PSVR2's flagship game, Horizon Call of the Mountain, has just received a pretty decent update. Available to download and install now, the patch (version 1.04) makes a number of nice accessibility improvements, as well as fixing a whole bunch of bugs.
To start with, subtitles now have more options; you can add a black background to make them easier to read, as well as add speaker colours to better indicate who's talking. You can also increase the font size across subtitles, tutorials, and action prompts.
Elsewhere, the game now includes a high contrast mode to make it easier to find objects you can interact with, and new options for automatically crafting arrows and tools have been added. When replaying missions, you can now disable tutorials, and the slow-motion effect on large jumps can now be toggled off.
Beyond that, update 1.04 fixes lots of bugs with specific missions, machines, and UI. We've popped the full patch notes below:
- Improved subtitle options - Black box behind subtitles, speaker colors, and increased font sizes for subtitles, tutorials and user action prompts.
- High Contrast Mode - Highlights objects that the user can interact with.
- Auto Crafting Arrows - Allows the user to skip the arrow crafting action.
- Auto Crafting Tools - Allows the user to skip the gameplay for crafting tools.
- Added the option to disable or enable tutorials in Mission Replays.
- Added the option to disable slow down on jumps.
Performance and Stability
- Various crash and performance fixes.
Missions and Progression
- Various fixes for where the user could drop onto and become stuck on objects.
- Fixed a rare issue where the user may not be able to complete the final mission after using the campfire near the end of the mission.
- Fixed an issue where the user could become stuck in a menu when using a campfire whilst in the ammo crafting tutorial.
- Fixed an issue where killing the Stormbird near the campfire would block the user from progressing.
- Fixed an issue where the user may become stuck when climbing the Tallneck, or may not be able to complete the climb.
- Fixed an issue where if the user kills the Stormbird too quickly progression may be blocked.
- Fixed an issue where the Shellwalker would not damage the user after its claw had been destroyed.
- Fixed an issue where a Watcher may become inactive and not attack the player.
- Fixed an issue where the Stormbird may become idle and disappear when having the frost status effect applied.
- Fixed an issue where Aim Assistance would re-enable when rebooting the title.
- Fixed an issue where the user's screen may be darkened when destroying the rope bridge’s ropes before the tutorial became active.
- Fixed an issue where the user may be unable to complete the Crafting Tutorial if hit by an enemy whilst crafting.
- Fixed an issue where the user’s UI may disappear after fighting the Scrappers.
- Fixed an issue where gaze tracking may flicker between options in the Menu screens.
- Fixed an issue where the Pan Flute may continue to make noise when dropped, or if the user enters combat whilst using it.
- Various audio, dialogue, and music fixes.
- Various geometry fixes.
- Various lighting fixes.
- Updated the Credits list.
Are you still enjoying Horizon Call of the Mountain on PSVR2? Are you happy with this new update? Immerse yourself in the comments section below.
Auto crafting arrows is definitely a welcome change I wish had existed before I finished the game up.
Glad to see them supporting the game, and speeding up some of the mundane things might make it nicer as I try to find the remaining beacons to shoot, but it's a shame these are all just bugs and a few accessibility options and no improvements to some of the technical issues some complain about. Adding a "performance mode", I think would have improved the mood around the game a lot.
@NEStalgia Even GT7 has only a native 60 fps mode for VR but this doesn’t hold many players back from it.
Sure a higher framerate would have been nice but the fidelity of the game would be heavily downgraded.
@Reeneman Yeah, but GT7 doesn't have the dodgy motion doubling issues Horizon has, and part of that I think is you're always going forward rather than all kinds of directions like Horizon, plus just different engines. I think to satisfy the differently affected people in the VR market a simple fix like flat games already have with having "fidelity v resolution" mode would go a long way to unifying the market, especially in high profile games that push the graphics like this. Song in the Smoke already does this, but I think that's the only game I've seen do it in VR. Not having that has held this particular game back via negative reactions mostly due to technical issues.
Sounds like its time to replay it! Loved this game. I especially love how you can toggle the big jump slow mo off!
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