Playstation 3 News, PS3 Reviews, Videos and Opinion - PushSquare.com


God Of War III on Playstation 3 Review

God Of War III on Playstation 3 Review.

God Of War III on Playstation 3 Review.

God Of War III represents Playstation at its very finest. From the rip-roaring spectacle of the opening sixty-minutes, right through to the ultra-stylish conclusion; Kratos’ last hurrah is a marriage of refined combat mechanics, perfectly prepared puzzles and the kind of technical showcase that has you ripping the head from a water horse, while riding a gigantic other-being scaling Mount. Olympus. Unforgettable.

Review 4 Squares - Amazing. Click for our reviews policy.

Click here to continue reading and tell us what you think

So What You’re Trying To Tell Me Is That Medal Of Honor Is Call Of Duty?

Oh look – it’s a new trailer for Medal Of Honor. It features guns, shooting and some American-dude talking about war and stuff. It looks a lot like Call Of Duty. Which is actually a good thing we suppose. Though we kind of wish someone would make a shooter about big monsters and stuff instead of military men. Oh well.

God Of War III’s Opening 60-Minutes Are The Greatest Of All Time – “Twiggy” The PushSquare Opinionator

Screenshots Don't Even Do It Justice.

Screenshots Don't Even Do It Justice.

I’ve been searching the archives: Bioshock? No way. Goldeneye? The bungie jump was cool. Shenmue? “Fuku-san!”. No matter how deep I dive, I can’t find an opening as strong as God Of War III’s. A sixty-minute period in which everything that makes the God Of War franchise a success is crammed, turned on its head, and amplified to 11. As of next week, when people talk about Playstation 3, and particularly the power of the system, I hope they have flash-backs to the opening sixty-minutes of God Of War III. They are unbelievable.

Click here to continue reading and tell us what you think

GDC 10: Nintendo’s Reggie “Blushing” Over Playstation Move

Reggie's Not So Impressed With Playstation Move.

Reggie's Not So Impressed With Playstation Move.

Nintendo of America’s Reggie Fils-Aime has spoken to IGN about the Playstation Move, noting that the announcement made him a tad “flushed”.

“If imitation is the most sincere form of flattery then I’m blushing I’m so flattered,” the Nintendo man told IGN.

“You know, I didn’t see the announcement. I did spend some time at the booth and saw some of what they were demonstrating and I think the question isn’t how will we react — I think the question is, so what is it that’s going to be compelling to the consumer in what they’re doing?

“From our standpoint, motion control is core to what we do. We believe that we’ve brought a range of different experiences that utilize the motion controller and we pride ourselves on being innovators in the space and we’re going to continue to innovate. I think the key question is, how will they respond when we continue to innovate if this is their best effort?”

As a Playstation site, we have to actively make aware that we think Reggie Fils-Aime is a kind of God. We love the guy. So even if he is talking stealth-mess on Sony, we can’t help but love the guy.

Rumour: Insomniac Games To Go Multiplatform

Worry Not: Ratchet & Clank Aren't Going Anywhere.

Worry Not: Ratchet & Clank Aren't Going Anywhere.

It’s never more than a few months before the Insomniac Games rumours jump to the forefront of the industry. The independently owned company have long maintained a strong partnership with Sony, but once again industry bumblings and anonymity are hinting that Insomniac will go multiplatform.

Sony own both the Ratchet & Clank and Resistance franchises, so if you’re expecting those on XBOX 360, well, think again. In all likelihood, if Insomniac do release something on XBOX 360 it’s likely to be a smaller XBLA title. It’s also extremely unlikely that any future Insomniac game will not hit the Playstation 3 in the future – given the long history between the company and Sony.

Good news you should assume from this: Insomniac are making games.

Square Enix Start Work On A Next-Gen Engine, Use Cloud Strife To Promote It

Perhaps You Might Get Final Fantasy VII After All.

Perhaps You Might Get Final Fantasy VII After All.

Square Enix has started work on a next-gen engine, and they’ve used an image of Cloud Strife to announce it. Take from that what you will. Check out Square Enix’s recruit page to see the promotion.

The company recruitment form reads:

“At Square Enix, in anticipation of the appearance of next generation platforms, we’ve started development on a new generation game engine for competing beyond the level of the strong developers throughout the world, and are presently seeking a lot of talent.”

Obviously, the image of Cloud Strife points to a much demanded remake of the popular Final Fantasy VII. How would you Playstation fans feel about an FFVII remake hitting the XBOX 360 though? It would just be wrong, right?

Microsoft’s Aaron Greenberg Chips In On The Playstation Move

"Bu-Bu-With Natal You Are The Controller."

"Bu-Bu-With Natal You Are The Controller."

Microsoft’s Aaron Greenberg isn’t one to keep quiet in affairs relating to Sony and his own company. And so it was inevitable that he’d have something say about Move and Natal.

“Xbox 360 has a strong history of innovation: Halo, Xbox LIVE and instant-on 1080p HD,” Greenberg told TheBitBag.

“With each of these, we had our sights set on the future – and it paid off for us, the industry and Xbox 360 owners. We are doing it again with Project Natal on Xbox 360. We believe controller-free experiences are the future of gaming and entertainment.

“Only Project Natal makes YOU the controller, putting you in the middle of the action and in complete control. Jump and your Avatar jumps. Speak and characters respond. Combined with Xbox LIVE, Project Natal will transform how you connect with your friends, family and entertainment – as only Xbox 360 can do.”

But will controller-less gaming feel good Greenberg? And how are developers getting on with it? Apparently not so great, eh?

Next,