• Review Skullgirls 2nd Encore (PS4)

    Needs more meat on its bones

    Back in 2012, new fighting franchise Skullgirls was widely praised for its creativity and dynamic fighting systems; launchers, air-dashes, team assists, custom assists, snapbacks, blockbuster combos, wall bounces, ground bounces, superfluous bounces, and more were all crammed into the ambitious title. The game has now...


  • Review Skullgirls Encore (PlayStation 3)

    Back for more

    When Reverge Labs’ Skullgirls launched in April 2012, it was received very well. What’s incredible, however, is that it’s managed to maintain that level of popularity in the months since, with crowdfunding keeping the release alive once its ties with publisher Konami were cut. During all of the real-life drama – and name...


  • Review Skullgirls (PlayStation 3)

    The weird warriors

    2009's Street Fighter IV inserted plenty of coins into the ailing fighting genre, bringing it back to the forefront of competitive gaming. With six buttons on the agenda again, Reverge Labs is hoping to capitalise with Skullgirls, a new title aimed squarely at serious fighting fans. Skullgirls doesn't completely close the door on...