
We've just cruised around Night City after installing Cyberpunk 2077's new PS5 Pro update, and all we can say is... wow.
CD Projekt Red's dystopian open world was already one of the best looking games on Sony's system — at least, in our humble opinion — but this patch makes it borderline jaw-dropping at times.
Granted, you're still going to get better results on a high-end PC — obviously — but the jump in both visual clarity and lighting detail is blatant between the previous PS5 version of Cyberpunk 2077 and this upgraded edition.
To quickly recap, this patch unlocks three graphics modes on PS5 Pro. Previously, the game didn't have any support for the increasingly expensive console — the only benefit of playing on the Pro was that frame rates could be a little more stable thanks to the additional heft of the hardware.
But all three of the aforementioned modes make a significant difference in their own ways. And in truth, we don't think you can go wrong with any of them — and that's a rare occurrence indeed when it comes to graphical optimisation on consoles.
Before we get into the nitty-gritty, we should highlight the very effective use of PSSR 2 here. Sony's AI-driven upscaler, which was recently upgraded, appears to bring a certain crispness to Cyberpunk 2077 that simply wasn't there before.
In particular, middle-distance details can look way higher quality, giving a kind of newfound visual depth to Night City as a whole. In short, it's like the resolution's been bumped up across the board, regardless of which graphical mode you choose.
Now then, as for the modes themselves...
Ray Tracing Pro
As its name suggests, Ray Tracing Pro looks to max out Cyberpunk 2077's ray tracing capabilities on PS5 Pro, and the result is easily one of the most impressive examples of the tech running on consoles.
With this mode enabled, Night City is simply stunning when the sun goes down. Every neon sign, every streetlight, every lit-up room in every skyscraper — they all give off a believable glow, be it warm or cold.
When you pack so many of these light sources together, say, along a highway or street in the game's busy downtown district, the setting reaches a whole new level of eye candy. Just gawking at the passing cityscape is a genuine delight.
Ray-traced reflections are a selling point of this mode as well, although it's worth noting that said reflections only exist in select areas. For example, the puddle-based reflections that caused a bit of a stir on PC are absent, but you can still see full reflections in both car and building windows.
The reflections are impressive once you notice them, but we don't think they're the main reason to choose Ray Tracing Pro; it's the overall boost to Night City's many illuminations that cement this mode as a true eye-popper.
Of course, the downside to Ray Tracing Pro is that it limits the title's frame rate. It's lowered to 30 frames-per-second on a 60hz display, but if you've got a screen capable of 120hz, you're handed a much more agreeable 40fps.
For us, 30fps is far from ideal for such an action-heavy title; and it's really hard to go back to such a cap if you've enjoyed Cyberpunk 2077 at 60fps before, even with all of the ray-traced bells and whistles.
But 40fps can make for a surprising sweet spot, and so we'd encourage anyone with a 120hz display to at least give Ray Tracing Pro a shot — even if it's to just hop in your favourite car and take it for a ten-minute spin around the block.
Ray Tracing

Cyberpunk 2077's middle-of-the-road mode might be our personal pick of the three.
Ray Tracing sacrifices some of the ray tracing features found in Ray Tracing Pro in order to provide a frame rate boost to 60fps. You're effectively getting very smooth gameplay and — at a glance — the same kind of glorious lighting that you'll encounter with Ray Tracing Pro.
Ray-traced reflections are basically the same, and so the biggest difference comes in the form of lighting quality.
With Ray Tracing Pro, big shop signs, for example, will give off a glow that illuminates a realistically large area, coating everyone and everything around it.
But with Ray Tracing, that glow isn't as far-reaching or as effective at interacting with surrounding objects, like cars or NPCs. There's less 'volume' to it, if that makes sense, and so Night City doesn't seem quite so colourful.
This downgrade probably won't make a difference to most players, though. As alluded, Ray Tracing still manages to breathe new life into the game's countless light sources, and when you couple that with 60fps, well... it's hard to look back.
And yes, that 60fps is rock solid. We purposefully went on a murderous rampage in one of Night City's most populated spaces, and the frame rate held up shockingly well, even when MaxTac got involved alongside dozens of desperate cops.
Performance
Performance is easily the least impactful mode on offer, but there's still something here for players who value the smoothest possible gameplay.
This mode disables ray tracing features entirely, which honestly feels like an immediate downgrade on the previous two settings — and that can be difficult to get around after seeing just how gorgeous Ray Tracing Pro and Ray Tracing can be.

But if you can stomach the distinct lack of lighting density, Performance gives you a silky frame rate. On 60hz displays, this is harder to recommend because you're still capped at (an admittedly unshakeable) 60fps — but playing on a 120hz screen means you can enjoy a super smooth 90fps target.
And let us tell you, Cyberpunk 2077 feels damn good at 90fps. The game's already punchy gunplay hits hyper responsive levels, and based on our testing, it takes some serious stress to make this mode drop even a small number of frames.
The ray tracing trade-off won't be for everyone, but the open world title's simply never played better than this on console.
Comparing the Three Modes
In order to try and highlight the immediate difference in ray tracing quality between the three available modes on PS5 Pro, we've taken the same screenshot across each mode:
Ray Tracing Pro

Ray Tracing

Performance

As you can (hopefully) see, the overall 'volume' of light is much greater with Ray Tracing Pro — this is best evidenced by the fact that the yellow sign overhead comes close to enveloping the whole sidewalk in a warm glow. That same glow is mostly lost with Ray Tracing.
Both Ray Tracing Pro and Ray Tracing show reflective surfaces across the car. Again, it's the overall difference in lighting quality that's apparent between these two modes.
Performance, as explained previously, boasts no ray tracing whatsoever — and so while the main neon sign is reflected on the car's hood — albeit at a much lower quality — that same reflection doesn't appear on the windshield, and the purple neon strip disappears from the car window.
So, in conclusion, Cyberpunk 2077 is effectively a must-play on PS5 Pro. The ray-traced modes have left us thoroughly impressed, bringing an entirely new sense of visual depth to an already outstanding open world.





Comments 61
Removed - unconstructive
I gotta be honest, I can't tell any difference in the "glow" from the photos. And I really looked.
But I was playing it with the update earlier today and it does seem to just pop more. Maybe something more easily appreciated in motion than a static image. Resolution bump is also welcome.
Edit: Studying the images a bit more, I can see the reflections in the car windows are quite different. Neat.
There is a HUGE update to the graphics, super impressed!
I just never could get into this game. Maybe it was just the cynical nature of everything or CDPR games in general as I never liked the Witcher games as well.
I'm going to do a brand new run with the Ray Tracing Pro mode at 40fps! Haven't played it since completing it on my base ps5 years ago, so really looking forward to getting back into the world!
One of my favourite world/game of all time.
May need to buy Pro for this.
Wait.
Nvm.
Been wanting to get back into this game, never did quite finish it. Seems like now is the time!
I need a pro.. cries in poor
Insert "Corporate wants you to find the difference...." meme here.
Maybe it's my aging eyes, but I don't see a difference in those three shots. I've played other games with and without ray tracing in the past, and for my money, it's not enough difference to make a difference. If these are the changes being billed as "wow!" in 2026, then it appears to me that hardware and software developers alike have found "the wall" and smacked into it quite hard.
What do you (PushSquare - Robert Ramsey - whomever) think is the best mode, personally?
So... three modes and all of them revolving around the very same frixels PS5 Pro is still expected to qualify as a "pro" experience on the basis of? Did the update at least introduce gyro, previously exclusive to NS2?🤔
As someone who's been playing this since day one on PC, from a 3070ti all the way up to a 4080 Super, I've seen the full range of RT effects in this game. Whilst path tracing is obviously a leap beyond this, I can say the effects chosen will still be a significant boost over all the other console versions and that 40fps mode should be good to play. The only shame being how limited the reflections are
@HRdepartment Its not just you. They're the same picture.
Imma check it out when I get off work
“Wow” was my first reaction when I played it on PC with path-tracing enabled - so glad PS5 Pro users can get a little more taste of that PC experience!
Well-done CDPR!
I gave it a go and while it’s a great looking game, if no one told me about the update I wouldn’t of had a clue it had updated graphics.
@Olskeezy to be fair some places havent increased the price yet so you could look around if you’re serious
@Kiefer-Sutherland that’s because the graphics weren't updated lol. The image quality has been increased thanks to pssr2 as well as now having more ray tracing features on the pro
I am taking in the upgrade... impressive with ray traced pro!!
Watched all the DF footage earlier.
Personally I thought the Performance mode was the best.
20-30 fps above base PS5 under normal play, and a far superior image quality - particularly in terms of image stability when moving.
The improvement was nearly in line with what you would expect from a console generation above, with a cross gen (non Sony) game.
The 60fps RT mode was decent too, but in regards the RT Pro mode - no amount of RT (or even full path tracing with bells and whistles) is worth the drop to 40fps.
@agenttrav Personally I really like the 60fps ray tracing mode. If I was going to start a new playthrough I'd go with that.
But I can also see the appeal of the 40fps (as long as your display supports VRR) Ray Tracing Pro mode. The lighting in that mode genuinely looks incredible at times.
My Pro started acting up as soon as they announced the price increase. I hope it holds up. There is zero chance I buy another at the ridiculous price.
Off to the No Tell Motel to have a look at the upgrade.
As an aside, it's so annoying that the game is available on ps+ extra, which I have, but the old install on my ps5 is from a disc so I'm forced to mess around putting that in. For it to then start installing the ps4 version
I wish I could turn the crowd density to "no" in this game. Think I have lived in too many major cities or something.
It's funny how many times I see such-and-such game is massively improved on the Pro, and then I see side-by-side images that look identical to my eyes.
@dark_knightmare2 yeah, I consider improved ray tracing to be a graphical update and I don’t think it’s that noticeable
@tangyzesty
That’s because they are almost identical. They are comparing Pro versions with eachother, not comparing Pro with the Base version. Compared to the Base version though, this is definitely an improvement.
People should just better check out the DF tech review. Basically they added the full suite of ray tracing (ambient occlusion, shadows, reflections, skylight and emissive lighting). Its basically the Overdrive patch for PC, it really makes a lotta difference. Add in PSSR2 for an even better image quality, and this is a pretty great update over the base version
With all the support and constant updates the PS5 Pro is getting (unlike the PS4 Pro), I’m genuinely excited for the PS6.
From the PS2 launch all the way to now, I’ve always bought the launch edition console and never went for the Slim or other versions. But next generation? I’m definitely going straight for the PS6 Pro on day one… if I’m still alive by then 😂
60fps standard RT mode is the way to go.
This game is a good advert for HDR when one has a screen capable of 1000 nits+.
HDR being far more impressive a feature than RT, the latter being something where 99% of players don’t notice a difference unless comparing screen shots side by side.
@PloverNutter Loved Witcher. This game just pushes you along and never quiet makes you feel like it's something you can't put down.
Ive been meaning for a reason to beat the Phantom Liberty DLC anyway
I just tried it for the very first time a few months ago and did everything to one hundred percent. I thought the timing was right, now I'm considering wiping my save and starting fresh. I'd never played anything like it and avoided story/narrative games for so long, I'll have to see how it looks/performs now.
Played it for half an hour and i swear to god i dont see a difference in those 3 modes except for the framerate. That might be a good thing though (or it proves that im blind)
@Cry_Zero
there is no difference between the ray tracing and ray tracing pro presets, only internal resolution and performance, i believe. But the performance preset doesnt have ray tracing though, so that one should be pretty noticable, unless you don’t know where to look
"But if you can stomach the distinct lack of lighting density".
Because the game made people throw up in disgust previously???
The games industry is so depressing right now.
Massively overpriced hardware, ridiculously slow release schedules and incremental visual improvements being celebrated like it was the jump from 2D to 3D.
@Kiefer-Sutherland oh on the pro it absolutely is
I tried Alan Wake 2 recently and compared to that, the 40FPS in this felt to me like it was just running at 60FPS, so definitely sticking with that mode.
Cyberpunk was already great on Pro (better than XSX and base PS5) because of higher frame rates and DRS. Anyway, updates are welcome and I spent a couple of hours with the new ‘Pro Enhanced’ version last night…
First up - PSSR2 has cleaned up the output for a sharper, cleaner image. Next the modes -
RT Pro isn’t for me personally as I’m not keen on 40fps (but some others will be fine with the lower framerate)
RT mode - ok but it has issues. Take a walk in an area with foliage during the daytime, look down and move back and forth. You will see terrible pop-in, and I mean terrible, and it’s right in front of you - weird changes to the shadows and foliage. Looks really odd in motion.
Performance - this is the mode for me, sharp and smooth - with none of the weird pop-in/artifacting that RT mode is causing.
I platinumed it back in the day on ps4 and was lucky to expérience very few bugs, but always wanted to get back to it when I'd have a system able to run it proper and I guess both the game and my set up reached their final form so moving up its position in the back log ^^
Looks nice but I'm probably not going to spend a grand on a console to play a slightly nicer looking version of a game I've played 8 times.
I'll wait for the PS6 upgrade.
Damn it, this convinced me to add the Phantom Liberty DLC to my queue. Tbh, I bought it ages ago with plans to play it on my PS5 Pro but got busy. It looks so damn good. I’ve platinum’ed the game on PS5 and adored it.
The ‘Peralez’ quest line is one of my favorite side questlines in all of gaming. It literal gave me the sp00ks for weeks when V gets the static call with someone telling V something like ‘nothing will change’. I never get spooked but holy damn, Cyberpunk landed that questline magnificently. I REALLY, REALLY hope the sequel expands on that quest’s themes because it’s actually very well-thought out to a personal level with the paranoia.
For Cyberpunk 2077 on PS5, I heard a lot changed from the launch/early on version to now… like a drastic amount.
For people who played before Update 2.0 and then played after: is the changes too drastic to pick up right again? I haven’t played once since Update 2.0. I’m assuming all my skill/upgrades/etc. (can’t remember what it’s called) has been reset. Any thoughts on it would be wicked!
I never got into the game after it got patched. Might have to give it another go at somepoint. But got some good games coming out so not sure when i will get a chance.
@tangyzesty
This is likely down to it being a representation (image) of the game, a snapshot (still image) that may possibly be compressed and narrowed down. Having the console and experiencing how everything's looks and runs better whilst allowing you to add on detail and tech not possible on base PS5 makes the upgrade more than worth it. It has to be experienced in my opinion
The problem I have with another new game plus run is the damn Keanu/Johnny storyline. Once you've seen it twice it's bad enough but for a third or forth run urghhh.
Can you change graphics modes in-game?
I gave it a quick blast last night and it looks nice but I think if I was to reply it then I would stick to PC as m/kb works far better for shooters imo.
Not bad for the single biggest disappointment of a generation. CDPR will always come good on promises.
@VenomUK Yes, you don't need to reboot the game or anything like that, you just change the mode straight from the options menu at any time.
@SMJ I'm honestly getting a bit sick of the constant PS5 Pro shilling that's going on. It's an incrementally better console, yet some of the discourse would have you believe it's the second coming.
So I bit on the Pro, only had a pretty nice 1440 IPS moniter before.
I figured I'd go all in and grabbed a 32 ASUS Swift woled the same day this patch released( pure coincidence)
Holy geez..... so that's what you'll have been talking about with the Pro and an oled
*Very very tempted to go big screen on the oled, but i really don't like gaming on huge screens- just too much eye real-estate, very gorgeous I'm sure though
@MrPeanutbutterz Wasn't this the case with the PS4 Pro as well?
It's just the nature of the beast with electronics 🤷♂️
After all, most of us are nerds at heart
@LogicStrikesAgain You raise a good point. Even when going against a base console though, the difference (to my eyes) is the visual equivalent to getting an extra slice of cheese on a Big Mac, which to me does not warrant a $950 purchase.
Is it third person? No? Then not essential
@IntrepidWombat it's the age old marketing trick even if you could. You would only ever be able to tell side by side. People's eyes adjust to what they are looking at. 4k, HDR, higher frame rates... it only impacts you if you look at specs, constantly bounce back and forth, or look at stuff side by side, all of which 99% of people don't do.
This game and the new Silent Hill game coming out not offering third person is disgusting.
The middle ray tracing 60fps option is the sweet spot in my opinion. No one (including me) bought a Pro for 40fps - (although if GTA 6 somehow manages that then I'll be proper chuffed).
@CallMeDuraSouka yeah I still prefer a 1440p 27" OLED and PC over PS5 Pro and 48" 4K OLED TV. Being close to the action makes a difference (why I also love VR). Depends on the games too though. Fighting and sports games on really giant TVs is incredible if you grew up playing 4 player split screen GoldenEye on a 14" CRT TV!
@tangyzesty that’s fair, to each their own 👍🏼
@16BitHero I remember those days, good times-Goldeneye was one of my
"WOW" gaming moments
Actually kind of wish I had stuck with a 27, got a32 but still pretty happy with it
Might have to try Madden on the big screen , literally never have ga
@CallMeDuraSouka Yeah it kinda was with the PS4 Pro. I actually bought one of them at launch (came to regret trading my MGSV LE c-chassis for it).
Like I wouldn't have gone back to the regular PS4, and I know if I had a PS5 Pro I wouldn't go back to the base, but the gap in fidelity just ain't there for me.
I see it like upgrading every time a new PC component comes out - to me that makes no sense, and I'm happy to "slum" it on medium settings while the Pro users get the high settings. I'll wait for the actual generational leap.
I also find wild that some people claim that the base PS5 isn't that much of an improvement over the base PS4 (I'm definitely not in that camp - my jaw was on the floor on launch day with Demon's Souls Remake), yet others claim the Pro smokes the base PS5.
Also yes, can confirm, am definitely a nerd.
I’ve had a pro for a while and although I dont regret it as I have the cash , I’d still say your not missing a great deal if your worried about value.
Cyberpunk does look great , but imo not a groundbreaking difference
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