The head told Gamespot that the game was shelved after the team lost their "direction".
[quote]
I certainly did some preliminary pre-production work on Black 2 once we finished Black, the first three or four months. I moved on quite quickly after that.
A lot of the guys on the team Im working with here now carried on with that and did a lot of pre-production for about a year or so on Black [2], before that kind of bit the dust.
So, I dont really have personal knowledge about how that all played out. But there seemed to be overall a kind of general lack of direction. Id be surprised if they managed that again.</blockquote>
Of course, Stuart Black's now making the spiritual successor to Black in Bodycount, a game that's due on PS3 early next year.
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