Star Wars Jedi: Survivor is out in just a few short days, on 28th April, and developer Respawn has detailed the accessibility options the title will ship in a blog post, including the intriguing and even canon Slow Mode.
Slow Mode, as senior director of development Jonas Lundqvist puts it, "primarily started out as a feature that we thought would be helpful in combat, but quickly realized that it could be beneficial for anything that had a timing component. It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience.”
While the manipulation of time is a power primarily associated with the Sith, we'll let it pass this time as it's in service of getting a game into as many hands as possible. Slow Mode can be toggled on or off at will and assigned to a button as a shortcut, for you to use as needed.
What do you think of the inclusion of Slow Mode? Is this something you would like to see in other games? Let us know in the comments section below, but please, take your time.
That’s amazing for accessibility and coincidentally such a good feature for Star Wars games. Amazing work.
Embargo’s lifted today and I think we could get 85+ on Metacritic. This is shaping up to me a beautiful game.
Sounds like a good feature to help out those who have slower reaction speed etc. I am glad that its optional and can be toggled on and off so as to suit everybody.
"What do you think of the inclusion of Slow Mode? Is this something you would like to see in other games?" Why would anyone not want it in games? Any option you can turn on and off is a good thing, no matter what that option is. Also, I'm glad this is for current gen consoles and PC. It's about time developers are leaving old tech behind to give people a great experience on the new tech.
I love these options and wish they were baked into the OS instead so every game could utilise them, I did miss having one (hold rather than tap) available in Dead Island 2.
Anything that makes games more accessible and easier to play is a good thing
This is useful, developers are getting much better with accessibility and rightly so. I think the audio ping might be a good option for collectables if that is what it is for, some of them were tricky in the first one!
All games should have this feature on a shortcut button as a default. I applaud the developer for highlighting this feature, but at the same time, I'm scratching my head as to why in 2023 we are applauding such a basic feature that just should be available for everyone on every game.
In fact, isn't it something the hardware could implement itself? Making games more accessible (and this doesn't mean just addressing disabilities) is a good way to grow the industry.
Sounds like cheating to me)
@Soulless666 I wouldn't go that far but it does sound like something that should disable trophies imo.
@LifeGirl How is disabling trophies for using this making gaming more accessible?.
@NinjaNicky "Why would anyone not want it in games?"
Very good question.
This comes back to the old chestnut that's been doing the rounds for years thanks to the Souls games and their fanbase right?
I'm always baffled as to why the way in which I play my single player game in the comfort of my own home, somehow affects the enjoyment of another person playing their single player game in their home 4000 miles away.
Isn't it curious how the mere suggestion of an "easy mode" leads to outrage, yet when we call it "accessibility" it's suddenly ok...
@LifeGirl I think there is a nuanced middle ground. Those using easy modes and accessibility options should be able to earn most trophies, but I would conceded that there needs to be additional trophies for completing on harder difficulties without some/all accessibility aids.
As someone who plays games on easy myself simply to save time, I do feel those playing on harder modes deserve a distinct trophy to distinguish their efforts from mine.
It's always great to see features like these. They offer a chance for those who may want to play the game but struggle with it a way to enjoy it. Those who don't want it can simply ignore it. Win win
It is a very good idea and should be a default thing in all games and hardware. I think we don't recognise the amount of accessibility problems in games. Imagine if everybody could play the same experience including kids, grandparents, disabled people or just non gamers in general
Soooo……options for inclusion for everybody (young, old, sight impaired, disabled etc) but then exclude those very same people with trophies for ramped up difficulty?
Kinda defeats the the purpose of options , no?
There's a joke here ,I ain't going there,this isn't the 80s and I dont wanna get banned 😁
Game just arrived for me, so got it early yay. Prolly because its a holiday here tomorrow, so they decided to send it early. By the time its installed its Friday anyways 😂
@PSme depends on what the accessibility option does and the impact that has on the difficulty in a given game.
Colour blind modes have no impact on anything.
It's clearly ludicrous and unreasonable to use a "slow motion" mode in a reaction based game, then set the difficulty to "Nightmare" and get a trophy for completing it on that mode.
Literally everyone and their dog will do that and cheat.
At that point why even have a separate achievement for Nightmare mode?
Might as well just have a single achievement for finishing on any difficulty.
In which case, then what harm does it do if someone using
difficulty-impacting accessibility mode can only have a Normal achievement?
Lets apply some basic reason and common sense to this.
@Rangers420 Well the game itself would be equally accessible without all trophies being enabled. Trophies, unlike the game itself, shouldn't be easily accessible. That's the point of them - to be a challenge. Like everyone should be able to play football but that's not the same as everyone being able to win the World Cup.
@SgtTruth Yep, this. There is a reason why Elden Ring doesn't have these features and never will.
Then I guess we can just abolish trophies. No point in having something like these if only 1% of players can get them.
I would rather include all players rather the exclude.
Sounds great to me, tho I initially thought it was part of Cals force powers when I saw him slow down blaster fire in the trailer. But an accessibility option in the settings menu isn't something you have to use if you don't need it & if it helps People who ordinarily wouldn't be able to enjoy the whole game be able to do that, then I really don't see the harm. I don't really care about trophies personally, but I can see why some competitive thinking gamers might object. Ultimately tho we really don't know how much easier it will make things overall until we play the game so I'll reserve judgement till then.
Roll on Friday, I am so hyped for this game!! 😁
@Matroska I don't get why it's such a big deal if the devs want the trophies to be accessible for everyone you can still play the game normally not using any of these settings.
Totally agree with you.
We should be encouraging people to take up that which all of us so clearly love
This is great news, I would regard myself as fairly competent playing video games for over 20 years, but when I have limited time easy/story mode just cuts out several hours of filler and gets me into the story which is what I am really interested in. Star Wars games, like Harry Potter attract a huge audience and should always have a story mode available plus an extra hard mode for hardcore gamer fans. I understand why souls like games only have a hard mode because they are more niche and a mass audience would rather just watch the TV adaptation then spend and hour fighting a boss over and over.
I think I’ll try it out on the default normal settings and difficulty, but I’m not too proud to use this if I struggle. 😅 I beat the first game on default and have beat a couple From Software games since then, so hopefully I’m properly “gud” enough. My reaction time is probably average.
@PSme " I would rather include all players rather the exclude."
Sounds great in theory, but I've got another saying for you:
"When everyone is special, no one is."
No one is arguing against accessibility options. But straight up cheats devalue the platinum trophy to a pointless degree.
@Soulless666 try playing a video game with a hand tied behind your back and lets see if you still think it’s cheating
Hence my comment about getting rid of trophies. Which to a degree are kinda pointless.
Bit like NFT really.
@NinjaNicky "Any option you can turn on and off is a good thing, no matter what that option is."
Absolutely. I don't understand why that's ever a consideration. Sure, I can see an argument about where to spend limited development resources, but if it can be easily offered as an option, why not - no matter what it is!!
@LifeGirl If an accomplishment in a single-player game is what makes you feel special, then you need some help.
I would agree with disabling such features in competitive multiplayer games (especially in tournaments where money is at stake), or possibly having some specification on what accommodations are allowed based on proof of need, sure. But this ain't that.
Wow, some people here are real salty about the idea of disabled people getting to enjoy their hobby. Always glad to see more accessibility options whether they're personally useful or not
Love this, alot more games should come with advanced Accessibility features on day one!
Tap here to load 32 comments
Leave A Comment
Hold on there, you need to login to post a comment...