Star Renegades is another rogue-lite indie game, but it differentiates itself in some interesting ways. It's a turn-based RPG where you fight a threat that spans multiple alternate realities with a ragtag group. Sporting a lovely pseudo-3D pixel art style, it certainly looks the part, and its multifaceted gameplay is complex but engaging.
However, it doesn't make a great first impression. Tutorials are walls of text, and the battle system has a fair amount to take in. It's information overload at the start, but once you're more familiar with everything, it works rather well. Combat takes place on a timeline, and through strategic use of your party's moves, you can delay or interrupt enemies. The presentation can be overly busy during fights, but again, it all starts to make sense as you play more, and it's good fun once you know what you're doing. Leveling up your party members leads to more moves and more options, and gear found in the overworld can power them up with all sorts of attributes.
Speaking of, the overworld — which you've a limited time to explore — has various paths that lead to combat encounters and rewards like health, armour upgrades, and more. At the end of each day you move to a camping sequence, and the focus moves to relationships between characters. Playing cards to improve friendships can lead to more battlefield benefits. As you progress, you'll unlock more characters to use in a run, and they all have their strengths and weaknesses, of course.
There's quite a bit to take in here, but the bottom line is Star Renegades is a solid rogue-lite adventure. It might struggle to concisely convey all its systems, but give it some time and there's a deep, challenging game to sink your teeth into.
What a magnificient piece of pixel art! Just gorgeous!
The combat system seems cool too, I love it when it is more interactive, with time based actions, than purely turn-based. The last example of such a combat mechanics I really liked was Child of Light (another gorgeous game, by the way....)
This game is great. I've had it on Switch for months. The combat is really addictive because you really have to think about every action you take. along with party composition.
I think if you have a familiarity with RPGs, specifically with stats, buffs, etc., it's not too hard to get into. I'd say by the end of my first cycle I had a pretty good feel for the game - each run can take a few hours depending on how far you progress.
@RudeAnimat0r stupid question: do you really need to read the walls of text if you’re familiar with these types of games. Time to play games is pretty tight to play games, so I tend to stick to games I can just figure out. “Walls of text” for a tutorial makes me hesitant... though I don’tmind story related text.
@mattesdude I think the walls of text comment is a little overblown. The tutorial breaks down individual piece of combat in a series of static windows with images and words describing things like this type of attack interrupts, etc. It's not like reading walls of text in a game like Pillars of Eternity.
I think it will take experienced RPG players a couple of hours to understand. There are just a lot of little wrinkles with stats, buffs, statuses. Some of which you will pick up skimming some of the tutorial windows.
This game is fantastic! Got it on sale, and so glad I did. The art style is gorgeous, the combat is super fun and engaging, and the card system works really well too. Having lots of fun so far!
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