It’s been almost five whole years since Cuphead finally burst onto the scene after years of development hell and delays. Cuphead took the gaming world by storm, followed by waves of merchandise, cameos in games like Super Smash Bros, a Netflix series, and even a kids meal at Arby’s. Now here we are at the launch of its DLC expansion The Delicious Last Course after its own bout of delays. Thankfully, this isn’t some half-assed DLC cash grab; the team at Studio MDHR has put every ounce of love and care into the Delicious Last Course as the main game, and it shows.
The Delicious Last Course has Cuphead and Mugman alerted by a mysterious boatman that the Legendary Chalice has an urgent message for them. Throwing caution to the wind, our beloved heroes heed his call and sail off to the brand new Inkwell Isle IV. When they arrive they are greeted by the Legendary Chalice who shows off a magical cookie that can bring her back to life as Ms Chalice — with the catch that it’s a limited time revival and requires another living soul to bring her back. She then introduces the boys to the "greatest chef of all time" the Jolly Chef Saltbaker, who informs her that while the cookie only works for a small time, he has a recipe for the Astral Wondertart, a tart which grants the owner control of the Astral Plane, allowing Ms Chalice to be brought back permanently. He then sends the cup crew off to find the five ingredients needed to make the tart, with each one in the possession of the isle's bosses.
Like the full game, the star of the show in Delicious Last Course is the game's 1930’s rubber hose-style animation. It was gorgeous in the main game and it hasn't faltered at all in the DLC. Each boss fight has vibrant and intricate animation, arguably looking better than the bosses from the main game. While the style remains in tact, the DLC takes cues from late-30’s and early-40’s animation, which makes the designs here stand out a lot. We were in awe the first time we laid eyes on the Anteater in the Bootlegger Boogie fight. The DLC also experiments with 3D animation in segments like the King of Games’ castle and the DLC’s secret boss fight.
Delicious Last Course comes packed with six main boss fights, each of which is as over the top and detailed as any from the base game. While you can tackle the expansion after beating the first island's Mausoleum, we highly recommend beating the base game first as the DLC packs some of the hardest bosses in the entire game. Nearly all of the seven boss fights are incredibly overwhelming from the get-go, with things coming at you from all sides of the screen, leaving a lot to keep track of. For example, Gnome Way Out’s first phase requires you to keep track of minuscule gnomes on the ground, the bullets they fire, which pillar the light blue gnome is about to hammer, and Glumstone the Giant’s projectiles. Once you get to grips with things, the fights are as satisfying as ever, with none of it feeling inherently unfair (barring the coins in High Noon Hoopla, which blend into the background a bit too much considering how small they are).
The expansion also ditches the run-'n'-gun stages, but offers some bonus fights outside of the six story required ones. The main ones are the Kings Leap tournament, which is a series of five short boss fights in which your weapons and charms are unusable requiring you to rely solely on your parrying and platforming prowess. These challenges are your means of getting coins in the expansion to afford the new weapons and charms and offer a nice supplementary experience to the main game. There's also a secret boss fight for those who solve the mystery of the broken relic; however while it is a visual treat, it's definitely the most underwhelming fight in the DLC.
New playable character Ms Chalice is arguably the biggest game changer in the DLC; she’s selectable via the charm slot as soon as you start the DLC and targets the base game’s biggest criticism by offering up an easier method of play thanks to her unique skills. Ms Chalice has an extra hit-point, can double jump; her parry is done via her dash, and she has a dodge roll which is invincible. While Ms Chalice does make things a bit easier — her double jump and extra hit point were a life-saver at points — she by no means trivialises the game. Her being selected via the Charm slot locks you out of the use of any other charms like the incredibly useful smoke bomb dash. Her move-set also has its own downfalls like a shorter base jump and the invincibility roll only being able to be used while on the ground. For those of you who are getting into the game for the first time, or were turned off by the difficulty, Ms Chalice is thankfully usable in the main game as well, once unlocked.
Kristofer Maddigan returns as the composer once again and brings with him a new selection of jazzy bangers to really amp up the experience. Tunes like High Noon Hoopla and Bootlegger Boogie stand among some of the best tunes in the game. The music isn’t exempt from the DLC experimentation, playing around with other genres and even vocals on a few of the tracks.
Cuphead: The Delicious Last Course is more Cuphead — for better or worse. Those put off by the original's difficulty may find the experience easier to swallow due to the excellent inclusion of Ms Chalice. But the game still has the same brand of punishing gameplay we’re used to from the original. The expansion adds some of the most inventive bosses Studio MDHR has ever come up with, backed up with that amazing animation and music which has never looked or sounded better.
This game is not my cup of tea, but I am happy for all the fans out there.
One of the best and hard games ever made.this game is a classic like nas and eric b and rakim.put in onyx.wu tang clan.mobb deep.run dmc.public enemy.kool g rap and dj polo.etc.you got a instant classic.word up son
I wish I could get into this game. I absolutely adore the presentation, I just don't have the patience for it.
This expansion reminded me of how challenging Cuphead really is. Fittingly, the new bosses are definitely some of the hardest in the entire game. But I welcome the challenge, and they were, by and large, a lot of fun. Although I do agree a few of them are too busy compared to the fights in the main game.
Also wish the Run'n'Gun stages had returned.
One of my favorite games of all time. I'm here for whatever these amazing developers decide to go for next.
I love this DLC so much. It has some of my favorite fights in the entire game, and the animation and music are astounding, even by Studio MDHR's abnormally high standards. They even seemed to address some of the criticism I had of the main game by getting rid of those awful run and gun levels and tweaking the RNG of the fights. Excellent stuff.
I really wanna try this one out, but I never beat the base game. I got halfway through the second isle and had to press pause on the game for a while. The clown and the dragon bosses will haunt my nightmares forever.
I did manage to get an A-rank on all the bosses in the first isle, though, so I feel like maybe I'm not actually the worst gamer ever, even if Cuphead makes me constantly feel that way!
The new DLC bosses are fantastic and animated so so well.
I blew through it in about 2 hours. Was a blast but yeah, a bit short. Understandable though with the meticulous and tremendous amount of work and animation they packed into these things. The final boss of this expansion especially had some damn impressive animation.
It's just to difficult it's by far the most difficult game I have ever played I can't even do the 2nd boss. There's to much going off on screen. Awful for disabled people!
If there awards out there for best animation out there this year, it should go to the final boss fight.
@get2sammyb same here
Really enjoying this so far. High quality DLC.
I'll always remember how Cuphead, one of the most iconic, beautiful, important and analyzed games of the last 10 years, got a 7/10 on PushSquare. The xbox tax.
Not my type of game, no thanks 😤😤
@Ryany Not everything must be for everybody. I personally get dizzy with FPS but it's awesome that people love them so much.
Im on Inkwell Isle Two Dragon Boss. Game is hard
@Oscarjpc they could include an easy mode? Om simple you miss out on half of the boss. Maybe a few extra hits? Over 90% of players haven't finished cuphead what does that tell you? Nothing can be done about fps & getting dizzy but they could include additional options with cuphead.
@Oscarjpc I saw that & remember thinking the same
I wish reviews would mention the price of the game/dlc. I wouldn't really wanna pay $20+ for a DLC that's maybe 4 hours max.
At $8 it seems like a steal for anybody who enjoyed the original tho.
@huyi. Come on mariah scarrey not everyone is a fan of your music🤔.cuphead is excellent.word up son
@Ryany Maybe that was actually the creator's intention. Just like Bloodborne is tough as part of its charm. It's not my cup(head) of tea, but I respect it.
@SMcCrae95 Does the ending of the DLC tease a sequel or another game?
@KidBoruto Not particularly. At least nothing overt. But I would be surprised if this was the last of Cuphead considering how big it's become.
@SMcCrae95 Fair! Especially with the popularity of the Netflix animated series.
I can't wait to watch the next batch in August!
@KidBoruto Me too!
The Netflix series is sooo cool!
@HarmanSmith Makes me want to finally try out the game...maybe next time it's on sale.
@KidBoruto yes! It is on sale pretty often (I think). It is great, loved the art style and gameplay, but I haven't finished yet (I only beat most of the levels on "Easy mode").
@HarmanSmith Cuphead has difficulty choices?! I thought it was like Dark Souls or Elden Ring, where your only option was to get really good.
@KidBoruto Yes! I don't remember the exact name of the "Easy mode" (I played it in 2020), but every stage has it.
The catch is that you can't get to access the final boss unless you beat every boss in "Normal" mode. So I didn't beat the game XD.
@HarmanSmith I did some research and you're correct! I guess there's no point in playing on Easy if you have to refight the bosses on Normal.
@KidBoruto Yep! I found it too late, LOL.
I heard/read that the "easy" mode is a way to "practice" for the "normal" difficulty. But I guess there's no use for it if you can just practice on the default mode anyway (I died a lot XD).
I will be coming back to finish it sometime in the future, I guess!
@HarmanSmith Best of luck to you when you eventually return!
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