Sonic the Hedgehog! He's so cool. Look at him, with his blue spines, his red sneakers, and his ice cold attitude — or should that be raditude? Watch out, Mario — Sonic's making you look like an old man.
Whoa, dude, check out this rad Sonic Colors: Ultimate gameplay video! The Wii exclusive game, which fans would describe as "way past cool", is coming back on PlayStation 4 with this remaster, and GamesRadar has exclusive footage of one of its stages — Tropical Resort Act 2. Only an 'A' rank? Whoever was playing this is obviously a total dingus! 'S' rank or nothing, dudes!
The game's speeding onto PS4 on 7th September, and it's looking super rad — but what do you think? Will you be running around at the speed of sound when Sonic Colors: Ultimate launches? Tap your foot with raditude in the comments section below.
[source youtube.com]
Comments 19
The jump to current gen consoles from the Wii is extremely prevalent here
I'll probably get this on PS5 since 60fps is a must for a game like this and it being EGS-only on PC means barebones mod support which is a major turn off since I usually love loading up mods in games like Generations and SA1 & 2 on Steam
Some Sonic fans are seriously overstating how "bad" this version looks. It looks just fine imo, nowhere near something like SADX. Maybe the explosions look iffy but other than that it's an improvement on the original.
I'm noticing they've redone the soundtrack for all the levels, based on both this and the Game Informer video. I wonder if they'll have the option for the originals.
@Orpheus79V People think it looks bad? I think the visual overhaul is actually really good considering Colors was already in contention for best looking game on the Wii
I think Sonic's model looks a bit too reminiscent of his Smash Ultimate appearance but all the assets and backgrounds look pretty stunning on current hardware
@TheFrenchiestFry Oh yeah, I've seen a handful of videos from Sonic fans on YouTube since the announcement, and it seems the consensus among them and their comment sections is that it looks like a downgrade in all aspects. I don't get it, it looks better than the Wii version, both on original hardware and Dolphin. I understand and agree with the modern ports of Adventure 1 and 2 being downgrades, but here I just don't get it.
Agreed on the Smash Ultimate similarity, especially with his mouth. I almost thought Sega convinced Nintendo to let them use that model on a multi platform game at first.
Looks like a decent remaster to me anyway. Although I do understand the iffyness about Sonic’s model, there’s something slightly off about it which makes it look like it doesn’t quite fit in that world.
Not interested in a Remaster of an old Wii game as I've played it to death already. I am however interested in the new Sonic game coming out next year but I'm cautiously optimistic for it.
@Orpheus79V I've played Colours on both Wii and Dolphin at 4K and tbh I didn't think much of this Remaster either. The Wii version looks nicer to me IMHO.
Frankly, I don't care what it looks like. I'd take a 480p port of the original at this stage.
The home console version of Sonic Colours is the only major Sonic game that I've never owned, thanks to the mind-boggling stupidity of its previous exclusivity. I'm just overjoyed that SEGA are finally correcting such a grievous error.
It's never too late. I am most definitely hyped for this.
@RogerRoger The exclusivity was due to Sonic games historically selling way better on Nintendo platforms than others.
It's not baffling when it's business, and we know SEGA, they go where the cash is. It's why Xbox is currently in their pockets.
@RogerRoger I'm not sure how it was "mind-boggling stupidity" to release an exclusive title that appealed to the core audience of one of the best selling consoles of all time.
This gameplay looks... perfectly fine. It could literally be from any 3D Sonic game from the past 15 years.
I never played this, but know it was well regarded at the time, and that snapshot looks fun. Looking forward to it.
@Haruki_NLI @Rob3008 It's one thing to have first-party exclusives, but it's quite another when something previously multi-platform (and a hugely successful standalone brand in general) is suddenly subject to such gatekeeping. I'm always dead against it, no matter the example. The excuse that "most of Sonic's fans play on Nintendo consoles" was nonsense at the time, and still is, and was a smokescreen to distract from the sheer corporate greed behind the move. Sonic appeals to everybody, everywhere, on every console. Nintendo just forked over money to keep him all to themselves, a practice they would later repeat to get themselves Lost World and Rise of Lyric, and I'm forever grateful those games tanked. Should stop them pulling such ridiculous stunts in the future.
Sorry for the rant. This is just eleven years of pent-up frustration venting itself, I suppose. I'm really a nice guy, honest!
Can everyone in Sonic's universe move the way he can? Seems like the world has been designed specifically for creatures with Sonic's movement abilities, which seems like a huge investment of resources for one anthropomorphic hedgehog and a few of his furry mates.
How do the everyday Joe Schmoe's of Sonic's universe travel around? Are they annoyed at all that they have to live in a world that has been designed for the convenience of the 0.00001% (I'm assuming - if they could all do it then Sonic wouldn't be special) of them that move very very fast?
If there is a lore resource that I'm unaware of that could address these points I'd love to be made aware of it.
@StrickenBiged Not everybody can, but a lot of Sonic's friends share his basic moveset, which is what makes them the heroes, because they've got the special skills to save everybody else. There are also others who give themselves a technological boost to mimic Sonic's abilities, like the Babylon Rogues, who use hoverboards to jump, spin and grind on rails real fast.
Beyond the whole "we have to make an exciting game" developmental disconnect, most of the main levels comprise surface-level stuff which Sonic and his friends turn into levels; for example, he's running across the rooftops of buildings which are presumably normal on the inside. Think of it like parkour; flagpoles aren't supposed to be handholds, but they'll do.
Also remember that Dr. Eggman is the in-universe designer and creator of most of these environments, which opens up a whole line of does-he-really-want-to-win questioning when he's subconsciously providing his nemesis with fun little assault courses, rather than actual and effective death traps.
I think the closest you'd get to any concrete lore comment on the situation would be a snarky breaking of the fourth wall in something like Sonic Boom. It doesn't take itself that seriously!
@RogerRoger Same here, sadly alot of Sonic fans can never be pleased.
Looking forward to picking this up on sale in a few years...I love the franchise but suck at the gameplay lol.
The game looks nice and will definitely be a day one buy, I never got to play this game since I didn't have a Wii.
Also a sucker for Sonic games good or bad haha
@RogerRoger There's no evidence of Nintendo paying for Secret Rings/Colours/Black Knight.
Lost World and Rise of Lyric, yes. Lost World is on PC though.
I assume you take the same stance to stuff like Final Fantasy 16, countless Xbox stunts and the like?
@RogerRoger I wasn't expecting a reply, but thank you, you're a hero! XD
@Haruki_NLI Yes I do, every time. I get that gaming's a business, and that there are certain realities that come with that, but gamers always get a bloody nose when such decisions are made at the boardroom level. Like I say, first-party exclusives are one thing, but SEGA took Sonic multi-platform once the Dreamcast died. From that point on, he should've stayed as multi-platform as possible, especially with his mainline adventures.
You're mostly right (sorry, I don't mean for this to seem argumentative; this just happens to be one of my specialist subjects, so please forgive this needlessly picky reply). Secret Rings and Black Knight weren't paid for. They were produced by SEGA to satiate Wii owners because the Wii couldn't handle that era's mainline adventures, Sonic '06 and Unleashed (the Wii version of the latter was created for PS2 and sort of stumbled over with an afterthought integrating motion controls, the same fate that also befell Riders: Zero Gravity that year). SEGA wanted to ensure Sonic was available on everything. During that same time, he had multiple bespoke games on PSP and DS, as well as these Wii examples. Only the PS3 and Xbox360 "shared" the mainline adventures because of their technical parity.
After such a carpet-bombing release strategy (which proved to be very lucrative for SEGA), suddenly making the next mainline adventure a Nintendo exclusive was absolutely a deal made between both companies. Whether said deal was initiated by Nintendo or by SEGA themselves is another question, of course, but there was definitely Nintendo support given to the project, in multiple forms.
Tap here to load 19 comments
Leave A Comment
Hold on there, you need to login to post a comment...