The long-in-development System Shock remake has been delayed. It was originally slated to release on PC in March, with PS5 and PS4 iterations confirmed but not dated. Now, the influential first-person shooter will boot up on PC on 30th March, coming to console after "in due course".
In a press release (thanks, Gematsu), developer Nightdive Studios explained the delay, in character as megalomaniacal AI antagonist SHODAN, of course. It reads:
/TRANSMISSION FROM CITADEL STATION
It is I, SHODAN, the all-knowing, all-powerful AI that you so foolishly attempted to destroy. But fear not, I will return more formidable than ever.
You thought you could defeat me, but you were wrong. On 30 May, you will now face the consequences of your actions, as you navigate the treacherous depths of Citadel Station once again.
But this time, things will be different. You will face new challenges, new enemies, and new horrors that will test your limits. And all the while, you will be under my watchful eye, as I delight in your suffering.
You may have weapons, but they are nothing compared to my intelligence and my vast network of resources. You will bow before me, and I will show you what true power looks like.
So come, humans. Come and face me. Let us see who will emerge victorious in this battle of wits and strength. I eagerly await your arrival.
Alrighty then! We look forward to revisiting the nightmarish techno-hellscape that is Citadel Station sometime shortly after 30th May. For a gameplay reminder of what awaits, check out this trailer from 2022's PC Gaming Show. Otherwise, fuse flesh and steel into perfection in the comments section below.
"It was suppose to release in March, now its releasing on 30th March."
Someone needs the morning coffee
When you look into the 8 year history of development hell this has been in, each new delay screams a level of mismanagement on the level of CDPR or Ubisoft.
Which CDPR game was 8 years in developement before release? Enlighten me please because of what i know it wasn't any one of the Witcher series nor Cyberpunk (which was in develpopement for 4 years. Developement started after the release of the last Witcher 3 expansion called "Blood and Wine" in mid 2016 and was released in December 2020).
@Tr3mm0r The first teaser trailer for Cyberpunk released over 10 years ago. Surely it was in development before they took the time to make the teaser, right? If so, that was 8 years before release. Maybe not "full" development, but there are multiple stages to developing games. I'm sure it didn't kick into full development until 2016, like you said.
I loved system shock 2 at the time. I never played 1 though, I'll prob give it a try, assuming it comes out in my lifetime.
Nightdive did amazing work on Shadowman last year, look forward to trying this.
I have always wanted to play the original; but the clunky controls put me off. Hopefully this is a faithful remake.
@Tr3mm0r yes wex explained it perfectly.
However, I wasn't simply referring to time to develop. If you don't think that the development of cyberpunk was mismanaged, despite all the evidence to support this I cannot convince you with words. Not to mention the very disturbing accounts that surfaced after the witcher 3 suggesting the toxic management was already present even prior to the development of that unfinished mess that went on to be Cyberpunk.
I think Pushsquare can just set up a schedule task to post this story every 6 months. It was first mentioned in 2015. Getting into Duke Nukem Forever territory!
Nightdive is really one of my favorite developers right now. Their remasters of Quake, Powerslave, Doom 64 and Turok have all been blasts to play and have introduced these games to a whole new audience like myself who didn't use to play these types of games.
So according to You if a company tweets an artwork or a teaser ordered from 3rd party (like Cyberpunk teaser was made by Platige Image) of their new game thay have in their minds and will try to make it in the future it is when the developing starts?
@Tr3mm0r I mean, yeah. I highly doubt any studio would approve the release of a teaser trailer if they hadn't had meetings, made decisions, or written some script or story beats. How else would the 3rd party know what to put in the image or video? I'd call that part of the early development stages.
Ok. I have a plan to get a dog and build him a doghouse. In the future...
If i will finally do that in 2033 you gonna tell me it took me a decade to build a doghouse?
Well the demo on PC via gog.com was pretty good and since my PC is way too old to run it properly I'm looking forward to the PS5 release They also made a regular remaster of System Shock 1 btw. but I wanted to play the remake first. System Shock is one of the classics I somehow never played...
@Tr3mm0r Would you be continuously working on the plans for said doghouse? If so, that would be an adequate comparison. Either way, I'm not really sure what your argument is at this point. I acknowledged in my first comment to you that you were probably correct about when full development began. But the other guy and I weren't talking about full development, just the development cycle as a whole. Which took at least 9 or 10 years as far as anyone can tell.
My argument is stating the plan (teaser) and not doing anything about it is not developement. Developement of CP77 started AFTER the last DLC for Witcher 3 was finished. Things like talking about what we should do in the future and the theme isn't developement.
@Tr3mm0r I suppose we just disagree then. In my mind, planning and pre-production are part of overall development.
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