward in gaming for years. PSVR with one of those vibrating chest things will make experiences even more real (not sure what they are called).
I am struggling with the cash dilemma of PSVR. I'm a bit strapped and have saved some money towards my pre-order. But my wife wants to go away in the autumn holidays. I really want to get the VR kit BUT I am more than aware that it means us not going away with the kids.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
PSN: Rudy_Manchego | Twitter: Jambags_UK
@Rudy_Manchego Its a tough decision. Could you not comprimise and go on a shorter break like a long weekend and then delay getting the PSVR by a few months?
I have my reservations, and I'm more than a little worried the library will consist of smaller tech demos and quick match experiences (or social multiplayer bs like that Ubisoft bird game which would have been amazing with a single player campaign, or Star Trek Bridge). Nonetheless I have to try it.
I accounted for a worst case scenario in which the library never amounts to more than the afore mentioned and the platform gets dumped after 2 years... and even in that scenario I'm willing to pay the entry fee. I hope for more but either way, I can't pass up this chance to experience virtual reality. I just can't.
NS: Monster Hunter Rise
MOST EXCITED FOR
NS: Monster Hunter Stories 2, Zelda Skyward Sword HD, Tony Hawk Pro Skater 1/2
Jesus is Lord.
@Rudy_Manchego: I would always put family first. At least if you are not an 'early adopter', chances are the price will drop over time as will a number of games. You can also see how the library grows, how well they 'play' long term - once the novelty of the VR aspect wears off etc and be better informed. You may also get a better overall opinion and whether or not its something you want at the current asking price. You may decide that the cost isn't worth it at that time - maybe decide a Neo is a better use of your money first. Plus you gain 'brownie' points with the family...
@JaxonH: I must admit, I have seen nothing that compares to the depth and experience of 'non-VR' games as yet. They all seem to be relatively 'simple'. Even the odd level in a 'big' game - like Tomb Raider or RE7 - are not as deep or complex as the non-VR aspects. I also feel that things like Batman is a cash grab/big name to sell the tech rather than being something that will last. Yes it maybe cool to put on the Batsuit but analysing a 'crime' scene doesn't appeal like playing any of the Arkham trilogy. Exploring Croft manor in VR doesn't appeal as much as playing through Rise of the Tomb Raiders story. I do think we are long way off from games like CoD, Witcher/Fallout or some other big AAA franchise being playable fully in VR. Its understandable that developers will be a bit limited at the moment as VR is new and requires a bit more processing power too - it has to track motion as well as have higher frame rates. Whether we do see games that people can play for 'hours' comfortably - especially those that have a lot of movement (not seated like a 'racer') without causing motion issues or whether they will keep to 30/60min at a time experiences, time will tell.
For me VR gaming has potential but whether it realises it or not, we will have to wait and see. I am currently more interested in VR from a non-gaming perspective. Being disabled, a number of 'experiences' are very limited or at least very difficult. Being able to go to a concert/festival/E3/Gamescom, watch a sports event, visit places of interest - museums, wonders of the world (like Grand Canyon, Taj Mahal, Sydney Opera House etc), Socialise in Virtual space etc all from the comfort of my home is more appealing than any of the games so far. Its these aspects of VR that I think will help give VR more longevity and appeal and why it won't be a 'flash in the pan' type experience. Gaming is just one aspect of VR but its not the only thing it can offer. Sony, for example, could give PSVR owners the opportunity to have a front row seat at its PS experience, E3 briefing etc. They could even let you tour the booth and watch the demos of the latest games being played in real time - maybe in the future, even an opportunity to get 'hands on' at the Sony Booth with some games in VR. Of course they could just put these 'demos' online for non-VR users too.
I believe that VR is here to stay - primarily because of its 'non-gaming' appeal and usage but gaming will grow too.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
"go to a concert/festival/E3/Gamescom... let you tour the booth and watch the demos of the latest games being played in real time - maybe in the future, even an opportunity to get 'hands on' at the Sony Booth with some games in VR"
Wow, now that's brilliant. I remember when Nintendo first allowed fans to experience the games they were showing at e3 by setting up demo booths at BestBuys across the country. You could play any of 4 leading games showcased at e3. And then they had these "travel tours" on Wii U where you could walk around the city and spin the gamepad 360 to see Kyoto, or wherever. And I remember thinking how cool that was and that it was a spectacular idea.
But this what you're talking about? That would take it to an infinite level of awesomeness. Being able to be at e3. Maybe do something similar where they make a tour through the expo, but let you walk around and look in any direction and see the hustle and bustle. Then have it guide you to theur booth where you actually walk up to it, sit down and BAM! you're playing demos in super wide screen format from the VR helmet. And maybe even guide you to some VR demo station where you walk up, put on the visor and now you're "at e3 in a VR booth, trying out the newest VR demo"
Wow... That just blew my mind.
@JaxonH: PC VR allows you already to visit museums and places of interest - you can walk around Chernobyl for example too without the worry of Radiation. It's not a stretch to be able to be at a concert or any other event - including things like E3, Gamescom etc. Everyone though with a VR headset would effectively be sat in the same seat as that's where the 360 degree camera would be placed which essentially streams to the Headset and you can then look around as if you are actually there. I would envisage that someone would walk around the shown floor before it opens or a number of 'fixed' 360 cameras are in place and some technology links all these together so that you get a feed from an appropriate camera as you move around - for example as move into different areas you seemlessly switch to another cameras view. In the future, they could have certain 'interactive' parts that 'stream' to you - like approach a specific game demo console and play it as if you were there instead of just watching others - of course if you are on Sony's PSVR, I doubt you could play Xbox games this way. Vive or Oculus may be more free to allow a wider range but maybe not Sony specific titles for example.
If you look at some of the experiences outside of gaming at the moment that are on VR, its not a 'stretch' to see how it can be used for things like this. You could visit places like the Sydney opera house, walk to your seat and watch a performance as if you were there - whether that's a music concert, play or comedy routine. Instead of buying the DVD/Bluray and getting the 'directors' view - you get the 'experience' of being there, sat in a seat and watching it as part of the audience. Same goes for a Sporting event - like being in the stadium at the World Cup final. You could even attend Glastonbury but avoid the mud. You could even use VR to do mundane tasks, like shopping. Just put on the headset and use it to walk around and put items in a basket - I am not talking about shopping as in you weekly groceries but what about having a New York or Paris shopping trip, popping into stores and buying things you wouldn't normally see here - of course you won't have the 'immediate' effect as you would have to wait for delivery etc. You could use VR in a PS Home type environment - socialise with friends (or at least their Avatars), sit in a Virtual Pub chatting and/or play pub games like chess, darts etc - similar to what PS Home offered but in VR and no need to type messages - interact as if you were there essentially. The scope of VR outside of gaming is massive but you get the idea - I hope.
Point is VR can be used for a LOT more than just gaming. I did read that 'Porn' is going to be one of the biggest supporters and uses of VR and the money that makes means its very unlikely to see VR headsets disappear in a few years. Things like Kinect, Move and other 'gaming' peripherals are much more limited than VR. They were very much dependent on software and application of that hardware. VR, being essentially 'just a screen', means that from a gaming experience its less limited to a genre. Kinect/Move etc suited Party games best but VR can work for any genre FPS, Racing/driving/flying, RPG, puzzlers, action/adventure, walking sims etc etc.
It is a tough balancing act, but I think in the end the family will win (clearly from that last sentence, I deserve Dad and Husband of the year - I may even take a screenshot and send as a card to my family).
I am passionate about VR because this technology has always excited me. I can remember trying VR in the 90's in the Trocadero centre in London. It was rubbish but it still felt amazing in that kind of, one day this will kick ass. I even loved the film Lawnmower Man (when younger, not so much now). I want to be an advocate for the technology because I believe it has potential for gaming and, as BAMozzy says, for everyday life that will just make a huge difference.
But my dilemma is the dilemma facing the technology. Currently it is expensive, even for the PS version as opposed to Rift or Vive. It is an unknown investment. The current crop of games look fun but not necessarily must haves. So, do I invest in the hope for the future or demur and leave it? If everyone leaves it, the tech dies for a generation. If people buy it, they are making a leap and trusting in the publishers investment.
@Rudy_Manchego I agree with a lot of your points. There will be some games that come out for VR that just will not work well. It will suit some games more than others. I am looking forward to a RPG that embraces the technology but thats probably a while off yet. This tech as both you and BAMozzy have mentioned has so many different applications not only in gaming but also experiences that transport you some where you could never go to or experience. I saw a youtube video yesterday of someone doing the tightrope walk between the two buildings in new york (think they made a film about it) the women nearly fell over when she started the walk it just felt real as she looked down.
This generation of VR will not produce the best games but I am sure there will be some standout games and developers will work out the best games that can use VR. The price is high but that reflects any new technology when it first hits the market. I cannot not see the tech dropping in price much more than £50 in the first year. If you wait there will be more games available and can justify the purchase more.
I am adopting this tech early because I want it to be a success and with every generation of the tech like with TV's it will get better and better. This is the first time since VR was talked about that it has the real chance to take a foothold in gaming and other aspects of life. There are enough games for me which are either coming out near to its launch or later this year for me to jump right in. There is a star trek game where you can command the bridge of a star ship. I am no trekky but thats got to be fun. Or walking around as batman solving a crime who has not wished they were Batman( ok maybe thats just me).
I do not have any doubt this tech will be well supported but if not enough people are buying the tech it does not matter how good the games are if they do not sell in numbers publishers will be less likely to develop bigger games for VR.
You never know your wife might reward you for your good deed by taking the kids away and surpise you are Christmas with a VR? Well you can hope Waiting 6 months to get your VR is not going to change your excitement for this product it will probably just build up more and you can get it with a few games.
I've reached an agreement with the other half that we'll do a holiday in half term but VR will basically be it for Birthdays and Christmas (I feel like a small child).
With that in mind I've booked in to one of the demos for the PSVR in a nearby (ish) city just before launch. I haven't tried it yet and I want to be sure that it is something that I will play more than that first day. Also, that I don't end up vomiting everywhere so I think a try before you buy. I'm also interested to see and feel the kit, see what all the wires and setup looks like in the realish(ish) world. If I am not 100% convinced, I'm cancelling the order and will either save for an NX or maybe even a pro and move my existing PS4 into the bedroom - because I'm romantic like that.
Oddly, I am really surprised this is not being hyped more than it is. I mean, two weeks before release and I am not seeing it being pushed very hard. I've seen more advertisements for the slim then VR. Am I the only one or am I missing something?
The whole marketing angle on it does seem strange. Perhaps they're gonna try and do it a bit like the Neo and hope the thing ends up selling itself.
In. Hoping the wife will come good for xmas!
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