Are we alone in the universe? Whatever the answer ends up being, it has some pretty heavy ramifications across multiple facets of society, such as religion and science. The Station looks to explore these topics by telling the story of The Espial, a space station setup to observe an alien civilisation to determine if first contact should be made. When the facility suddenly goes dark and all contact is lost, you’re sent to find out what happened to the crew and assess the status of the mission.
In a similar vein to titles such as Gone Home and Everybody’s Gone to the Rapture, you’ll spend most of your short time with this title – it only lasts a couple of hours – poking around every part of the seemingly deserted space station. As you uncover details about the three crew members by exploring the private and communal areas of the station, you’ll be able to build a portrait of their personalities and get a glimpse of their lives through audio logs, emails, notes, and all manner of environmental storytelling.
Even when done well, this sort of approach to unfolding a games narrative can feel a touch contrived at times, but if the story and characters resonate then questions about why on earth people seem to have an overwhelming urge to leave so many notes lying around tend to drop away. The problem with The Station is that there isn’t much depth to either its story or characters.
Not only will you likely see exactly where the story is going quite early on, the pace at which you move through each area, and just how little there is of actual note to find, means that you never really end up caring about any of the characters, and when the conclusion arrives, there’s hardly any emotional punch to it.
It’s disappointing. The idea of a mission to observe an alien race embroiled in civil war to determine if first contact should be made has the potential to be a lucrative thematic goldmine, and there are some interesting narrative threads that are touched upon, but in most instances they never go anywhere. You’ll feel like there’s the parts of a much more thought provoking story in your hands, but they just haven’t been matured and put together in a way that would’ve made for a more engaging experience.
It’s not a total bust though, as wandering around the dim, well realised corridors of the station can be particularly atmospheric – even if the framerate surprisingly struggles at times. With explosions frequently rocking the damaged installation as you explore, you’ll start to realise that something went very wrong with the mission, and a sense of unease will begin to build. Make no mistake, this isn’t a horror title, but it does do a good job of building tension throughout the couple of hours you’ll spend on The Espial.
Another aspect that proves to be somewhat enjoyable are the puzzles you’ll periodically need to solve. There aren’t that many in the grand scheme of things, but you’ll need to complete all but a couple of them in order to get to the end. The solutions to these are always logical and give you everything you need to solve them within a contained area – whether it’s repairing a maintenance robot, or working out a door combination. It also keeps you on track with some decent signposting using an AR unit your character possesses. This projects hot spots on the environment, highlighting major points of interaction, as well as detailing just what you’ll need to do to overcome particular obstacles. It sounds more impressive than it actually is, but it ensures – along with the easy puzzles – that you’ll make swift progress and always know what you need to do next.
Conclusion
So called “walking simulators” live or die on whether they deliver an engaging story, and while The Station appears – at least at first glance – to have this covered, it misses the mark in a number of important ways. It’s not bad by any means, but its characters and themes feel light and underdeveloped. While it stumbles narratively, it does at least successfully craft a tense atmosphere, but neither this nor its modest number of enjoyable – if somewhat easy – puzzles are enough to make this a prime candidate for first contact.
Comments (16)
Nice idea, shame it doesn't fully come together. Thanks for the review, Alex.
I quite like a good walking simulator. As a huge Trekkie, the DS9-esque header image and initial description of first contact protocol and Prime Directive moral decisions had me leaning forward in anticipation... and then, well...
Sounds like an ideal candidate for being made free with PS Plus in six months or so. With thanks to your review, I can wait.
@RogerRoger It can't be any worse than DS9.
@RogerRoger lol, excellent gif choice. Janeway rocks!
Anyhoo, may check The Station out if it’s relatively cheap.
Edit: here’s another’s opinion who is slightly more in favour of The Station http://www.playstationlifestyle.net/2018/02/19/the-station-review-ps4/
@Paranoimia

@jacobia That she does... and what's that? This game might be worthwhile after all?

Okay, apologies for the .gif overload, I'm done, promise!
@RogerRoger 👍🙏👍🙏👍....Sisko rocks too!
Yeah, I love reading reviews of games and movies but when all’s said and done, it’s not your experience you’re reading, it’s someone else’s, and you know the sort of games you’re going to gravitate towards.
@jacobia Good point, but a well-written review (like the one above) from a trusted source (like this website) always helps.
@RogerRoger yeah, absolutely. To be able to articulate your experience into a review requires skill. I like to read reviews on the same game or movie from different sources, just to get a broader picture.
@jacobia Oh, sure, always smart to be certain. Unless I'm pre-ordering something I know I'm gonna adore, I always do wider research before parting with cash.
Speaking of which, The Station went up on the PS Store today and it's only £12.99... for some reason, I was expecting it to be more. For that money, and with the above score, I'm thinking it might actually be worth a sleepy Sunday afternoon.
@RogerRoger If you do end up getting The Station let me know what you think. I'd be interested in your take.
@AlexStinton Thank you; will do.
@AlexStinton @jacobia Curiosity got the better of me and I grabbed The Station yesterday; played it last night.
As open-minded as I desperately tried to be, and as understanding of the difficulties of game development as I am, I'd say that awarding it a six is incredibly generous. It started solidly enough, nothing remarkable yet showing plenty of promise, but the sudden acceleration of the story towards a rushed, underdeveloped conclusion was really disappointing. As correctly identified in the review above, it didn't help that many of the twists and turns were signposted way in advance, with the three main characters all happily playing out tropes of the genre. It tried to present a "whodunnit" scenario, but they're never fun to play when it's real clear who did it as soon as you step into their quarters and have a look around.
It's almost as if the game knew this, though, because just as I was starting to think "Right, I'm gonna leave this here and finish it tomorrow..." it seemingly replied with "...aaaaaand quick, run down this corridor! Panic panic panic! Okay, you're done. Cheers! Roll credits!"
Hanging above an alien world, there was such potential to observe a new culture from afar, and there are signs that this was the original intention; some of the notes on the biology and chemistry of the planet were interesting, but almost all ended with question marks and musings that were never answered. That was especially frustrating; I'm all for asking narrative questions of the audience and letting them reach their own conclusions, but not for prematurely abandoning them to come up with 75% of the background themselves. The whole "first contact" element was falsely teased and reduced to a semi-horror moment in the final seconds. Usually I care far more about the characters than the events surrounding them but, since the three characters in the story were so straightforward, I had very little else to focus on and so I was more disappointed in that side of things than usual.
I played on a PS4 Pro with HDR enabled (was surprised to see it had HDR support) and the game performed quite badly, which was a shame as it had the potential to be really pretty. The inventory menu (triangle) was awesome and the way everything avoided having a HUD, save for room names, was nicely done. I loved some of the little touches (like how on the surface of the planet below, established as being engaged in a civil war, you could see tiny explosions flare up) but the headline factors all had issues. The framerate was never stable; there were tons of graphical glitches (especially on items you grabbed and inspected). The colour and brightness balance made it impossible to read certain key signs in puzzles (unless you crouched at a weird angle and then used the pause menu's dampening filter... seriously?!) and the audio frequently popped and stuttered, making me jump way more than the actual jump-scares did.
The concept was wonderful. Small, compact, intimite storylines and environments can be amazing if done well, but this one felt as though it was over before it began. If the Espial had a third deck, perhaps, and there were a couple more missing crewmembers to fill out the investigative mystery element a little more and make it less obvious, this could've overcome the technical limitations and been something really special. As it stands, it feels like a two-hour VR game without the immersive VR.
I'm happy to have paid for it, because I feel like these sorts of games need to be encouraged; for every dozen indie games, there are two or three amazing success stories. It's just a shame that this wasn't one of them.
@RogerRoger Wow, thanks for including me in that, much appreciated. What you’ve written was well articulated and I enjoyed reading it. I haven’t bought The Station and had completely forgotten about it. I may get round to buying it one day, but with such a monumental backlog of games, it’ll probably have been heavily discounted by the time I get to considering it 😊
@jacobia You're welcome; thought you might like another perspective if you were on the fence, and I'm glad you enjoyed reading my random scribbles.
I made the purchase because I reached a backlog impasse (too much to do, so I did none of it and went with the random choice) but at two hours, it'll hardly hold you up for long. I'll be kind and say it's worth a fiver; despite last week thinking £12.99 was a low price, it is actually a tad steep for what's in the (figurative) box.
Hope you find some enjoyment if / when you do give it a try!
@RogerRoger Thanks for coming back with your thoughts on The Station. I was surprised to read that you were even more down on it than I was.
Sounds like you had more technical issues than I did. The frame rate was bad at times, but I don’t remember any graphical or sound glitches.
Anyhow, thanks for such a thoughtful critique.
@AlexStinton My pleasure; thanks for being interested in my opinion!
I think I just wanted to like it a little too much, given the premise. If you're placing so much expectation and hope on something, you notice the flaws quicker and more often than most. Alas, guilty as charged.
With any luck, a small patch could bring the retail version up to technical par with the review copies. If that happens, I might give it another run. I tend to prefer things second time round.
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