For the uninitiated, Stories Untold is a creepy collection of four stories, each taking no longer than an hour or so to finish, and each with different gameplay elements. The first and by the far the best episode pays homage to the old school text adventures that you might have played if you grew up in the '80s. The trick is you can actually see the computer you're playing the game on as well as other items in the room, and the game uses the environment in creative ways to really ramp up the tension.
Unfortunately, after the first episode the game goes off the rails. The second and third episodes introduce increasingly annoying puzzle mechanics that sap the experience of momentum, and ruin the creepy vibes that episode one so expertly puts in place. One puzzle, for example, requires you to know morse code in order to solve it. Now, perhaps you know morse code. Maybe you're sending coded messages right now to outwit ze Germans, but most likely you're going to have to spend a couple of frustrating minutes Googling the answer.
It's hard to talk about the final episode in anything other than the vaguest of terms since it might ruin some surprises. Whether you enjoy it or not will likely depend on how much you need your stories to be wrapped up neatly rather than being left open to interpretation. For our money it's unnecessary and overly eager to beat you over the head with explanations, but it's more consistent and creepy than the middle two episodes, and a suitable conclusion for the series.
Each chapter of Stories Untold is framed like an episode of a Twilight Zone-style anthology television show, replete with a killer John Carpenter-esque synth-backed intro. It pays more than a passing nod to the introduction to hit show Stranger Things, but it's undeniably cool, and we'd love to see an Untold Stories 2 that continued the theme, only with a more consistent episode quality.