We've been banging on about how much better PSVR2 is compared to its predecessor, but it's videos like the one above (from ElAnalistaDeBits) that really show the difference. With many years between iterations of Sony's virtual reality hardware, it was always going to be more impressive, but Gran Turismo amply shows off the huge improvements.
Now, it's not a totally fair comparison; we're looking at Gran Turismo Sport on PSVR vs. Gran Turismo 7 on PSVR2. Obviously, GT7 is already visually superior to Sport, so it has a leg up going in. However, leaving aside upgrades like improved lighting and better textures and models, you can clearly see the difference between PSVR and PSVR2 here.
The most noticeable upgrade is to the image clarity. GT Sport in PSVR looks very soft and blurry when compared to GT7 in PSVR2. That comes down (mostly) to the resolution, which is much higher in the new headset. There's also the benefit of foveated rendering, which uses eye-tracking to bring whatever you're actually looking at into sharper focus. This is why some of the PSVR2 footage can look slightly blurry in places; where the user's eyes are pointing is much clearer.
The other main point here is the lighting. PSVR2 natively supports HDR, and that makes a big difference to the quality of lighting. It looks much more natural.
Again, it's hard not to be impressed by graphical upgrades like the better textures, reflections, and foliage, but these can largely be attributed to the games themselves. What makes the comparison so impressive is that PSVR2 is able to present GT7's visuals with far better clarity than PSVR ever could.
Have you been enjoying GT7 in PSVR2? Fasten your seatbelt in the comments section below.
It’s unbelievable how good Gran Turismo 7 is in VR. I give this game 13/10 Kwyjibos.
Yep. It’s everything I was hoping it’s would be. Love it.
Amazing tech, glad I spent the money, hopefully more Amazing stuff to come I hope. Oh Switchback next week definitely getting that
It's just an incredible experience. I struggled with the PSVR implementation and got quite motion sick with it. With GT7 on PSVR2 I've not had any issues whatsoever in the 10-15 hours I must have put in so far (could be more, easy to lose track!). In fact, I've not had any motion sickness with any of my PSVR2 titles including RE Village and Horizon. Very happy with the purchase!
Gran Turismo 7 is the single biggest reason that I desperately want to acquire a PSVR2 post haste!
@Gooseman42 You give me hope I could try it out GT7 in VR2 someday, probably after buying a used physical copy of the game just in case, sven if I know I could also appreciate it on TV. My only racing experiences in VR were Driveclub VR on PSVR1 not long after I got the unit (I had motion sickness) , and at some point, last time mid-february 2023, with Wipeout omega collection where passed an initial motion sickness it stayed manageable. I know I can't read, watch or do anything similar in a passenger seat in car without starting to feel something similar so maybe there is no miracle here. From the other side, I played many other VR games on PSVR 1 and 2, and only on few occurences I got this kind of motion sickness. When the option is provided in other kinds of games I prefer snap-turning.
@Pat84 Well I appreciate it's different for everyone and hope you do get the opportunity to try it out. I'm sure you've seen the guidance for helping to reduce motion sickness, but I still have ginger (biscuits/tea/raw (yep raw!) before a session anyway. You can get the travel sickness wrist bands which are also supposed to help, but as you're probably aware it's best to take baby steps on the more intense games and turn on as many comfort settings as possible initially and gradually reduce them over time.
Anyway hope you're okay with it, and get to appreciate the glory of GT7 in VR!
I had one on pre order ,then life kicked me in bolockos ,as it does ,so a massive meh ,ill pick one up in a few months ,love me some vr
@Gooseman42 ive felt rough on almost everything ive played apart from drums rock thats given me a bad nech ache from looking slightly upwards and pistol whip.
@Gooseman42 For transport sickness, I am rarely the passenger, I am almost always the driver where I don't have any sickness. The only times I am the passenger, I just don't read, play or anything like that and it is fine. For VR games in general like I said, very few gave me those feelings, mainly racing ones and I have much other games from other categories too keep me occupied that don't give me any sickness feeling. But with GT7, I am very tempted to try it so yeah, like you said, I will enable most confort settings, and maybe take a ginger pill before, I assume it should be fine for short sessions. Usually, I don't have problems with long sessions, case in point yesterday where I played almost 3 hours straight of Resident Evil Village, the only understable problem was some leg pain around the end lol. By the way thank you for your comment!
Ah, that's rough, hope you manage to get your VR legs if you've tried other guidance. The Moss games & Tetris are pretty good too as the screens are pretty static. Drums Rock did make my wrists ache tbh!
Received my headset yesterday after returning a faulty one I had at launch which didn't give an update prompt when turned on.whilst the launch was underwhelming due to this issue I have now been able to try a few games.This is obviously the best tech we have at the moment ,a leap above psvr1 and with a couple more iterations it will be a perfect experience so while not perfect it's definitely the best around ATM so any complaints are unjustified I feel as this is where the tech is currently.
It's like going from psone to ps2 I think 😃
@Gooseman42 yes, i was ok on moss too. It seems to be more of the walking games that make me feel rough where i have to turn. Star wars demo, resi demo, Horizon, Kayak although GT7 did to start with but i did an hour on it last night and felt fine.
I was blown away by how good it was when I finally got round to trying it. I did feel a bit queasy after about a race and a half but I think I just need to get used to it.
It's such a great experience in VR! The image is a little softer than I'd have preferred, and/or I'd have preferred true 90fps to the 60 doubled to 120 it implements even if it meant reducing the detail a little, but warts aside, it's absolutely the best racing experience around. It may not be the most perfect technical racer, but it's the one that's in VR which just changes the dynamics completely.
This is one I haven't tried at 0 brightness yet to see what it looks like totally fluid in animation. I've been playing with it with Kayak, and I like the "pretty" version with full HDR for some reasons, but at 0 where the motion looks like real-life, it's also amazing in other ways, and my eyes are adapting to the dimmer settings, somewhat, depending on game. Really curious to go back and try some races that way, even if it's less pretty (no HDR), as long as it's not hard to see night races. In kayak at 0 with full motion fluidity I really forgot it wasn't real at some points!
I've neglected most of the games I bought for PSVR2 because of GT7. It's so good.
@NEStalgia does knocking the brightness down to 0 really make that much difference? Ive heard people mention it before.
@Kidfunkadelic83 It does. There's some discussion and links to a video discussing it in the psvr forum thread here but the tldr is that 0 brightness is basically the same as black frame insertion on an OLED TV, while 100% default is basically "pixels on 100% of the time", and 50% is basically black frame every other frame. So the lower unit brightness the less image persistence, but also lower contrast, color pop, and 0=basically no hdr, but still 10 bit color.
It's a trade-off. Using kayak as the test the motion at 0 looks like real life! But it's unnatural lighting that doesn't look like sunlight.
50% is probably the ideal balance. Some game like horizon benefit from being brighter or the light looks weird. Some games look perfect (or better) it when very dim, where for example the cathedral in moss looks best dim otherwise it's too bright. Vr games seriously have no gamma standards!
I haven't tried gt7 with low settings yet. I'm really curious to see how the motion looks!
@NEStalgia nice. Appreciate the in depth reply. I will have to have a tinker around next time i set it up.
all very good. but when i went back to GT7 tonight to try and start a new game to begin again with PSVR2 (after 28 hours of progression) it seems impossible to do that without creating an entire new PSN account and PS5 profile. I gave up. Bonkers.
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