Deacon St. John has his work cut out in Days Gone. The world Sony's Bend Studio is crafting contains thousands of infected baddies, and they're all out for blood. Speaking with Official PlayStation Magazine, the game's director John Garvin explained that having this type of enemy rather than regular, shuffling zombies makes a world of difference for the upcoming PS4 exclusive.

"[…] so in the grand scheme of zombies, yeah, we’re like, infected. So we’re like 28 Days Later zombies, instead of Walking Dead zombies. And that’s, to my mind at least, that’s a huge difference," Says Garvin. "Because what that allowed us to do was to create an ecosystem; you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde."

So, it sounds like having the enemies be infected allows for a more organic game world. Instead of simply mowing down typical slow-moving zombies, the infected will provide a broader challenge where they're smarter, faster, and less predictable.

Garvin continues: "You find a horde den – a cave or a mine – you can track what they’ve done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That’s why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. And they’re just dangerous all the time. If you run into one while you’re on the highway trying to do something else, good things don’t come of that."

Honestly, it sounds interesting. If the infected really do go through all their daily motions as Garvin describes, that's pretty impressive stuff. We'll have to wait and see how it plays come February, but these comments are fairly promising.

[via wccftech.com]