
Ladies and gentlemen, I think Capcom's done it again.
The Japanese company's on a generational run right now, having released nothing but bangers for about a decade.
Sure, not every title's been a commercial home run — Exoprimal and Kunitsu-Gami: Path of the Goddess spring to mind — but slight missteps can be forgiven when Resident Evil is riding an all-time high, Street Fighter is at its brilliant best, and Monster Hunter's on the cusp of being back on its perch with Wilds' soon-to-be-revealed expansion.
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My point is the developer's commitment to quality over the course of the generation has been borderline unprecedented. Indeed, 2026 alone has arguably been dominated by Capcom's output. A combination of Resident Evil Requiem, Monster Hunter Stories 3, and brand new IP Pragmata is crazy, and we're only halfway through the year.
Which brings us to Onimusha: Way of the Sword, which could be — and I'm happy to say will be — a fourth jewel in Capcom's 2026 crown. Mental.
I'm so confident in this Onimusha revival because I've just played through the newly released demo four times in a row. I think the potential is staggering.
I've been an Onimusha fan since the original games on PS2 — which I believe I grabbed secondhand from my local GAME shop for pennies as a teenager — and I've been fascinated by the way in which Capcom seems to be bringing it back.
Way of the Sword is still undoubtedly Onimusha, but so many years have passed since the series' last outing, that the whole thing has required significant modernisation.
Bringing an old property back can be dangerous; Onimusha hasn't been able to ride year-to-year trends like Resident Evil, for example, and gradually reinvent itself over time.
Capcom could have easily scrubbed away Onimusha's identity in a bid to create something new, and then just stick the name on the box to bait nostalgia-driven fans.
But no, Way of the Sword retains the tone and atmosphere of those foreboding old adventures. It's dark and grimy, serious but mysterious.
It's obviously the gameplay that's changed the most, then. And again, I feel like the developer could have easily branched it off into something... derivative. I remember when this project was first announced, people immediately asked if it was a Souls-like — which says it all.
In typical Capcom fashion, Way of the Sword is very much its own thing. Combat is methodical and reactive, but it's definitely not taking any cues from FromSoftware's catalogue.
It's a unique blend of powerful defensive tools — blocks, parries, perfect parries, dodges, and perfect dodges — set against a backdrop of contextual animations, environmental hazards, and impressively detailed interactions.
What I already love about this game is that every encounter feels dynamic and almost impulsive. Again, it's surprisingly slow, but there's a tactical edge to how you deal with each incoming blow, and how you can best manipulate your surroundings.
You commit to your own attacks only when the time is right, and the payoff is always palpable. Patience is frequently rewarded, and there's a satisfying weight to the system as a whole — as you'd expect of Capcom.
Honestly, I can't think of another game that feels like Way of the Sword. Movement, for example, is oddly floaty but also very responsive — and the same can be said of main character Musashi's sword swings.
The development team had a fairly unique vision for this title and it's there for all to see in the demo. Capcom didn't take the relatively easy road and transform Onimusha into a Souls-like, but it also didn't adopt the more hack-and-slash style that so many action titles settle for these days.
The result is a tactile, technical combat system that I'm hoping will evolve into something truly special in the finished release. I'm already a huge fan of the foundations, and I think the mechanics really shine during the demo's tense boss battle.
Speaking of tension, I'm not totally sure what I expected, but I wouldn't say this demo's particularly hard. There's even a 'story' difficulty setting that seems to elongate the timing for perfect parries, and swing damage values in your favour.
I can see some players struggling with the rhythm a little, at least initially, but once you've got the timing down, it's easy to make your opponents look rather stupid. I do wonder if more hardcore action fans will demand a greater challenge from the finished game.
Ultimately, though, I just don't see how Capcom can cock this up. Onimusha: Way of the Sword was already one of my most anticipated titles of 2026, but after squeezing the demo dry, I think it now sits at the top of the list.
Have you played the Onimusha: Way of the Sword demo? Are you looking forward to the game's full release this September? Cleave your way into the comments section below.





Comments 16
It’s weird because I’m pretty sure they’ve released less games than Sony this gen(I haven’t actually counted though). No one ever seems to remember the Exoprimals either…
@Swandivetotheasphalt I liked Exoprimal!
Not particularly hard is an understatement. I love the gameplay feel, but as I said previously to the article last night, I really hope it's either been toned down from the actual 'normal' difficulty for the demo or ships with a more challenging option. Playing through the higher difficulty on offer felt like playing through on a Story/Casual setting, for the relative lack of aggression from enemies and their low damage output.
I don't want the infamously overtuned difficulty of Genma or Dawn of Dreams' western release, but I don't want it to be a stroll in the park either.
@Swandivetotheasphalt Trying to down play Capcom's efforts is wild, they have release 3 bangers this year already, let that sink in.... Oh and we remember Exoprimal yeah it was bad so what?
I thought the demo was ok but def need to see the full game before I can make any judgement. I mean I need to see what the level design and story are like as well as if the combat holds up the whole game
Capcom proves gamers still loves a great single player experience. Maybe Sony may one day find themselves and learn from Capcom.
I know I'm in the minority here, but for me, Capcom is not this golden goose of gaming. I respect many worship them and overlook some of the same practices that we criticize other mege devs for doing. I just haven't resonated with resident evil anymore as they seem to just be the same thing over and over, pragmata isn't even an option with a talking kid yapping in my ear the whole game, dragons Dogma 2 was one of the biggest disappointments I've experienced this generation. It's interesting too because resident evil was one of my most loved franchises in its first few iterations, and dragons Dogma had so much potential to evolve. They just aren't doing it.
I have nostalgia for Onimusha, however I'm not convinced this will be a full price worthy but for me. How's everyone enjoying the demo?
It's hard to pass on control resonant for this, but maybe I'll give the demo a go.
@Swandivetotheasphalt quality over quantity wins almost every time. Even if they are releasing less games than Sony, which shouldn’t surprise anyone cause Capcom has 3 studios to Sony’s 20, their quality of games are at least equal to and sometimes better than a lot of Sony’s over the last few years.
@Oram77 OK, so looking at the 1m+ selling games they list on their website I see these games released this gen(also included games to the end of the year):
Resident Evil: Village
Resident Evil: Requiem
Resident Evil 4 Remake
Monster Hunter Rise
Monster Hunter Wilds
Monster Hunter Stories 2
Monster Hunter Stories 3
Dragons Dogma 2
Pragmata
Street Fighter 6
Onimusha: Way of the Warlord
Compare this to Sony, a company maligned for having a poor Generation by commenters here:
Spider-Man: Miles Morales
Demon Souls Remake
Sackboy: A Big Adventure
Ratchet & Clank: Rift Apart
Returnal
The last of Us Remake
Horizon: Forbidden West
Gran Turismo 7
God of War: Ragnarok
Spider-man 2
Stellar Blade
Helldivers 2
Astro Bot
Death Stranding 2
Ghost of Yotei
Saros
Marathon
Wolverine
Marvel Tokon
That second list is surely vastly superior to the first. It has way more games, more GOTY winning games, more 90+ Metacritic Games, and over a broader range of genres and franchises.
@Swandivetotheasphalt that has literally nothing to do with what I said nor what the article is talking about, but thank you for listing all those games for.... reasons I guess, you are the only one trying to make this some sort of competition between Capcom and Sony
@Swandivetotheasphalt I liked Exoprimal. The problem with the game was that it just lacked content, but the gameplay was hella fun!
Capcom is definitly on a roll! Bringing back a dormant franchise after so many years with two simple remasters and then a new entry instead of a proper remake, i was scared it would turn out to be yet another soulless Souls-Like, but damn the demo was fun!
@Oram77
It seems to relate to the article 100%
@Swandivetotheasphalt Just just you brother....
Edit": it's nice to have you back Chrisdeku/Saville
@Oram77 Title of the article also contains "capcoms generational winning streak"
@Propaperpusher The same Sony that showed off three single player games last night?
Played the demo and was incredibly underwhelmed. Ugly muddy/hazy visuals, terrible english voice acting and dialogue and the combat felt so sluggish, unresponsive and unintuitive.
Whose dumb idea was it to make square the block button in the suggested control scheme.
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