Bandai Namco has announced a fourth game in the Little Nightmares series will utilise PSVR2, and it's right around the corner. Little Nightmares VR: Altered Echoes is a VR-exclusive game, with a PSVR2 version, that launches next month on 24th April 2026.
In a PlayStation Blog post, it is confirmed that the new entry connects to the first two Little Nightmares games, as Dark Six searches "for a way to reunite with Six and become whole once more". You'll play in first-person, and the description suggests the sights and sounds of the Nowhere play an important role, while "gravity is optional".
It continues: "But somewhere a familiar song is beckoning, leading you through these recursive passages and puzzles as you dodge dangerous traps and even more dangerous Residents. It should come as no surprise that the Thin Man stalks these unending halls, at one with the static and the noise. If he catches you, not even a remnant will remain."
Two environments featured in the full game include a school and a train station. "The Transmission distorts everything it touches, and yet, an echo of the truth seems to remain. As you struggle to return to Six and find whatever piece of yourself remains intact, the connections you discover between the past, present and possible future may guide or mislead you."
Are you up for another Little Nightmares game, this time in PSVR2? Let us know in the comments below.
[source blog.playstation.com]





Comments 10
Looks interesting, immediately wishlisted, waiting for the inevitable PushSquare review
One more fine addition to my VR library!
My son is so excited for this. He loves little nightmares and VR, so the perfect game for him! Game looks great too, be interesting to see the price.
Looks great. Will definitely be picking this up in the future. We need more experiences like this on PSVR and given to a company that actually cares about VR and not some company that decided to kill all its VR studios to push more resources into AI. Meta basically monopolized the VR space then killed all its studios. (And yes I know Sony seems to be winding down PSVR 2 support sadly…)
We could’ve had Arkham Shadow on PSVR 2
We could’ve had TMNT on PSVR 2
We could’ve had Assassin's Creed on PSVR 2
But Meta made them all exclusive…
Least we got Metro Awakening.
Least we got TWD Saints and Sinners 2.
Praying and hoping this game and every subsequent PSVR 2 title does well.
(Hoping for a RE9 VR experience next)
If Sony ever decides to save VR, just give us bite size VR experiences of your biggest IP:
Horizon was a system seller for that device. It proves you can leverage other IP from your portfolio.
Wonder how the site would have reacted if it wasn't coming to PSVR2.
Looks good though. Horror is the go to VR genre it seems.
Automatically interested in this as soon as I read the headline.
Despite Sony's pathetic lack effort theres still some great games to play on the headset
Given that VR games generally charge a hefty premium over flat-screen games of a similar scope, and that the demo of LN3 convinced me not to buy that game since it felt “off,” I’d want a demo for this one before I’d add it to my wishlist.
Great. Any proper game in VR is immediately of interest to me. Would prefer if it wasn’t yet another horror game and something more lighthearted though.
@space_g0blin those meta exclusives you listed only exist because meta funded them. Are you equally annoyed that Horizon Call of the Mountain and the Resident Evil vr modes aren’t multiplatform as well? No because they are on the system you bought so think it is fine. Meta did more for vr than any other company while Sony does nothing. By the way TMNT is also coming to steam and the reason given by the developers for why it isn’t coming to psvr2 is because the player base is too small to make a port profitable.
@PloverNutter
I don’t have an issue if games like RE VR go multi platform. Sony could give that timed exclusivity or whatever they want to do.
Horizon however was built from the ground up for PSVR 2 as its poster boy and it’s an extension of the PlayStation ecosystem and that IP. And yes I’m aware of what Meta has done for VR. But when you start laying off and closing studios for the reasons done, especially for a market that’s already so small, it leaves a bitter taste in the consumers mouth. Not knowing if the device they bought was worth the investment.
Yes I understand a PS5 is a prerequisite to even get a VR2 headset. I understand the entry price was absurd. I understand not many devs got the opportunity to develop for the device, whatever the reason was, but it’s just leaps and bounds more powerful than the meta headsets.
I also understand that at the time, the PS5 had sold around what, 40-50 million units? Don’t know what’s estimate Sony was expecting internally but even if a tenth of those users bought a VR2 headset, I’d assume it’d be profitable for the headset
My point is,
I’m going to support the device I bought, so yes, I’m allowed to have an opinion on the matter. And exclusivity in the VR space is just too limiting.
Glad TMNT is coming to steam VR at least.
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