The Witcher 3 PS5 PS4

CD Projekt RED has today unleashed patch 4.04 for The Witcher 3: Wild Hunt across both PS5 and PS4 consoles. This update is designed to fix a number of minor issues relating to side quests, and on PS5 more specifically, improves the graphical mode that utilises ray tracing. The RPG should be more stable after loading a save with the ray tracing mode enables, and the load screens shouldn't stutter either.

Elsewhere, side quests like A Towerful of Mice, Cabaret, The Last Wish and Wandering in the Dark, and Get Junior have all been updated to either run better or had bugs removed from them. Update 4.04 also adds an HDR calibration option and ensures collision with grass works properly. You can check out the full list of patch notes below.

The Witcher 3: Wild Hunt PS5, PS4 Update 4.04 Patch Notes


  • Fixed an issue where certain hairstyles from the "Beard and Hairstyle Set" DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
  • Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
  • A Towerful of Mice - Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
  • Cabaret - Fixed some visual issues with Dandelion's model before and during the staged fight on previous-gen consoles.
  • The Last Wish and Wandering in the Dark - Fixed an issue where the game could crash on PlayStation 5 during these quests.
  • Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
  • Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.

VISUAL — PC and Next-Gen Exclusive

  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.


  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt's health rapidly depleted when diving.
  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.


  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.

Does today's update fix a problem you've been encountering in The Witcher 3: Wild Hunt? Let us know in the comments below.