Now virtual reality has been around the block a bit and begun to age out of its awkward teenage years, the technology has gotten a deluge of games in a small morsel of genres. First-person shooters, puzzlers, and rhythm games have proliferated — undoubtedly due to how intuitively and painlessly they make the transition to the medium. Enter 17-BIT — an indie team willing to take on the impractical task of making a survival game exclusively for virtual reality with Song in the Smoke.
What was the de facto best virtual reality survival sim when it initially released in 2021 still preserves its spot atop that throne today. This latest Rekindled edition brings the tightly focused effort onto far more capable hardware that helps the game burn even brighter despite its imperfections.
Song in the Smoke casts aside the base-building and multiplayer shenanigans that run rampant in the survival genre to instead focus on the basics — exploration, resource management, and combat. That simplicity allows the developers to hammer home the things that matter most and work best in a virtual reality space.
The game's greatest accomplishment is its establishment of atmosphere. Each of its stages surrounds you with the chirps of crickets, rustling of leaves, and crackling of branches. As night falls, the songs of birds and prattling of marsupials subside and give way to the eerie footsteps of something stalking in the darkness.
The ridiculously detailed soundscapes allow for equal parts magnificent tranquility and intense exhilaration. It's one thing to know that an enemy is chasing you in a video game, but it's another thing entirely when you can hear that enemy's footsteps growing louder behind you and feel your head rumbling with increased intensity as it gets near. It's enthralling enough to often trigger a genuine fight-or-flight response — something survival games so often strive for, but so rarely attain.
Prototypical survival mechanics serve to blanket your jungle exploring antics with a layer of extra tension and intensity. Every swing of a club or release of an arrow comes at a cost — be it wear and tear on an item's durability or the loss of valuable ammunition. Song in the Smoke Rekindled isn't stingy with its crafting materials, so you're never far away from a replacement, but inventory space is very limited, meaning you'll be forced to constantly make sacrifices and on-the-spot judgments as you scavenge.
Thankfully, rifling through your belongings is a surprisingly agreeable affair. There aren't any nested menus or tabs to flip through here — just a cloak that opens up to reveal your entire inventory, divvied up across a finite number of easily accessible and well spaced parcels. It's a smart system that can have anything in your hand in a moment's notice, which is all the more important when the string on your trusty bow breaks in the middle of a tussle with a ravenous hyena.
The interface is kept squeaky clean courtesy of a handy indicator on your left wrist, denoting your current levels of hunger and fatigue — but keeping the pangs of starvation and exhaustion at bay is when Song in the Smoke is at its least exciting. You'll have to set up camp, keep a fire fuelled, and stay caught up on your in-game sleep to be successful.
The adventure is broken up into a handful of simple stages that all begin with collecting a few glowing stones and end with a unique set piece. It takes a good dozen hours to get through in its entirety, making it surprisingly substantial, but a lot of that time is spent doing typical survival busy work; sorting through your inventory to craft what you need, cooking food to stomp down the hunger meter, and keeping your fire lit so the nightly predators allow you to sleep in peace.
On the other hand, all the survival chores do admittedly make your actual adventures seem more special. There's a specific satisfaction that comes from besting an enormous lion with primitive tools, especially if your victory comes as the fruit of patience and diligent preparations beforehand. You'll never be at a loss for how to progress thanks to a handy map that fills in as you explore and displays your current objective, but environmental and bestial obstacles are plentiful.
Despite donning the "Rekindled" subtitle, there isn't much in the way of completely new features here. The headset haptics are used sparingly but well, and there's a new free jump option that lets you forgo the point-to-teleport system for vertical navigation, if you've got the iron stomach to handle it. Fortunately, the free jump is turned off by default, and motion sickness is unlikely to be an issue regardless of your sensitivity thanks to a whole host of accessibility options that let you tailor the virtual reality experience to your preference.
The lack of new features doesn't keep Song in the Smoke Rekindled from benefiting immensely from the new PSVR2 hardware. The inside-out tracking allows for drastically improved locomotion, and having a full 360-degree range of movement feels truly liberating in a survival setting. The PS5's horsepower is put to great use in boosting level-of-detail and image quality to make a pair of glowing eyes in the twilight unmistakably clear. It all adds up to be borderline transformative in direct comparison to its PSVR1 predecessor.
Song in the Smoke Rekindled brings one of virtual reality's top survival experiences onto a platform where it can be enjoyed at its best. If you're willing to muscle through some run-of-the-mill resource management, you'll be rewarded with delightfully tense sequences punctuated by superb sound design.
Removed - trolling; user is banned
Just wanted to say that “peppered with wonderful moments” is a great turn of phrase. Everything in life should be peppered with wonderful moments.
I've got my eye on this one, might give it a go when my wallet recovers.
@DarkestHour do you need a hug?
Wonderful game I enjoyed on PSVR and the free upgrade makes it the ultimate version. Highly recommended.
@AhabSpampurse I need good VR games and good vr remakes of old games. I know that the player base is not big enough currently, but it will never grow with games like this one and Horizon climb the mountain.
@DarkestHour It has a better launch than most consoles. Even if you disregard the indies. Having three good AAA games is pretty awesome. Of course if you do like indies there’s so many good ones too
@KaijuKaiser Better than x doesn't meant good. This launch sucks. VR is still many years away from being great.
The downsides seem to be what also make the game good here. The review makes them sounds more like pros than cons.
@DarkestHour personally for me and it seems thousands of others, GT7 alone makes this launch very very good. Especially seeing as how many people this game has convinced to buy a psvr2.
Add resident evil village, horizon, pavlov, star wars, kayak and the other 30 plus games and to say this launch sucks is just laughable.
Removed - disrespecting others; user is banned
@DarkestHour LMAO you're just a hater that can't afford it. This launch lineup was great and the VR itself is a amazing piece of technology.
@DarkestHour Maybe you're just miserable and can't get behind the enthusiasm and enjoyment of others. When is a 7/10 limping out of the gate? GT7, RE Village, Song & the Smoke, Kayak VR, Demeo, Pistol Whip, The Moss games are all fantastic. You must limp through life yourself if you have such high standards and think you just get a kick out of crapping on other peoples parade. Pathetic.
@DarkestHour If you think this launch lineup is bad then you should have seen PSVR1's launch. It seems your the type who only cares about AAA games and only then they have to be 9 to 10 out of 10 rated. You may think you have high standards it really you just have unrealistic expectations.
For people who like survival games this is very very highly rated (especially when playing on the hardest difficulty apparently, which is the way the developers say it should be played) and the improvements they put in place are huge, both in terms of graphics and traversal.
Unfortunately, there are some genres I just don’t like, and survival is second only to stealth for my most disliked. Even so I’m tempted…
I tried the demo yesterday (hooray for demos!), and while I typically love survival games, the muted colors and dreary theme of this one just didn't do it for me.
DarkestHour is right - most people aren't going to shell out £570 in these tough economic times just for a 7/10 survival game, a climbing game and some patches to the likes of GT7 and NMS.
Sure this game might be a nice supplemental title for those of us who own a system (indeed, I'm going to watch some let's plays of it now), but it won't sell £570 systems to others..
I've been in the VR game since the original Vive and have been an extremely vocal critic of the launch line up on here myself, and only chose to buy a PSVR 2 at the very last minute after seeing streamers playing stuff like GT7 (rather than the same old B-Roll).
After shelling out £570 I think I have a reason to expect some AAA titles that are 9/10's.
But ignoring what I want, this system is going no where if it's just rehashes of the same old games that I've had on Vive/Quest 2/PC and PSVR 1.
I view Quest 2 v PSVR 2 as being similar to Nintendo DS/3DS versus Vita.
If Sony don't take a far bigger hit on some loss leading software support, it's all over. Where is the low hanging fruit like Astrobot patch?!
I haven't been able to play Horizon because my system was DOA, but as is clear from the streams I've watched, it's no Alyx or Lone Echo. Oculus published Lone Echo, but Sony haven't delivered anything close to that type of poster child game for VR.
You can still play NMS, RE8 and GT7 on your TV, but Lone Echo or Alyx, that's next level lads, and no one is experiencing anything close to them on their TV.
Edit: pure irony of course.....................Lone Echo was made by Ready at Dawn. You couldn't make it up!
Well I'm loving my PSVR2 and think it has been great launch!!
I generally don't go for "survival" type games, and heavy inventory management beyond what RPGs do, but the demo for this really just felt great, I keep hearing how highly rated it is, and it scratches a "good graphics" itch that NMS unfortunately misses, IMO, so I ended up buying this one just before reading the review. Glad I did!
I am interested in this game too but not yet. I will probably pick it up on sale. I enjoy the idea of the game and it looks/sounds pretty well done but there are too many other games at the moment that I want to try. So far I'm enjoying Horizon. It shows the limits of the system but also gives hope for what will come over the next few years.
@DarkestHour I must disagree. There is WAY more hand here than HCOTM. It's not as shiny but truly gorgeous in it's own ways. Combat, exploration, resource management, health management, etc. Honestly not the type of game I typically go for but this one makes the entire survival process fun and beautiful. Don't miss out on this one!
@thefourfoldroot1 I didn't buy it for PSVR1 although incredibly high rated for the same reason. I found survival games (survival horror an exception) boring but this effort with jump transversal now available is a total joy. I would recommend not missing this one, Im loving it!
Maybe you have played all the multiplatform games already (and multiplatform games are always the majority of games on every platform), but very few people are in that situation. For the rest of us the launch line up is phenomenal, and it’s only a great thing that PSVR2 is going to be getting ports of so many games moving forward.
Now I don’t know if you actually have played any VR or if you’re pretending for some reason, because I can’t imagine anybody experienced saying things like “you can play these games on your TV” and they are just “patches”, as if that’s in any way the same, but if you have I would suggest no VR headset is going to make you excited and you should go back to flat games where you don’t have to spend this £570 you consider too much…
Or maybe you will see the difference once you actually get to play it (again, assuming you did buy one last minute, still got it at launch, and it be DOA as you suggest).
@thedevilsjester were you able to allowing jumping? The dev recognized that some of those expecting the upgrade were still playing the psvr1 version. Be sure to click the 3 Dots on the home screen to choose correct version. It's glorious!
@AdamNovice I was very happy with PSVR launch and PSVR2's puts the OG to shame.
@thefourfoldroot1 no I’m telling you that patches to 2D games might thrill some people like yourself who are new to VR or have limited experience, but those of you who have only played on PS and don’t own a PC have no idea what a REAL virtual reality game is.
Alyx and Lone Echo are generations ahead of the games you are praising.
They were brought to the market by Valve and Oculus. Sony haven’t done anything close.
Resi8 is VRAF, as is GT7 of course. These are not just basic immersion patches. So is CotM actually, but I guess you don’t appreciate that or any smaller game either; honestly, you seem like one of those who only appreciates AAA output. As someone with more eclectic taste and, anyway, has nearly 40 years of gaming behind him taking him through vastly different yet enjoyable graphical generations, I can get much enjoyment from being inside even Indy or AA type games (or even playing them flat).
Sucks you can’t I guess. Oh, and I don’t have limited experience, but keep making assumptions bud.
FYI - for another take on survival, I highly recommend TWD Saints and Sinners. The first one was out on PSVR1 (and every other VR platform) and I'd be amazed if it wasn't ported to PSVR2.
I believe the second is released on PSVR2 very shortly. Simply a stunning game ; even measured against non-VR criteria.
@Toypop really doesn't make sense why you paid £570 for something with according to you such a bad launch line up, and you don't seem to have any faith in Sony taking VR forwards. Just because you saw some gt7 streams? You should have saved yourself the money and played all the great games that came after halflife alyx on your pcvr! Oh that's right, pcvr stagnated terribly after that.
Oh and gt7 was designed with VR in mind from the start, as the developer has said. So not just a patch.
Several reviews have hailed resident evil village as a better vr experience than Alyx, better visuals and more interactive. Though Alyx is a great shooter, games like village and Horizon have much better interactivity. I'd say Alyx is a generation behind!
Plus the haptics in the headset/controllers with the adaptive triggers make these games much more immersive than pcvr, and i say this as someone who's had a pcvr setup for years now. Playing the star wars game last night and it's so much fun using the weapons/tools and feeling the haptics in the controllers and in the headset.
I've watched tons of reaction/reviews online from some of the biggest VR sites and they for the most part love the headset and what it can bring to VR. MRTV who has used every single headset on the market thinks its incredible value and is loving playing the new games.
Maybe you should just get your money back on your DOA unit and come back in a few years when there might be some games good enough to come up to your high standards.
Compared to Alyx and the Lone Echo series, these PSVR updates are just "basic patches".
There are people who have only played PSVR 1 or a Quest 2 in standalone mode, and they don't know any better.
But surely you've noticed hundreds of people from old school VR users like me, to top gaming youtubers and journalists talking about why a game like Alyx needs to be on PSVR.
But hey I guess they are all wrong, and you guys with your tacked on modes on Resident Evil and Horizon tech demos know best.
I think the credibility of your arguments are shot to pieces when you start claiming that Alyx is a generation behind and has less interactivity. Oh please? C'mon guys! Everything in Horizon was done donkeys years ago on other systems.
You so obviously haven't played those games, why tell lies and pretend otherwise? What's the point in discussing this if you are going to make up fictional stories about systems you clearly never owned? It doesn't help Sony sell £570 headsets.
@Toypop of course people are asking for Alyx on psvr2, it's the best game on pcvr. And it would be even better with the haptics, triggers of the psvr2. But that has nothing to do with the quality of the AAA games on psvr2. They are brilliant.
How much of the world can you interact with in Alyx compared to horizon? Maybe you should play them first before waffling on about generations! Oh I'm sorry, you've watched videos on the net!
And I've had a HP windows mixed reality headset for years now. And i can tell you after years of pcvr and constantly playing with settings and patches like with project cars 2, the psvr2 is a breath of fresh air! Just plug and play, and looks better than any psvr driving game.
Again go and watch MRTV play horizon, a man that's played every single headset, including 8k systems. He loved the game, visuals and interactivity! Again why have you bought a headset that has no games you consider any good? That are just patches?
I played demo, it was ok but found the graphics basic like from year 2000
Horizon is a "tech demo" not a "game" by **modern standards** of **platform-selling** AAA VR titles.
The combat is just a mini game.
Are you telling me all the footage of the combat in Horizon is deep fake CGI or something and it is actually a real game and not something resembling the movement of Space Invaders from the 1970's?
When Sony pull their finger out and send me a headset that actually works, I will be amazed to find it is nothing like the videos? You realise you are only buying yourself a few days grace with these fibs, and I will simply come back middle of next week and say "yeah it's exactly like the footage, you lied"?
Face it, it's mostly just a climbing game, ripping off The Climb, a 7 year old title, with a combat mini game thrown in. That's no poster child.
It's a typical VR tech demo, albeit polished. That's why it has middling reviews and not the critical acclaim of Lone Echo or Alyx.
You aren't fooling anyone into buying a headset (they read reviews), so this charade isn't helping. It's down to Sony to do better. Meta aren't doing too well at the moment, maybe Sony can do a deal for a port of Lone Echo or even get Ready at Dawn back in the fold.
Who knows? Orange Box came to the consoles, so is Alyx really off the table?
Sony have to accept that in the VR world, they are like Microsoft in the 2D world. They don't have the in-house ability to produce good games and need to buy it in.
@Toypop who mentioned combat? I was talking about interaction? Interacting with the environment, something it does better than alyx(looks loads better to). It's an 8 hour game to show what the headset can do. No it's not as good as Alyx, never said it was. But it's a good start. Village is getting great reviews and GT7 is blowing up YouTube.
They've launched with 40 games, there are over 100 in development or being ported over. After spending millions in developing this headset I'm sure Sony have some great surprises in store. Your righting it off after being out a few days !!!
At the end of the day, pcvr gaming stalled massively after Alyx, the quest 2 pretty well killed all creativity with developers making games for a mobile chipset! This headset has the potential to make high end vr gaming great again, to push the medium forward, which will benefit pcvr gaming too. Its shows what can be done with eye tracking and great haptics.
And I'm not trying to fool anyone into buying anything, don't care less. Think YouTube has been a massive sales boost, better than any advertising Sony could do.
I hope you enjoy your replacement for your "DOA" unit! But i think we all know your biased against it before you've even put it on your head! Just keep droning on about 3 and 6 year old games and the rest of us will enjoy what's available to play now. Cheers.
@thefourfoldroot1 I would say it's not really your standard survival game....the survival bits have been made fun by the tactile nature of making the things you need.Give it a go if you can and I'll bet you enjoy it!
@Serialsid Sony are trying to sell a £570 system, and that hardware is sold by software.
That software has to be assessed and rated holistically.
You can't say "yeah it plays like 7 year old climbing game, the combat is a lame tacked on mini game, but hey, you can pick the flowers and they look really good".
Combat is obviously a core component of the game. Else you are left with The Climb, and welcome to 2016 again. Everything else I've seen like the crafting via manipulation of objects, was being done on Vive 7 years ago too.
So yes it's not as good as Alyx or Lone Echo. Seems like we've reached a point of converging views on that now.
I'm saying Valve and Oculus self-funded true next gen AAA VR games.
Those games were a leap from the tech demos, party games, indie titles and patches to 2D games that were the staple diet in the early years.
Sony have not done that to date. Horizon should have been that "game", but it's disappointing no matter how well polished some elements of it are. It's a good system DEMONSTRATOR, but not a system SELLER.
@Toypop horizon was never going to be a AAA masterpiece, it was a game to show what the headset can do. Same as astrobot showed what the dualsense could do, and it should have been packed In the same as astrobot was with the ps5.
Think you had it built up a bit too much in your head. And i personally quite enjoy the combat, it's fun and the bow feels great with the haptics and triggers. More immersive than any pcvr game has done yet.
But all this negativity still makes me wonder why you apparently bought a psvr2? Why spend £570 on something you have no faith in? You have no faith in Sony to deliver anything groundbreaking? So so strange? Just ask for a refund on your "DOA" unit and wait to see if Sony can be bothered to deliver!
And i wouldn't worry about Sony selling these things, GT7 alone has more hype than any VR game in years, more words like "ground breaking" "spectacular " "revelation " "mind blowing"! That's the system seller. A game the was designed from the beginning with VR in mind!
@Toypop You call it a good system demonstrator, but not a good system seller; however for many these are one and the same.
It all depends on the type of gamer you are. If you are the type that wants to wait until there are enough great experiences out there for the purchase to be worth it right now, then you shouldn't really get any hardware platform in the first year or two. For those gamers, there is a big difference between a system demonstrator and a seller; but if you are the type that sees it more as an investment it the future of a platform you enjoy then they are one and the same.
You seem to be in the former camp, and there is nothing wrong with that outlook; but know that it will only get there, like any and all new platform launches, if there are enough of the other gamer type to support a platform in its early days so it can grow into the platform that you want.
One minute Horizon is a hardcore system seller, that blows 7 shades of brown out of Lone Echo and Alyx.
Now it's apparently a system demonstrator as I was saying all along.
There isn't much consistency here so it's hard to argue against a slippery and changing position.
I've been consistent all along that there was massive excitement from the non-VR enthusiasts after seeing early footage of Horizon, but once it's true nature was revealed, a lot of interest was lost from the masses.
Trust me, in 3 years time you will look back and realise what a mistake and wasted opportunity that was. I think the problem was that Horizon (as an open world game) is not a good game to convert into a system selling VR title in the first place.
Open world games are a bit of a struggle to produce in VR with the type of fidelity and gameplay required to really sell the hardware.
Alyx and Lone Echo are closer to a more linear and tunnelled RE Village type experience. Almost like a corridor fps.
I think TLoU or Uncharted would have been perfect platforms on which to build the must-have system seller, that your average PS owner would be yearning to play and saving up for that headset.
Instead they took well known franchise, famous for open world play and extremely free combat, and turned it into a linear climber with a combat mini game. What was delivered is probably as good as could have been done in fairness to the devs. It was the just the wrong franchise for the hardware.
@Toypop please show me anywhere that I said horizon was a system seller?........
I said no such thing. Just that it was much more interactive than Alyx. I've been very consistent thanks.
I'm sure in 3 years time we will be looking back over a great selection of games. Games that break the vr mold with the eye tracking, haptics and triggers. I have faith that sony will deliver, that's why I spent £570! Still not sure why you did! The psvr2 has a massive amount of buzz about it at the moment, I'm sure horizon just being a tech demo as you put it is not going to decide whether it is successful or not!
But you keep going on and on about alyx, a great game but even that wasn't a real system seller. The numbers don't lie.
How people can go mental about a system that nobody forced you to buy it. I think the smaller games can be a great addition to a system. I miss the smaller games on the normal systems the rant Toypop goes on is a little over the top.
@Serialsid the whole basis of my argument was that Sony lack that next gen VR system seller.
My argument was that their big poster child title (THE ONE ON THE DARN BOX!) is a tech demo and not a full next gen VR game like Oculus's Lone Echo, or Valve's Alyx.
The rest of their titles were the type of party games, 7/10 indie games (the one reviewed here) and patches to 2D games that VR has become notorious for over the years.
If you don't think Horizon is a system seller, you are in agreement with me!
Which begs the question.....what the heck are you even arguing about?
Their poster child should have used the more appropriate (for a VR title) TLoU or Uncharted licence. Or they should have retained Ready at Dawn and PS VR2 could have launched with Lone Echo.
PS VR2 would be better if they'd done that instead of this Horizon game. That's it. That's the argument. They've had how long since PS VR1 in which to learn this lesson? They've seen Alyx, they've seen Lone Echo, yet they feed us Horizon. Daft.
@Toypop I'm still waiting for you to show me where I said it was a system seller?
And Sony don't lack a system seller. GT7 is a massive system seller. From reading and watching YouTube/ websites for the last few weeks, as soon as it was confirmed it was the full game loads of gamers were immediately pulling the trigger. I even saw PC gamers stating they'd ordered ps5 + gt7 together. Hell it even made you buy it! YouTube is full of videos showing the game, go read the comments. It's selling systems. More so than alyx ever did for pcvr.
And resident evil village seems to he reviewing incredibly well for what you call just a patch! People are loving playing the whole game in vr, stating how different the experience is. And though horizon isn't a alyx killer, it's still a fun, interactive adventure that shows off the hardware and what it can do. That's why it's on the box.
My argument is that horizon didn't need to be some AAA alyx defining game, it just needed to be what it turned out to be. And that with gt7, village and the 40 other games on offer, plus the reputation that sony has earned for their excellent games and the promise of things to come is enough to give the headset a great launch.
You seem to be the only one that thinks horizon needed to change the vr world, you seem fixated on that point! It didn't! Again I have faith those games will come, that Sony will deliver. And again I don't understand why your not asking for your money back? You obviously don't think Sony have learnt anything from the psvr, so why buy the headset?
@Serialsid I was arguing that Horizon is not a system seller for £500+ hardware. Then you waded in and tagged me for some reason.
Either you were:
1, in agreement
2, in disagreement, or
3, trolling for the sake of it
You've said that it's option 1 and that you agree with me, so that's great. Sony's big poster child game, that even has it's own special bundle, is not a system seller, it's a system demonstrator.
There is no argument then. I'm not really interested in any other topics, and I can't have a rational argument with "faith" so that's the end of it.
In all this time you've wasted, you've not sold a single additional VR system to punters on the fence.
@Toypop no I'm arguing that it didn't need to be a system seller. Just needed to be a fun adventure that shows off the hardware! Job done! That and the rest of the launch line up sell the system. That and Sony's pedigree in the gaming market.
And when did it become Sony's poster child? Where did you ever read that it was going to be some sort of masterpiece? That it was going to be of the same standard as alyx? Please do tell?
And faith is the reason I bought a ps5 day one! The faith that sony would deliver great games over its life cycle. Its the same with the psvr2, and I'd imagine for lot of other playstation gamers.
You still haven't haven't shown me where I said it was a system seller?
You still haven't said why you've "apparently" spent £570 on a headset with no killer game?
You haven't provided any evidence that the horizon game hasn't sold units? Be interesting to see the split between the two bundles, I bet you'd be surprised! Be funny if the horizon bundle sold more eh!
Oh and I don't know if you noticed, but we're the only 2 in here! I'm not trying to sell anyone anything! I think it's hilarious that you think I've been trying too.
Horizon has literally been their primary publicity piece since the PS VR2 was announced (have you been on another planet for the past year?), and even formed the main bundle.
If you are going to start denying the blindingly obvious, it's clear you've succumbed to irrationality and dug yourself a trench you can't climb out of.
It's ironic really as I suspect RE Village or GT7 would have been better for that purpose, but the problem there is that they are old news, old games that everyone already finished years ago. Not an attractive bundled item or promo piece.
Given the PS VR1 was a flop, **I** am telling you it needed to be a system seller.
Given that Sony presumably are half competent, they must have been aware of that too. So no matter how much you try to do damage control and denial, I'm sure they know it wasn't what they'd hoped.
It's always best to release new hardware, especially a new peripheral, and especially a darn expensive peripheral, with a real barnstormer of a game. They fell a bit short and that could have consequences in the long term.
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