Ukrainian studio 4A Games has shared a first in-depth look at its latest instalment in the Metro franchise: Metro 2039. Across a 15-minute deep dive, it shares the first trailer for the PS5 game, interviews with lead developers, and finishes with a brief slice of gameplay. With the title scheduled for a Winter release, check it out above.
In this new entry, you play as "The Stranger", a voiced protagonist who takes the narrative back to the series' origins: metro tunnels. 4A Games is going for a "much darker tone" this time around as it creates a "handcrafted, story-driven single player campaign where you'll feel the weight of the rotting world pushing down on you, forcing you deeper into your claustrophobic nightmares".
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Whereas the previous PS5 game, Metro Exodus, adopted a more open zone structure, it sounds like Metro 2039 is going back to the more linear approach of the first two titles. In the deep dive video, 4A Games said it is making a "dense" and "realistic" world where the worst of humanity is on "full display".
One way it is doing this is through something it's calling "frozen stories". Every environment it's crafted has a purpose, with a story to tell that doesn't require a word of spoken dialogue. You'll observe a scene as you're passing through to your next objective, and be able to understand what happened through the positioning of objects in the room.
The story has been written in collaboration with book author Dmitry Glukhovsky, who wrote the novels the game series is inspired by.
He was heavily affected by the Russian invasion of Ukraine, forced to flee his home country of Russia because of his criticism of the Russian government.
The invasion of Ukraine also significantly impacted the development of Metro 2039. "The war has shaped us; we have changed the story to be even more about choices, actions, consequences, and what you have to pay to have a future." It's had to work through missile and drone attacks and source power from generators, but as 4A Games concludes: "We are a team of fighters."
Metro 2039 is being made on the 4A Engine, the studio's own in-house engine. As the team members point out, Metro Exodus was an early adopter of ray tracing technology. "This time, we have focused on rebuilding our implementation of this technology to bring a more tuned and performant experience that is still nothing short of stunning and hauntingly beautiful."
With a view to releasing Metro 2039 on PS5 during the Winter season, 4A Games leaves the showcase talking up how it's "leaning into what makes Metro, Metro: the intensity of darkness, the intimacy of closed spaces, and the feeling that every step forward, every decision made has a cost".
What do you think of this first look at Metro 2039? Post your reactions in the comments below.





Comments 22
Really looking forward to this new game. So much so that I'm going to play through the first 3 once again. They really are very good...
Wahooo! Might need to replay the previous one again
The only one I managed to finish was Last Light, and even at that I limped to the credits.
Some of the worst FPS controls I've ever experienced in my life.
Didn't play the third game but the first two were fantastic. The setting and tone of this new game is right up my alley
The last game was great and kind of scratches the Fallout itch. However, the gameplay was atrocious and input lag was gross. Up there with RDR2 where the character controlled like a forklift running on a little RC car's electric motor. Hopefully they fix this, because the atmosphere and mechanics are superb in this series.
Pleasant surprise for this winter too. The backlog keeps growing, the dam is gonna break!
Can't wait for this, these games are all great.
One of my favorite gaming franchises, and I’m glad this looks to bring back what made the first two games so special. I cannot wait!
Great solid Games the Metro franchise from PS3 to the now PS5 looking forward to this.
Very excited to play it! I've loved every entry so far so I have no doubt I'll enjoy this one too. Should be great!
They're going with a new protagonist and back to the pure linearity of the first two Metro games? Sign me up all the way.
Excited to get to jump back into this world. I feel it will even be more impactful knowing the real world inspiration for aspects of the game. I would have loved to see them tackle the zone idea again, but I'll take what I can get.
I'll be there for the intimacy of closed spaces. I never play the series for the shooting, I play it for the story and the familiarity. Few other series feature something so relatable, but probably not day one. In brighter days, perhaps Spring.
Woah! This year?! Thought it'd be some 2027 release. Hoping it turns out great!
When people whine about controls, i wonder if they want every game fast paced where the character has no weight, floating around like paper where their aim auto snaps to target, everything is smooth and easy, why don't you skip the entire game to the credits and don't bother controlling anything. Exodus goes for realism, there's a lot of recoil from your guns if you don't modify them with parts you find, every bullet counts and they are rare to come by. Metro isn't some run and gun like CoD or Fortnite!
Amazing! I'm so happy we're getting another game in this series and as a new protagonist, that's great!
I thought Exodus was easily the best game in the franchise though I know many prefer the more linear, tunnel based style of the earlier games. I'm not really a fan of that myself. Seems a bit drab and limiting though I suppose that's more in keeping with the franchise/stories.
Yup this looks like a winner to me.
Played the first 2 games and enjoyed them a lot. Great stories, ambience and tone. Must play Exodus and them, this new one next.
Metro always looks great looking forward the 3rd instalment. Hopefully not final
Played all three of the previous games over the last couple years, and Exodus was peak. Played like butter on the PS5, and looked like a next gen game. Can't wait for this!
I really need to finish Exodus. I played for about 20 hours and just stopped for some reason. Huge credit to 4A for ploughing on with development during such an awful time for Ukraine.
It's really dope that it is written together with Dmitry Glukhovsk.
The other games were really good, looking forward to this one.
@TheArt The controls aren't exactly great in Metro games, especially in Exodus where it feels like you're on zero gravity with sprinting and jumping which makes for a really awkward and floaty experience moving around. There's also the issue with slow turning(Maxed out sensitivity btw) and feeling like it has input delay the last time I played. If they can fix those issues there will be no complaints from me about controls.
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