We have to admit, SOL Shogunate completely left our collective brain, but its silly, fun premise is enough to get us back in. Samurai and feudal Japan, but on the Moon? Sign us up.
Developer Chaos Manufacturing has put out a timely reminder of its crazy action RPG, by way of a dev diary video that goes over the lore and setting of the game:
Set in the far-flung future, the Moon is home to a series of cities burrowed into the lunar surface. These use centrifugal forces to replicate Earth's gravity, and are heavily inspired by Japanese history.
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Shin Edo is a city that mimics feudal Japan, from its buildings to its customs. It stands in contrast to another of these lunar cities — Tenkyo, which is inspired by 1980s Showa-era Japan.
The video also gets into two major clans that form part of the backdrop for the story. There's the Tennoji clan, which controls interplanetary travel, as well as the train network on the Moon, and the Karasuma clan, which is all about immense mining operations.
It all leads to some really unique and cool visuals.
If you're interested in seeing more of the game itself, here's the reveal trailer:
There's no word on when it's releasing, but hopefully it's not too far out.
Are you interested in SOL Shogunate? Tell us in the comments section below.
[source youtube.com]





Comments 5
This one was not on my radar at all. I totally missed it! Looks fantastic. If it were not in space or sci-fi I might pass on it but this is fresh in my eyes. I’m going to keep an eye on it and hope it ends up being as good as it looks.
Another one I’m still waiting for is Showa American Story!
Oni-moon-sha 😉
(looks interesting!)
This game looks so cool that I fully expect it to get cancelled.
Still too early but doesn't look exciting at all. Wow a bunch of cultures and possibilities, fair designs, but nothing that exciting yet.
I mean Red Steel 2 was what a Ramen Western I think? Which was fine but I was so interested in the gameplay i didn't care. Not seen Spaghetti Westerns before.
Whatever the case with things here. Sure I've heard of some eras, but otherwise, what combos we going to see here besides the designs for the characters/armour or whatever. The environments looked like well concept art but still too safe, they need a bit more to mix up both cultures here, or others with pockets for other ones in there too maybe to add more depth.
I mean not all combos are shown in some movies that do it, it's fine. They can tackle it if they need to but don't have to.
New design or combo designs I'm all for. But we see a lot of cars/guns and swords and things all being pretty safe so they really need to make it work with enough new ones or combining styles.
They can cross things over but they need to make the scenarios more engaging. If it's got a lot of dialogue and symbolism and whatever else I'm not that interested. I've played games that do, they aren't bad, it's just they go on and on sometimes and I stop caring quickly if it's all just a load of nothing. They need to just tell us enough and move on. Not double down on it so much when I stop caring, I don't need every single detail, I don't need vagueness either.
Will the equipment be worthy? Or just bland ideas that don't mix much together for this, if so that's kind of sad. Mixed ideas for weapons and abilities and whatever is the point of alternate history not just the cultural/symbolism that they focus on so much with the visuals/dialogue, that I already get the point of and want to move on but no writers double down on and and I already got the point already.
I've never heard of it but I don't think I missed out on anything. Not just because it's too early either.
If fair alternate history and whatever sure. i enjoy alternate history. That's fine with me. But I don't care about the themes/story here, I just want to know the gameplay, it will probably be boring I bet. Most modern games are. Too much graphics/themes and boring gameplay, so why should I support it?
Like most RPGs. Too flashy, but boring to play.
Colour me interested, looks like a Japanese 'Elysium'...
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