In some ways, Demon Turf is quite old-school in design. This is a 3D platformer that wouldn't be out of place alongside your favourite PS1-era classics, with hub worlds containing numerous levels, collectibles to find, and bosses to beat. However, it evolves the formula with some interesting twists that modernise its gameplay, making it accessible without sacrificing challenge.
Playing as Beebz, a young demon who wants to rule the realm and overthrow the Demon King, you start off with a handful of platforming tricks and slowly build her moveset as you take over each turf. The action is responsive and smooth, and you'll need to master her abilities as you conquer each level. Stages in a world are beatable in any order, and each one is a challenging obstacle course that has you flipping and zipping all over.
A notable feature is the ability to place your own checkpoints. This allows you to set recovery points where and when you need them, a neat way to give players more control over difficulty. You're limited to a few checkpoints per stage, and you can ignore them completely if you want to one-shot a level.
This is a pretty full-featured title. In addition to the regular levels and bosses, there are gameplay mods and cosmetics to purchase with your gathered collectibles, optional platforming and combat challenges, time trials to beat for each stage, photo mode objectives, and more. Levels will even totally change once you defeat the area's boss, essentially doubling the core content. It's all delivered with style, too — the low-poly environments and 2D characters combine for a unique look.
While the platforming is largely very good, the game does have its drawbacks. The camera doesn't always give you the best view, and fights can be frustrating with imprecise projectiles and a lack of combative options. The boss battles in particular can be irksome things. Even with its flaws, however, this is a game offering lots of personality and refreshing, clean platforming fun.
How long is the game around?
@CynicalGamer It's surprisingly big! There's loads to do. I would guess you could put in 15, 20 hours easy.
This game wasn't even a blip on my radar but I might give it a go at some point! I got a few other things to get through 1st though.
Y'know what this game reminds me of?
Jumping Flash. That's what it reminds me of.
Wasn't massively digging the art style but it sounds decent enough. The changing levels and extra challenges always interest me in these kind of games.
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