There's lots to like about Crash Bandicoot 4: It's About Time. A direct sequel to Naughty Dog's classic trilogy, this latest platformer takes the marsupial and his pals on a time-twisting adventure as they put a stop to the antics of Neo Cortex and N. Tropy. It debuted on PlayStation 4 last year, and while it's perfectly serviceable on the older hardware, the PS5 upgrade really lets the game shine.

Running on the new console, It's About Time just looks excellent. The cartoonish art style, with its bright colours, clean lines, and expressive animation, is absolutely gorgeous at 4K resolution. While it isn't using HDR (as far as we know), it still really sings on a 4K display. What's more, the game is locked at 60 frames-per-second on PS5, running buttery smooth regardless of how chaotic things get.

It also makes good use of Activity Cards, letting you hop to the latest time trial, or between worlds. Game Help is also employed, providing video walkthroughs of levels. It's good to see third party games taking full advantage of features like this. Elsewhere, the DualSense's haptic feedback isn't utilised to its fullest, but the adaptive triggers give certain moves an added layer of tactility ā€” feeling the trigger pull on Cortex's ray gun, for instance. It's not the best implementation, but it's better than the comparably flat feeling of a DualShock 4.

We must also mention the huge difference PS5 makes to load times. On PS4, the game's loading was definitely on the long side, especially if you were trying to ace each stage. With PS5, loading screens are dramatically reduced, which makes restarts far more palatable. It's a solid upgrade to a great game, then ā€” and free if you own the older version. If you're looking for a more detailed analysis of the game itself, check out our Crash Bandicoot 4: It's About Time PS4 review.