If there ever was a game that deserves, and truly represents the "Games for Impact" award at TGA, it was this.
Katamari Damacy was the first game to truly open my eyes to Japanese game creators, and prompted me to import a copy and mod my PS2 all the way back in 2004.
Takahashi is a true creator, unique in his ideas, and I wish him all the best returning to Japan.
@JB_Whiting the Japanese market is a relative minority for global gaming sales, but since the game is based around their history and culture, it's fair to say the Japanese be allowed the majority opinion.
Funnily enough, the Japanese responses to this release on Ubisoft's Japanese Twitter account are a pretty strong indicator of how on the nose this issue is for the Japanese.
The responses range from 'i don't really know what Ubisoft is trying to say' to 'this is not historically accurate so it shouldn't even be set in the sengoku period'. There are very few positive responses...
The term 'globalist historical revisionism' comes up also. And there are no positive comments regarding the work of Thomas Lockley, which Ubisoft seems to have derived the Yasuke character from.
I'd urge anyone wanting to weigh in on this to at least translate and read the Japanese responses before commenting.
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Re: 'If I Don't Belong in the Games Industry, I'll Have to Look Elsewhere': Keita Takashashi Moves Back to Japan After To a T Flopped
If there ever was a game that deserves, and truly represents the "Games for Impact" award at TGA, it was this.
Katamari Damacy was the first game to truly open my eyes to Japanese game creators, and prompted me to import a copy and mod my PS2 all the way back in 2004.
Takahashi is a true creator, unique in his ideas, and I wish him all the best returning to Japan.
Re: Unknown 9 Labelled a 'Failure' as Dev Cancels Project, Moves to 'Existing Bandai Namco IP'
A better game would have sold, nothing more complicated than that.
The customer wasn't buying what they were selling. The game looked uninteresting.
AA will continue to exist, as it always has, but not everything will sell, funny how markets work...
Re: Naughty Dog Turns Off Intergalactic PS5 Trailer's Comments As Discourse Turns Nasty
The game aesthetic and character design are like a breath of stale air...
Which is understandable if development started 4 years ago, when the look and concepts were still on trend, but when this releases in 2025/26/27?
This is going to age before it even hits the shelves.
Re: Ubisoft Responds to Assassin's Creed Shadows Criticism, Apologises to Japanese Players
@naruball tell that to the Japanese gaming netizens. Again i'd encourage people to read the Japanese replies to Ubisoft's non-apology.
Ubisoft have specifically designed the game for modern western audiences, this is the result.
And that is a shame.
Re: Ubisoft Responds to Assassin's Creed Shadows Criticism, Apologises to Japanese Players
@Savage_Joe relative minority...
Re: Ubisoft Responds to Assassin's Creed Shadows Criticism, Apologises to Japanese Players
@JB_Whiting the Japanese market is a relative minority for global gaming sales, but since the game is based around their history and culture, it's fair to say the Japanese be allowed the majority opinion.
Re: Ubisoft Responds to Assassin's Creed Shadows Criticism, Apologises to Japanese Players
Funnily enough, the Japanese responses to this release on Ubisoft's Japanese Twitter account are a pretty strong indicator of how on the nose this issue is for the Japanese.
The responses range from 'i don't really know what Ubisoft is trying to say' to 'this is not historically accurate so it shouldn't even be set in the sengoku period'. There are very few positive responses...
The term 'globalist historical revisionism' comes up also. And there are no positive comments regarding the work of Thomas Lockley, which Ubisoft seems to have derived the Yasuke character from.
I'd urge anyone wanting to weigh in on this to at least translate and read the Japanese responses before commenting.