Monstrum crafts a genuinely frightening game of procedurally generated hide and seek. As you awaken on a derelict cargo ship and explore its halls, it quickly becomes apparent something else is there with you. Monstrum falls under the run-and-hide genre of horror titles, giving you relatively little with which to defend yourself. You have means of slowing down the beasts, but that’s it. Your best bet is to outsmart them, drawing them away from key areas with noise using improvised devices. Make sure you know which of the three creatures you’re dealing with on a given run; the spooky Fiend, the relentless Brute, or the sneaky Hunter. Each stalks you in unique ways, which helps keep things surprisingly fresh after many failed attempts.
Outside of moments when the monsters are especially close, your biggest enemy is the ship itself. Steam billows through cracked pipes, the floor gives way, and every room feels like it’s a mile from the next. Procedural generation mixes up where these things are, and the hallways are arranged with reckless abandon, making it nigh impossible to truly get your bearings. Environments are all rather drab, so it can be easy to get lost, but this actually adds to the game. Important rooms, like the engine room, and all your escape points, are anchored in place. This consistency of key elements is the reason the procedural generation really shines. You get a checklist of items to either fix or recover for each escape route, and then once you return, at least you know your endpoint will always be in the same place.
While the game’s not terribly impressive visually, some aspects of this elevate the game. The draw distance is laughably small, shrouding the game in fog at all times, heightening the experience. And the monster AI isn’t terribly robust, but everything is fair; any time we died it felt more like user error. Learning the rules of the ship is the key to surviving. When to fix a broken pipe, when to hide, when to run. As you die over and over, all these rules craft you into a more skilled player and make a more enjoyable experience.
@munkondi Found this on Shopto
@munkondi Hide n' seek type horror game where a monster stalks you through a ship (more aggressively based on the noise you make) as you have find pieces of an escape avenue to repair it. (There's a life raft, helicopter, submarine, and I think one other one I can't think of at the moment haha). You don't really have a means of killing the creature, but there are ways to slow them down or trick them as you navigate the ship, and then once you repair whichever escape method you choose (they're all available in any run), you win. And if you die, instead of checkpoints you start over. It's procedural too, so each time you play is slightly different (it's not so different each time as to be jarring) and there are 3 monsters, so you might get a different monster each time too. So the runtime is basically however long you want haha. It's $30 on the PS store (although there are physical copies planned at some point, I assume that'll be a little more expensive). If you're curious about anything more specific, lemme know!
Looks fun but not for $30!
@munkondi No problem!
Well look at that eh?!
Figured this was a shoe in for another 3/10 style cheap horror game.
Zzzzz! I don't think there's really anything to say about it other than [insert trope here].
@Gmork___ Luckily, they definitely pulled it off better than expected. It was pretty fun!
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