@sonicmeerkat Don’t forget to be on the lookout for the FFXVI special edition Cup Noodles; Flamin’ Hot Chili. They each come with a code to redeem one consumable fireball spell.
I am hoping for a 2022-Q4 release, but expect it to be early Q2 2023.
Your character stats remain. These mainly aim at HP, SP (stamina to perform techniques) and number of techniques You can string together. Your Scrolls remain, which grants you said techniques.
Any armor/Weapon you’ve acquired by defeating generals (elite enemies) are dropped (But unlocked) when you die, meaning You can equip it from the hub you return to upon death.
Money is lost when a run ends. So are the BINDINGS and LAYOUTS of your techniques. This is probably the most annoying thing death brings in this game (which this review mentioned) - But this also promotes (requires) experimenting with new layouts - One of this games strong features.
You are also able to save technique layouts by purchasing a specific item from a vendor.
All in all - death is not that big of an issue in this game (apart from having to start over from level 1).
I would’ve liked an option to zoom out the camera a bit more, as the default level is way to zoomed in for my taste.
I generally dig 8-bitish music, But this soundtrack is not well executed and cuts like [insert any samurai weaponry] at your ears.
Comments 4
Re: How to Pre-Order PS5 Pro
Congrats to all of you who managed to get your hands on what you wanted!
Swedish sites listing pre-orders:
1030 USD - PS5 Pro (regular edition).
1535 USD - PS5 Pro (30th anniv. Ed.)
Not getting one atm. Wonder How long before a substantial price drop? Probably a long time.
Re: Poll: When Do You Think Final Fantasy 16 Will Release?
@sonicmeerkat Don’t forget to be on the lookout for the FFXVI special edition Cup Noodles; Flamin’ Hot Chili. They each come with a code to redeem one consumable fireball spell.
I am hoping for a 2022-Q4 release, but expect it to be early Q2 2023.
Re: Mini Review: Samurai Bringer (PS4) - The Price Is Right for This Randomised Roguelike
@Realist only spent 10 hours or so with it it.
Your character stats remain. These mainly aim at HP, SP (stamina to perform techniques) and number of techniques You can string together. Your Scrolls remain, which grants you said techniques.
Any armor/Weapon you’ve acquired by defeating generals (elite enemies) are dropped (But unlocked) when you die, meaning You can equip it from the hub you return to upon death.
Money is lost when a run ends. So are the BINDINGS and LAYOUTS of your techniques. This is probably the most annoying thing death brings in this game (which this review mentioned) - But this also promotes (requires) experimenting with new layouts - One of this games strong features.
You are also able to save technique layouts by purchasing a specific item from a vendor.
All in all - death is not that big of an issue in this game (apart from having to start over from level 1).
I would’ve liked an option to zoom out the camera a bit more, as the default level is way to zoomed in for my taste.
I generally dig 8-bitish music, But this soundtrack is not well executed and cuts like [insert any samurai weaponry] at your ears.
Re: Dying Light 2 Takes 500 Hours to 'Fully Complete', Official Twitter Has to Clarify
Predict 50 hours, unless they go;
🏆 Dropkick-and-fall-damage-kill 1500 burning enemies