
Genshin Impact has a lot to answer for.
Like the many dark fantasy Soulslikes that seem to be releasing every single week, anime gacha games have become a genre all of their own. There are dozens of them now, from Zenless Zone Zero to Wuthering Waves and everything in between.
Neverness to Everness, or NTE for convenience, is very much another one of those. It sits closest to the aforementioned Zenless Zone Zero on the style spectrum, as this is an urban fantasy which takes place in the vibrant fictional city of Hethereau.
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But where HoYoverse’s effort opts for a collection of hand-crafted districts, this is a true open world you can explore both on foot and in vehicle, which is something a little different for the genre.
We played a recent PS5 build in a glitzy (and no doubt expensive) booth at Gamescom, and the game already felt fairly polished, leading us to believe it may not be too far away.
You can summon your chosen car when you’re exploring by tapping a button on the d-pad, or alternatively you can use traffic officer Mint – a green-haired waifu from many of the release’s marketing materials – to requisition vehicles from random NPCs. Just like GTA, there is a Wanted meter in the game as well, but we didn’t get to test that out during our demo.
The vehicles control fine albeit a bit basic. You can drift around corners using the Triangle button, but it doesn’t have that satisfying sense of traction you get from a real racing game – it’s more just a means to get you around corners effectively. The anime-style car models look lovely, however, and there’s a surprising amount of traffic in the open world.
Like you’d expect from any GTA-style game, you can set waypoints which will trigger a virtual line to appear on the ground, directing you to your destination. We did notice this bugged out on us a couple of times, sending us in a sub-optimal direction, but it’s an unfinished build and we’re sure the team is aware of the issue.
Combat is similar to Genshin Impact, where you have four units in your party and switch between them, using each one’s unique abilities to stack buffs, debuffs, healing, and deal damage. There’s a faster and tighter flow than HoYoverse’s game, but that’s because devs have been iterating on this format for a while now.

The character designs, however, look like they could have stepped out of any of these games, with token loli Sakiri wielding a massive polearm and Hathor’s bodice leaving little to the imagination. Their Ultimate attacks are all gorgeously animated, though, and don’t interfere with the flow of gameplay too much, which is always essential when you’re popping them off every few minutes.
Considering these tend to be quite complicated games, it was impossible to really get a taste for how everything works during such a short hands-on, so we couldn’t really speak about what role each character we tried had in battle and why. We were mostly able to button mash our way through, but obviously the full release will require you to be much more thoughtful about your team composition and how you intend to approach each encounter.
One thing we did like, however, is the Console – which basically acts as the Relics from Honkai: Star Rail. These will give your characters different buffs depending on the pieces you use. However, in a neat twist, like the famous Resident Evil inventory management minigame, you’ll need to slot your different pieces together like in Tetris to get the kind of build you want.

One other really neat feature is the gacha system itself, which is called Scarborough Fair and sees you rolling a dice a la Mario Party to make your way across a board. Each square you stop on will reward you with a prize, whether that’s a new character or an important item.
With competition now heating up between these titles, NTE is doing away with the controversial 50/50 system from other gacha games, meaning you’re now guaranteed to get the character you want within 90 pulls – as opposed to 180. There’ll also be no weapon banners at all, and you’ll unlock those through gameplay.
This means NTE is bound to be one of the more free-to-play friendly gachas of its ilk, and if it takes off it could put real pressure on its rivals to change their approach. It’s also all beautifully animated – we really loved engaging with the board game-style system during our demo.

Of course, there’s a lot more to this game we weren’t able to explore during our hands-on: life sim elements will allow you to purchase your own apartment within the sandbox and decorate it how you please. And you’ll be able to customise your cars with different liveries and add-ons, too.
There’s definitely promise here, and it seems to realise it’s entering an enormously competitive market. Playing on a base PS5, we were fairly impressed with the level of polish on display, and we wouldn’t be surprised if this game is closer to being complete than you think.
But with an overly familiar art style and so many established rivals in the space, NTE’s really going to need to lean into its defining characteristics to stand out.
Will you be rolling the dice on NTE when it releases on PS5? Have any of the characters caught your attention and why? Speed into the comments section below.
PlayStation Buttons based on work by VictorPines, CC BY-SA 4.0, via Wikimedia Commons





Comments 23
Zzzzzzzzzzzzzzzzzzz.
Another one to add to the pile of slot machine adjacent “games” with anime boobs vying for your wallets attention.
@TripleKing333 Not a fan, then?
Haha, I forgot to mention before this went live, if anyone has any questions about the game let me know and I'll do my best to answer!
I knew Sammy posted the article before even clicking. 😆
@Splat I'm gaining a reputation!
@get2sammyb Sammy i'm going to need you to put the controller down step away from the Gatcha game we can't have you getting addicted to yet Another Pull system.😁
It actually looks pretty good but as soon as I hear gacha I zone out. Tried Infinity Nikki but couldn't help thinking if this was a standalone game without the gacha element it would be something special.
@Areus But I like the board game gacha system!
With the way the Gacha system is implemented in this particular game it just makes me even more skeptical. No 50/50? I just can't fathom how they expect to make money? Selling skins or cosmetics?
Or maybe they don't NEED to make a billion dollars like every other Gacha? A novel concept!
As with all these releases, I'll at least give it a go. Zenless Zone Zero really clicked with me, but I couldn't get into Genshin Impact or Tower of Fantasy.
@ATaco They will probably have other monetisation methods but I think they realise they need to get people playing first and foremost.
This genre is so competitive now.
Comparing this BS with GTA, AGAIN… I don’t know what to post without getting banned.
Looks better than GTA, count me in 👍.
@get2sammyb Thanks, Sammy, will definitely look out for this one! Have played nearly all of the gacha games but after dropping Genshin (very early adopter but Natlan was the final straw), ZZZ (felt repetitive but have heard it's now much improved), and WW (just couldn't understand the mechanics or what was going on), am now just HSR and Infinity Nikki.
This does look cool. Might be my next gatcha game after popping the platinum and putting down Infinity Nikki. I'll have to check the trophy list first.
@Jammer Exactly my thoughts too : it's so sad to see these beautiful worlds with at least mildly interesting stories and great art design getting completely ruined by over complex systems and aggressive monetization. Such a shame.
I'm intrigued but I know as soon as I download it and boot it up, I'll get ten different currencies on the screen, five ads, and five sets of daily busywork that look like every other gacha game, and all my interest will drain away.
So.much.cringe.
@Jammer Had the same feeling, they would have cooked with IN if they removed the gacha part ... In my own opinion tho, because the clothing part which I did'nt really care for has a lot of fans, and gacha systems rake in dough for the publisher
@Jammer @Olmaz @Bramble They'd be completely different games, though. Infinity Nikki is a live service experience where new costumes and adventures are getting added all the time.
You need a business model to support that, and a one-and-done single player campaign doesn't work for that kind of ambition.
@Max_the_German
Imitation is the best compliment you can receive, for it means it is being noticed and appreciated.
Have you considered taking these comparisons and feathers on GTA’s success hat, rather than being upset about them?
For all intents and purposes, GTA expanded the open world formula and many games followed suit. Even Cyberpunk 2077 has elements you could consider to be “GTA-lilke”. It’s just part of the games, and the experience. Why not enjoy them all?
@get2sammyb I understand that. But the added quests in IN are seldom worth it imo. Where is the next big storydrop?? I remember reading on Reddit that previous Nikki games had a really dark underlying story, but that never came
@Bramble Give them chance, it's not been a year yet. They're adding all the home building stuff soon.
@get2sammyb Maybe I will, but since I deleted the game recently to make room for other games, I will wait for feedback after they release it before I consider reinstalling the game.
I was there for the main story and the platforming gameplay, which were a bit drawn out near the end but still very much enjoyable. Curious about the home building, I haven't been into that since Sims and Runscape's construction skill tho
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