Layers of Fears is no more; it's just Layers of Fear again as Bloober Team scraps the S from the title whilst handing it a release window. The PS5 remaster ties together scenes from the first two games with new sequences, and it will be out this June according to the trailer above. This means it'll be competing for attention alongside the likes of Street Fighter 6, Diablo 4, and Final Fantasy XVI.
The YouTube description pitches Layers of Fear as both PS4 games along with their expansions bundled in with a new The Final Note DLC. Then there's also "the never-before-told story of The Writer, which will tie everything together". And presumably, all that content will be brought into the modern era with better resolutions and frame rates.
From Bloober Team (developer of the upcoming Silent Hill 2 remake), the first Layers of Fear title is certainly seen as the better of the two, so it'll be interesting to see whether the Polish team does much to bring Layers of Fear 2 up to that same standard. Either way, it's out for PS5 in roughly four months.
[source youtube.com]
Comments (3)
Very much looking forward to this considering I never completed the 2nd game. I really didn't get on with it, but that was mostly due to the more unpolished feel and some dodgy balancing in certain scenes. I enjoyed the setting, the music and what I saw of the story. A few tweaks and it could easily stand shoulder to shoulder with the first one for me.
Both games are prime contenders in further proving the worth in remasters. They had that so-close-yet-so-far feel that I think could be beaten with a bigger budget and more attention to detail/polish, both of which are hopefully provided by this release. It certainly looks the part in the trailer. Observer was greatly improved by its Redux version too (which I adore), albeit it was less of an entire remastered-repackaging deal like this.
I'm looking forward to the remaster, having finished both games previously on PS4. Agree with the previous commenter that the games were made on a budget and it shows in certain scenes but I'm not opposed to replaying the whole package again just to re-experience certain scenes in Unreal Engine 5.
I wonder why they dropped the S? Maybe to fool some casuals into thinking it's a brand new entry?
Either way, happy we finally have a release window. I suspect they're saving the release date reveal for the next State of Play or big gaming event?
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