
Silent Hill: Townfall is one of my most anticipated games of 2026. I came upon the series for the first time having loved the Silent Hill 2 remake and really enjoying what I played of Silent Hill F. However, Townfall was of particular interest to me because of its setting.
Heading off to the misty seaside town of St. Amelia, Townfall is set in Scotland in the mid-90s. As a Scotsman born in the mid-90s, sure, there may be a bit of bias towards this setting – it’s certainly what amped up my enjoyment of Scottish horror Still Wakes the Deep.
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However, it’s not just the Scottish connection that excited me when I was invited to play around 90 minutes of the game on PS5 at Gamescom. It’s what Glasgow-based developer Screen Burn is doing with that setting.
Unlike previous Silent Hill entries, Townfall has gone to great lengths to capture the essence and iconography of late 90s Scotland; St. Amelia feels like a place ripped straight from my memory. In fact, unbeknownst to me at the time, I was actually on holiday last year just one town over from the real-life inspiration of St. Amelia — a fishing village called St. Monan in East Fife.
I was hit with a shockwave of nostalgia as I explored this version of these streets, encountering things like the plastic dogs that act as charity collection points stationed outside of corner shops, or the obvious reference to the BT phone boxes that were scattered all around Britain just two decades ago. Screen Burn has managed to craft up a horror time capsule that I can't wait to rifle through.

And it’s not just superficial either. There’s a section of the game where I need to turn on the power to access a code on someone’s personal computer. But to do that, I need to put credit on the electric card, or "leccy" card as we call it here in Scotland.
I was struck with a memory of staying at my uncle’s as a kid, watching a horror movie with my cousins when the leccy card ran out, and we were plunged into darkness. We even headed over to a shop similar to the one in Townfall to top up our credit the next morning.

Those niche references to Scottish culture that I’m sure I couldn’t even specifically refer to without reminders are what help create this really authentic vibe to Townfall’s setting. It felt so tangibly real, like a little seaside town that I’ve passed through a million times.
But of course, this isn’t some seaside holiday. Townfall is also dripping with an ominous sense of dread and thick, oppressive atmosphere. Reminiscent of the openers to the rebooted series, it starts quiet. Real quiet.
A quick monologue states that Simon needs to “make things right” as he washes up on the docks of St. Amelia, with an IV injection in his hand and a drip strapped to his arm. You are then left to explore the silent, foggy town. There’s not a peep to be heard, nor a person to be seen. It immediately leaves you on edge.

That’s helped by the game’s impeccable visuals and the switch to a first-person perspective. This is easily the best a Silent Hill game has ever looked, and possibly the most cinematic too, with the game’s default black bars. I think it gives Townfall a really distinct look, but naturally I immediately went into the settings and turned them off.
Speaking of settings, I primarily played the game on Performance mode on base PS5, and it looks and runs fantastically. I briefly tried out the Quality mode, which introduces ray-tracing, but the drop to 30 frames-per-second wasn't worth it for me. It still looks incredible in Performance mode.
That opening hour really just left me to my own devices. I rooted around the streets of St. Amelia, trying doors, taking in details, finding things like a map, which you must examine as a diegetic prop.
It’s clear that, at least in this portion of the game, Townfall wants you to pay attention to its setting. Quite often I would find a discarded note referring to a specific shop, which I then needed to look at the map to find, with no markers of any kind.

This hands-off approach is even clearer when you pick up the CRT monitor. This little thing will show you glimpses of locations it wants you to explore, but it’s up to you to recognise where those locations are.
One particular example showed an alley with a car’s bonnet just poking around the corner. It was such a natural detail when I first encountered it, but distinct enough that I immediately knew where to go when I saw it on the monitor. That’s to say that while Townfall is very hands-off, it’s still designed in such a way that I never felt confused about where to go.

However, of course, some Silent Hill weirdness eventually prevails. The game utilises this really cool yet haunting red light in the weirder section of its demo. I adored the psychological horror aspects with its unnerving locations and distinct visuals. It felt like a perfect blending of the series history with this new setting.
It’s when enemies are introduced to the game that I wasn’t fully won over. Your CRT monitor can tune into frequencies which allow it to detect the enemies that roam the streets of St. Amelia. It's reminscent of the scanner from Alien Isolation, but I personally found this a little finicky, and when the enemies were close enough, I could just see them in front of me anyway with the handy peek mechanic.

I get the feeling that the CRT will be more important as the enemy numbers begin to increase, but I only ever encountered one enemy at a time during my demo, and they were usually located exactly where I needed to go anyway, so it felt like a bit of a needless mechanic.
Stealth is still very important though because when I eventually was spotted by these spooky husks, combat was actually quite difficult. Armed with a trusty plank of wood, you can strike and block attacks as long as you have stamina. However, it takes a fair few hits to take them down, and not many to send you to an early grave.

I’m a little embarrassed to say, but I died to the first enemy in the game twice over. I found the attacks a little difficult to read, and those enemies hit hard. So really my big concern is how the game is going to balance combat and stealth throughout, and how combat evolves beyond that opening hour.
That said, I still left eager to play more of Silent Hill: Townfall. That esoteric storytelling style so intrinsic to the Silent Hill experience feels very much alive and well here. But the new setting, bolstered by an authentic attention to detail, may well give the series one of its greatest settings yet.
Will you be playing Silent Hill Townfall when it launches on PS5 on September 24th? Find your way through the mist and into the comments to let us know.





Comments 31
I was too frightened to play Silent Hill in it's infancy but I did manage to find the courage to play Silent Hill 2 remake.
It was a fantastic and thoughtful experience and I'm so in for this game.
Great preview, enjoyed the read. I'm trying to stay away from footage so it was appreciated.
Aaron likes SHf? we are officially friends now. I like actually can't wait for this game, said this a lot but they have got vibes on point. I'm happy to hear the enemies hit hard as the problem with these types of games enemies can simply be run past.
Sense of atmosphere is everything in a Silent Hill, I’m very glad to hear so much attention given to the setting. My most anticipated game this month (with Control delayed).
I’m actually far more excited for this than Wolverine! Simply because the entire vibe and feel of a great horror/thriller game hits me like nothing else.
Thank you very much for the preview of this! So very excited to dive in to the fog and mysteries within.
SH:T kept me on edge when watching the gameplay video so I'm looking forward to it. When I saw the card for turning on the electric I was totally confused, but now hearing you say it was just something you guys had... it's just so funny to see how differently things are done in other countries!
@snoobi Your question was literally already answered in the article. Maybe try reading it.
@ButteredCrumpet
"the entire vibe and feel of a great horror/thriller game hits me like nothing else."
Same.
And I detest jump scares.
Lot's of acclaimed games in other genres don't evoke much of a response in me these days and I bounce of them quite hard, but this genre definitely still does evoke something: fear, trepidation etc
Played a preview of the game and I played the bit where I had to Take the High Road to meet my mate Rab C down the pub before we went to the Rangers game. We were Chewin' the Fat and he asked me, 'Donald, Where's your trousers?' and I told him I lent them to Gregory's Girl after she'd spilt chip fat all over her dress deep frying Mars Bars. Her mum is a Scottish Widow after her dad Taggart was murdered whilst out Trainspotting - smashed over the head during Hogmanay by an Irn Bru made of girders. She's been Kranky ever since.
Who knew that Silent Hill in Millport would look good?
@TheDarts Did her mother start the company Scottish Widows, with other fellow Scottish widows? Or is she just a widow, of Scottish decent of course? She should probably check if her husband, now late, not late to a party but late to being alive had a plan with Scottish Widows.
That could buy a lot of cans of Irn Bru, Mars Bars or even chip fat. Rab C’s breakfast I hear.
Now I’m hungry, and now I want to play the game you describe more than anything haha.
I really want it to be good, but I never fall into the fanboy trap of allowing that desire to build expectations that lead to disappointment.
Plus even "good" SH games like SH2 had issues that took some shine off.
Gonna have to wait for the reviews on this one, but it's certainly one of my most anticipated games due in the remainder of the year.
A Silent Hill not taking place in Silent Hill..
A bland cast..
This looks like a spin off.. not buying spin offs.
Why set it in a fictional version of St. Monan's though? Just set it in a modern day Blackburn 😂
Finally caved and preordered this a few days ago. I just can't not play the new Silent Hill game right flippin' away. Sounds like it's going to be a winner! I'm not bothered by this sort of janky combat, either; it almost adds to the realism of trying to fight monsters while also sh*tting your pants from fear.. Can't wait!
At first I wasn't sure I'd like it, after the disappointment Silent Hill F turned out to be.
But the last gameplay trailer really tipped the scale...
Trailer that seems to contain pieces of the same demo mentioned in this article (judging by the description and the monster introduction from the second-to-last image).
Similarities with Silent Hill 2 abound, in general atmosphere, monsters, gameplay etc. And that's the finest source of inspiration they could have chosen, it being best SH game ever made imo.
I'll still wait for reviews, to be 100% sure it's a day one purchase.
But for now I'm hopeful it's gonna be as great as the impression left by said trailer, and happy that launch day is in 3 weeks!
@Leinad7 so Silent Hill 4 is a spin off too?
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@Leinad7 Scotland has black people. I live here. You don’t. Take your nonsense about ‘forced diversity and inclusion’ and peddle your sh*te somewhere else.
> Not to mention obvious diversity and inclusion which seems pretty forced.
What on earth is this drivel meant to mean? Absolutely honking stuff.
(Probably rhe strongest Scottish vernacular I can safely use without this getting deleted)
@Leinad7 I know man. I was just asking, not trying to get everyone riled up lol.
I’m looking forward to townfall. I kind of agree with the diversity, but if it’s a great story and the characters are well written, I think it will be a plus in the series for everyone.
I can't play these games. Ever since the first one with the ghost nurse Lisa. I was crushing some good spliffs and when the cut scene happened with her realizing she was dead....I was done for mentally. That was a long time ago I know. Nothing has changed for me though, I still am done for mentally.
@Leinad7 why do “you people” think Black people don’t exist everywhere? I know it might be a scary thought. But we do in fact live on every continent on this planet. In every country! Good lord!
@Converge roughly 2% of the Irish population is Black. So this one Black guy is still much lower than there are Black guys in Ireland. Why are y’all like this?!
@Leinad7 Silent Hill 3, 4, and Homecoming took place outside Silent Hill.
The lore has been set since Silent Hill 3 that the supernatural phenomenon can manifest outside the cursed town.
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@Converge If you’re not wanting to start hate against any race then maybe not use the word ‘coloured’. It’s not 1965.
@nessisonett hahahahahahahahahahahaha Thanks for letting me know!
I thought this came out.
But nah I'm sure people will be cool with a black guy as the lead. Lol.
Misanthropes.
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Are there any actual Scottish accents in the game yet? The last trailer I watched Simon was American and the nurse was English, which I guess is pretty accurate to modern day Scotland.
Why is it even set in Fife, North East coast line is completely pocketed with fishing villages routinely coated in thick haar. No no no Scotland ceases to exist beyond St Andrews.
I uninstalled the recent SH remake after 3 hours. Found it incredibly dull.
This iteration looks slightly more interesting.
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