@Gemuarto We made Ultra because the audience for the original Velocity was very small and the game deserved more (VU is out on Vita, PS3 and PC and has been well received).
We also learnt a lot about Vita development - it was tough going from Minis to Vita, there was a lot to learn! If we we tried to do that AND develop a new IP it would have been a monumental task.
@Gemuarto We've made teleport in V2X start at 64 pixels in the direction you're pressing, and the cursor moves faster over terrain than it does over space. This makes quick hops much easier and you're less likely to make mistakes (at least that's the plan!).
I discussed the constant boost with some of the team, and unfortunately there are few reasons it wouldn't work (one example is Kai can't shoot her 360 degree palm shot if she is boosting in platform sections).
At some point around the release of Velocity 2X we'll run some competitions and code giveaways on Twitter (I'm @futurlabquality, James is @futurlab), and I'm sure there'll be plenty of websites doing small giveaways too - keep an eye out if you want to grab a free copy of the game!
We don't have a release date yet, but we're hoping for the middle of 2014. I'm sure PushSquare will let you know the release date at some point in the Futur
@Gemuarto Thanks for the reply! I love the constant boost idea for speed levels, I'll definitely see what the rest of the team think. You're right when you say Velocity Ultra suffered a bit from being built on top of the Mini's version of Velocity. V2X has been created with a totally new engine so hopefully this will alleviate a lot of the problems.
We thought our controls were tight, but there is always room for improvement We're working hard to ensure the V2X controls feel responsive and accurate (in fact there's 3 people gathered around one of our programmers desk right now making the telepod-throw feel better).
Thanks again for your feedback, I'll pass it on to the team and hopefully Velocity 2X will be a better game because of it
EDIT:
Did you try flinging the bombs using the right stick in Velocity Ultra? And how did you find touch-to-teleport?
Comments 5
Re: Batman: Arkham City and Mercenary Kings Lead the Charge for PlayStation Plus in April
@Gemuarto We made Ultra because the audience for the original Velocity was very small and the game deserved more (VU is out on Vita, PS3 and PC and has been well received).
We also learnt a lot about Vita development - it was tough going from Minis to Vita, there was a lot to learn! If we we tried to do that AND develop a new IP it would have been a monumental task.
Re: Batman: Arkham City and Mercenary Kings Lead the Charge for PlayStation Plus in April
@Gemuarto We've made teleport in V2X start at 64 pixels in the direction you're pressing, and the cursor moves faster over terrain than it does over space. This makes quick hops much easier and you're less likely to make mistakes (at least that's the plan!).
I discussed the constant boost with some of the team, and unfortunately there are few reasons it wouldn't work (one example is Kai can't shoot her 360 degree palm shot if she is boosting in platform sections).
At some point around the release of Velocity 2X we'll run some competitions and code giveaways on Twitter (I'm @futurlabquality, James is @futurlab), and I'm sure there'll be plenty of websites doing small giveaways too - keep an eye out if you want to grab a free copy of the game!
We don't have a release date yet, but we're hoping for the middle of 2014. I'm sure PushSquare will let you know the release date at some point in the Futur
Re: Batman: Arkham City and Mercenary Kings Lead the Charge for PlayStation Plus in April
@Chris1975 Always happy to discuss the experience people have had with our games, it's the best way for us to improve
@AG_Awesome The game is intended to be tough but fair (except maybe the minesweeper mini-game.. there's a bit of luck involved there haha).
Re: Batman: Arkham City and Mercenary Kings Lead the Charge for PlayStation Plus in April
@Gemuarto Thanks for the reply! I love the constant boost idea for speed levels, I'll definitely see what the rest of the team think. You're right when you say Velocity Ultra suffered a bit from being built on top of the Mini's version of Velocity. V2X has been created with a totally new engine so hopefully this will alleviate a lot of the problems.
We thought our controls were tight, but there is always room for improvement We're working hard to ensure the V2X controls feel responsive and accurate (in fact there's 3 people gathered around one of our programmers desk right now making the telepod-throw feel better).
Thanks again for your feedback, I'll pass it on to the team and hopefully Velocity 2X will be a better game because of it
EDIT:
Did you try flinging the bombs using the right stick in Velocity Ultra? And how did you find touch-to-teleport?
Re: Batman: Arkham City and Mercenary Kings Lead the Charge for PlayStation Plus in April
@Gemuarto Sorry to hear you didn't like Velocity Ultra. Can you tell us why it disappointed you? Hopefully we can avoid the same thing in Velocity 2X!