
Rockstar's open world espionage game, Agent, never came to pass — and now we have a little bit more clarity on why.
Dan Houser, co-founder of Rockstar Games who has since left the company, shared his thoughts on the cancelled project during an interview with Lex Fridman.
Houser brings up Agent as part of a broader conversation about open world design: "We worked a lot on multiple iterations of an open world spy game, and it never came together," he says.
"It had about five different iterations. I don’t think it works, I concluded – and I keep thinking about it sometimes, I sometimes lie in bed thinking about it – and I’ve concluded that what makes them really good as film stories makes them not work as video games. We need to think through how to do it in a different way as a video game."
His main point is that, in his view, open world game design doesn't mesh well with the secret agent fantasy.
In a spy thriller movie, there's an urgency to the plot that drives things forward at pace, but that can't really work in an open world setting, Houser argues.
"Those films are very, very frenetic, and they’re beat-to-beat. You’ve got to go here and save the world. You’ve got to go there and stop that person being killed, and then save the world. An open-world gave does have moments like that when the story comes together.
But for large portions, it’s a lot looser, and you’re just hanging out and doing what you want. I want freedom, I want to go over here and do what I want [...] and that’s why it works well being a criminal, because you fundamentally don’t have anyone telling you what to do.
We try and create external agency through these people kind of forcing you into the story at times. But as a spy, that doesn’t really work because you have to be against the clock. So I think for me, I question if you can even make a good open-world spy game."
Agent was announced as a PS3 exclusive back in 2009, but after years of no-shows, the game was ultimately shelved.
Obbe Vermeij, ex-technical director at Rockstar North, shared his view on Agent a couple of years ago, telling a slightly different story about its fate. According to him, despite working on the game for over a year, it was dropped in favour of the next GTA.
If it really wasn't coming together as Houser says, it seems that may have been for the best. Even so, we're still curious to see Rockstar's take on different genres, and at the time, an open world action adventure about spies was an incredibly promising sell.
Would you have liked to play Agent? Do you think a spy game can work as an open world? Discuss in the comments section below.
[source youtube.com, via videogameschronicle.com]





Comments 42
Everything is about trying. Make a fun video game and the people will like it a lot.so of course it would work.🤔.Word up son
They couldn't make a spy game like Hitman? Or a more action packed open world James Bond game? Lol
Can't speak on it myself, but someone brought up Cyberpunk 2077's Phantom Whatever DLC as a counterargument when this was brought up on Twitter, so it kinda seems like Rockstar's style just didn't mesh for what they were tryna do I guess?
Well this an issue all narrative open world games have. Having high stakes stories is tricky when you allow the player to wander and do as they please.
Some manage it better than others and find ways to make exploration key to progression of the story
I’m just curious why they didn’t seem to consider making a non open world game for a change to make it work.
Surely they could have just not made it open world, this seems like a silly self imposed restriction if he didn't think it would work.
Also isn't this the same underlying issue with the premise of any open world game? There's always an immediate threat to the world or yourself but you can still go and basically mess about for days instead, whilst the big bad guy or whatever stands around waiting for you to show up
Then, maybe, not all games have to be open world? Nah, perish the thought.
@Dman10 i guess you dont have clue what is Open world game.
@carlos82 yes and no. Why would they pivot from Open world games and established work experience?
You wouldnt expect from Naughty Dog to create open world game just to better suit for their narrative choice? They would ditch open world game and stay to samey more linear approach, because they know how to do that...
Basically saying that Spy games work best as a Linear and curated story game - not an Open-World game with lots of 'distractions' - like Side Quests, Collectibles etc.
Most Spy stories are quite time dependent, being in the right place at the right time to 'spy', to stop the countdown, to save the world etc. You don't really have the 'freedom' to go off exploring, tie up some Side Quests etc when your supposed to 'rush' off to stop the villain from carrying out their plans.
As mentioned above, don't make it open world. I know Hitman Absolution gets a lot of (unfair imo) hate, but that type of smaller curated sandbox design with set goals would lend itself well to a spy game.
I remember R* used to make not open world games like Manhunt 1 & 2, Max Payne 3, Midnight Club, Red Dead Revolver, and The Warrior. I guess that R* is long gone...
@VicerExciser You want to say that Max Payne 3 is Classic and best of the series?
@PuppetMaster yes it is, because you can't create Online part of it. Not really. Rockstar is too big to have "small" projects.
I think it could have been done but on a smaller scale. Like having the game split into multiple acts, with each act being in different areas.
@VicerExciser and that is not Rockstar games.
@REALAIS "Rockstar is too big to have "small" projects"
FYI. Capcom has 3700 devs, a lot more than R* with 2000 devs and they still did multiple "small" projects in the last 10 years like Mega Man 11, Kunitsu Gami, Ghosts 'n Goblin Ressurection, and the collections and remaster of their old / niche games.
So "too big to do small games" is not a good excuse.
Of course a competent dev could do it, I'm just not surprised Rockstar couldn't.
They're by far the most overrated studio ever, still coasting on the same design that made GTA III groundbreaking 20+ years ago.
I miss the days when Rockstar released a game every couple of years (LA Noire, Bully, Midnight Club, etc)
@PuppetMaster So you say that even bigger dev count could lead to more projects? Makes sense no? I doubt that all those Capcom devs are working on single project at same time. While practically all R* Games are working on one title - GTA 6 for past 5+ years. And previously RDR2. Isnt R* last games individually much bigger than any given project from Capcom?
I just don't get your point. Yes, R* has plenty of devs, but that is like one big team which is needed to deliver mega project, which would be now GTA6. None of other companies has created project similar to scale of GTA5/6/RDR2...
@VicerExciser oh, thank you. Which is main studio behind L.A. Noire? It is not Rockstar I can say you that.
(Yes, R* some of studios helped, but it is not fully R* product)
You are living in history. There has been plenty of changes in how R* operates and they are tasked to create biggest games. Just listen to Zelnick and how he talks about R*. R* will not be "wasting" time and resources on smaller projects.
@REALAIS Sigh...has anyone ever told you that being combative with everyone about everything will not make you any friends?
On-topic: This is the biggest cop-out I've heard in a while. R* couldn't make it work so therefore it "can't" work screams arrogance as if devs gave up this easily 40+ years ago, most of the current gaming genres wouldn't even exist SMGDH...
@TensuraFan7 I am just stating facts. I am not actively looking for friends.
Again, not couldn't... they could do anything. It is corporate choice how they want to manage their company at present. Anything can change in future, especially if leadership changes eventually.
@REALAIS "So you say that even bigger dev count could lead to more projects? Makes sense no?"
What makes no sense is R* has 2000 devs and they're only making ONE game in the last 6 years. Where's the old R* who made multiple non-open world games like The Warriors, Max Payne 3, Midnight Club, Manhunt, etc???
"Yes, R* has plenty of devs, but that is like one big team"
Last time i check R* has multiple studios like:
I guess i missed the news when all of them got closed down or combine as one big GTA team. Oh well 🤷♂️
@TensuraFan7 Not just arrogance but it feels like this current R* lacks the creativity.
@REALAIS no company is "too big to make small games", they just choose not to, most of the time because everyone is always chasing big numbers and big sales.
Sometimes you can strike gold with a smaller scale project too.
This has me thinking now. I get that the high-stakes action style spy novel wouldn't work as an open-world game, but what if it were lower stakes, cold war maybe. Just wandering around, setting up listening posts, sneaking in as a plumber to drop some audio bugs, spend a while doing some stealth surveillance with a camera through a window, maybe leave some dead drops. Do all the boring spy ground work that James Bond never seems to actually do because he's a super hero and pretty bad at actually being a spy. Would it actually be fun, I dunno?
@PrettyPawsome wise words
@Pandalulz you described game which sounds boring and most likely would not be able to sell atleast 20 million copies
the term spy could easily be swapped for stealth if we are talking genres. mgs v worked great as an open world... and while the recent hitman games are considered sanbox, they could easily be adapted into open world, which again, worked well. i mean, agent could have worked in theory considering the other success stories we have seen in the genre. funny enough, i would say that LA noire didn't work as an open world game... there was so much mindless driving in that city with not much to do there. the investigation aspect of it was great though.
@REALAIS People play a lot of games that I personally find very boring. shrug
As others have already said, a confusing answer when you look at say The Warriors which certainly wasn't open world either, but was certainly a nice movie spin off by Rockstar!
Unfortunately the PS3 certainly drew the short straw from Rockstar during that period missing out on Bully Scolarship Edition, timed exclusive GTA IV DLC & the somewhat visually inferior RDR port common of the era when the 360 was treated as the "lead" dev platform by most third parties.
Can recall the EA Bond games of the PS2 era though not as fun as Splinter Cell or Hitman, still had their charm with driving sections, using Bond gadgets & some typical blowing things up...just can't help but think Rockstar were a bit more sidetracked that their heart really wasn't into doing Agent when GTA IV was beckoning & RDR & LA Noire both experiencing development issues that drew Rockstar into both more than initially planned. 🤔
@Pandalulz ofc. I have already my 2nd playthrough in Outer Worlds 2. Many people would say that game is meh and booring. I love it xD
I'm not sure if that new james bond game is open world or not, but if it is, then hopefully they can prove rockstar wrong.
Also, they could have made a spy game without needing it to make it open world, if that's what put them off.
Wasn't MGSV open world? Certainly it does...
But, it's not like everything needs to be an open world game.
Anybody here remember alpha protocol? Janky as hell but I enjoyed that game so much and next to the original splinter cell its probably one of the best spy games I ever played. I think rockstar are just going to be gta and red dead forever and are not interested in anything else.
@REALAIS Assassins Creed has been doing open word forever. You can go in Assassin style or go in blazing. You could wall off parts of the map for story progression. And Rockstar could not figure out how to add the Hitman or James Bond flavor and gameplay into that equation?
@REALAIS "You wouldn't expect from Naughty Dog to create open world game just to better suit for their narrative choice?"
That's exactly what I would expect them to do, or any developer for that matter, choose a type of game that best fits what they are trying to achieve. Whilst Rockstar have also made games which aren't open world like Manhunt and Max Payne 3
@Northern_munkey I adored Alpha Protocol in college. His goofy crouch walking animations are seared into my brain. 😂
@wildcat_kickz I loved the mission in the rave club with that lunatic Russian guy..hilarious.
James Bond says "Hello!"
@Nem Yep MGS V was open world and it has 3 locations too; Afghanistan, Afrika, and Camp Omega. It could be 4 locations if it included Mother Base which also can be freely explore and important to gameplay & story.
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