Rock of Ages 3: Make & Break isn't a huge departure for the series; it's still an odd mix of tower defence and, er, chucking a boulder down a precarious hill. The comical, historical story mode remains the main attraction, with plenty of adversaries to defeat and side activities to play. You'll be playing skee-ball and racing down obstacle courses as often as waging war.
The main mode has you building up defences using various unit types before your boulder is ready to rock. Once it is, you need to make your way down towards the enemy's castle, dodging the units and hazards they've placed. With heavy controls and high speeds, this can be tricky business. The first to bust down the castle door wins. It's a bizarre concept that works surprisingly well, and with lots of unit types and plenty of different boulders to choose from, there's an ounce of strategy to proceedings to keep you engaged.
The headline addition to the formula this time is a level creator, but it's this aspect that's weakest. Controls feel convoluted and the whole process feels too rigid -- it'd take some dedication to create fun stages for others to play. Speaking of which, the community levels menu is somewhat borked; on several occasions, the game has gotten stuck loading in user-made maps, forcing us to close the game and try again. A level editor seems like a natural fit here, and will surely keep it alive for a time, but some work needs to be done to smooth out the experience.
That said, there's still lots of fun to be had. The game is rough around the edges, but the core gameplay is solid and it shines in multiplayer. If you're looking for something different, this is worth a try -- just don't expect to be building masterpieces.
I remember when the first one came out, I played the living heck out of it...then the second one was ok but didn't have the same impact on me. I can safely say that after this review, I won't be buying this one, sadly.
The Beta was was more fun than the 2nd game. I thought the 2nd one was hard to play but it couldve been the greatest game ever if it had better controls and less obstacles.
This one seemed more manageable but still there are too many obstacles so you dont gain any momentum. It's hard enough without them due to the turns and curves. It seems like the fun youre having gets cut short too soon because you get derailed very easy forcing you to slow down and stop all momentum. In this game though, momentum = fun.
This thing's $50+ on the Aussie psn...
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