No matter how much of a cult status the original Psychonauts holds, releasing a direct sequel more than 16 years later was always going to be a daunting prospect. Thank god Double Fine didn’t cave to those fears then because Psychonauts 2 is another game with creativity up the wazoo. Raz returns to work out who the double agent residing in the Motherlobe is, but that’s just the tip of the iceberg in a story that begins just moments after the culmination of PSVR title Rhombus of Ruin.
Those familiar with the two predecessors will know what’s up: Raz has special powers he can use to move about the environment or employ during combat. All unique to one another, it’s the set pieces and wonderful locations the protagonist visits that really elevate those abilities to the next level. In a similar vein to It Takes Two, Double Fine isn’t interested in repeating ideas ad nauseam.
With a strong art style to boot, the game is simply a delight. The young and charismatic personality of Raz shines through in cutscenes and dialogue trees, while the quirks of the supporting cast make them just as memorable. It almost feels like more than one and a half decades haven’t actually passed between the original game and this sequel. The humour continues to be on point and characters don’t feel out of place. They’re all timeless if you will.
As the level design synergises with the theming of any particular area, Psychonauts 2 refuses to let your smile turn upside down. Even its controls feel responsive and correct despite the number of abilities you have at your fingertips at any one time. A truly special game more than 16 years in the making, Psychonauts 2 goes above and beyond, setting a new standard for 3D action platformers.
You can read our full Psychonauts 2 PS4 review here.
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