Media Molecule Reportedly the Latest Studio Hit with Layoffs 1
Image: Push Square

Update: Media Molecule has confirmed the report, making a public announcement on social media.

"Media Molecule has made significant strategic changes during the past year, including shifting our focus from Dreams to our new project," it reads. "We have had to make the difficult decision to begin the consultation process for team members within certain departments of the studio. This is a tough moment for the individuals impacts and the studio overall."

Though numbers are not mentioned, it says those losing their jobs have all "contributed something special to Media Molecule". The studio says it will help those affected with "the best support we can provide during this process".

Original Story: It's been reported today that Media Molecule, the first-party Sony studio which most recently made Dreams, will be subject to job losses.

That's according to GLHF, which cites sources that say around 20 staff are to be let go. Today, Media Molecule employs about 135 people, meaning it'll be shedding roughly 15 per cent of its headcount. Apparently, staff were informed of the news in a meeting today. Sony and Media Molecule have yet to comment officially on the report.

It's very unfortunate news and, sadly, follows a pattern of layoffs across the industry. Reports of redundancies have been coming in over the last month or so, from major publishers all the way down to smaller studios. To name a few, Epic Games, Team 17, and Telltale Games are laying off staff. Sony's Visual Arts group, and now Media Molecule, join the list.

Sony acquired Media Molecule after the success of LittleBigPlanet, and the team has gone on to produce some of the platform holder's most beloved and original exclusives. Dreams evolves the creation idea of the studio's debut game, though the complexity of the project meant it took the better part of a decade to make. Despite being incredibly innovative and very good at what it sets out to achieve, the game ultimately didn't find mainstream success, leading to a decision to cease post-launch development and move onto a new project.

We'll update the story if and when official comment is made on the matter.

[source, via,]