
Remedy Entertainment has recently launched the final content update for its not-so-popular co-op shooter, FBC: Firebreak.
At the same time, the publisher has permanently reduced the game's price on all storefronts.
In a post on the game's Steam page, Remedy confirms FBC: Firebreak's new standard price of $19.99/£16.74 — about half of what it cost at launch.
We've checked the PS Store, and in the US, the games does indeed now reflect the new pricing above. However, the UK price is actually slightly cheaper than the stated reduction; it's going for £15.99.
As for the new content update, there's a fair amount for players to sink their teeth into.
Firstly, there are five new arenas added to the game's Endless Shift mode, all inspired by environments from the original Control.
Secondly, this update introduces the Friend's Pass, which allows you to play with friends (across whichever platforms) who do not own the game itself.
On PS5, your friends will need to install the Free Trial version of FBC: Firebreak. After that, you'll be able to send them an invite or a party code and play normally. Friends will need PS Plus, mind.
The update also makes a bunch of changes and improvements to various systems. This includes "changes to Harmful Conditions and healing, a major overhaul to the Perk equipping system, weapon balance adjustments, and several quality-of-life improvements."
Remedy has also assured players that FBC: Firebreak "will stay online and continue to be playable for years to come", so there's no worry of a shutdown for the foreseeable.
Will you be diving into the game after these updates? Tell us in the comments section below.
[source store.steampowered.com, via videogameschronicle.com]





Comments 9
I was hoping this would expand Control universe and lore but there is no such thing from what I heard.
Please Remedy never touch anything online/multiplayer related ever again it's just not your bag... so how is the Max Panye remake coming along? 👀
having actually played it unlike alot of people who comment its ok
the problem is its not really offering much to get you to stop what your playing and its not what people want remedy to make so it was never ging to be accepted and do well
I was curious about whether this would have some kind of impact on the game’s concurrent players. I know I know, it’s no accurate measure of a game’s true success but… the game is sitting at 28 concurrent players as I type this. Stick to single player please, Remedy 🙏
@trev666 Yes the game was absolutely functional and fun, But you got to ask yourself, was this really worth it? I think this what Naughty Dog Thought when the dropped factions 2.
@trev666 Boy, good thing you're on most threads with video games mentioned.
Otherwise we'd never know what a game plays like because most of us haven't actually played it most likely.
Thanks for your service🫡
@Oram77 i think factions is a different case. they had already released a successful original version of factions with the original last of us and the remaster. i agree naughty dog shouldnt waste time making mutliplayer games but maybe get someone else to make it for them
It was fun for a little bit but the game needs in game text like helldiver 2 as playing with randoms is a really bad
As a huge fan of Remedy, I really don’t understand what they were doing with this one. It’d be one thing if the game had the same standard of quality as their single player games, but it felt like they were trying to toe the line between live service games and Remedy games and it just didn’t work.
Honestly, rather than doing that, they should’ve made a game that tried to get Remedy fans playing live service games instead. While there’s a bias against live service games right now, if you’re going to make one, make it speak to your dedicated audience enough to get them interested first, especially if you’ve got a unique vantage point, which Remedy definitely does. They usually know their audience pretty well, but this game definitely had an “I’m not sure about my audience” problem.
Now that I’m thinking about it, I suppose we will see how much Remedy needs Sam Lake’s more active involvement for their projects to work properly. Sam Lake wasn’t as involved with Crossfire X and FBC, both live service games too. He’s not as involved with Control Resonant either, though we don’t know if he was a writer on the game yet. This could be the game where we find out if Remedy can do things without his direct input, as he’s currently working on the Max Payne remakes instead.
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