We learned during Microsoft’s attempts to acquire Activision Blizzard that a PS5 version of Bethesda and MachineGames’ Indiana Jones adaptation was originally planned – until the Redmond firm renegotiated the terms with intellectual property holder, Disney. Discussing this matter directly, the firm’s head of gaming, Sean Shoptaw, said he doesn’t believe the decision is “overly exclusionary”.
Speaking with Axios, he explained: “[With] Xbox still being one of the bigger marketplaces for games, we didn't feel like we were going to be overly exclusionary. We felt like it's still going to reach a broad set of folks, and we felt, financially and strategically for the game, that made sense at the time.”
Obviously, Microsoft now owns Bethesda and MachineGames, so is free to deploy its developers however it desires. It’s a little disappointing to know a PS5 version of the game was planned, however, and it’d be interesting to know exactly how the contract was renegotiated to exclude it. Whatever the case, it doesn’t sound like Disney is having any regrets right now.