Fallout 4 is an RPG so chock-full of content that even veterans of the Wasteland are likely to wander past some of its more esoteric cultural references, even all these years later. Case in point: developer Jonah Lobe just confirmed that a quarry containing flashing lights and a mini-nuke is a Lost reference, and definitely not a Lovecraft shout-out, thank you very much.
Comedian Dan Wilbur replied to a Twitter question regarding the most useless video game knowledge you possess with the following gem.
This kicked off a whole debate within the thread as to whether this was, in fact, a Lost reference or to the H.P. Lovecraft novel, The Dunwich Horror. The quarry in question is called Dunwich Borers, and some decidedly spooky stuff does go on down there, which is absolutely Lovecraftian, but apparently this one specific part is not. Thankfully, Lobe, an animator and artist who worked at Bethesda Softworks during the development of both Fallout 3 and Fallout 4, happened by and cleared things up.
What are some of your favourite in-game cultural references? Do you like it when games include this kind of thing? Keep both eyes peeled in the comments section below.
[source twitter.com, via twinfinite.net]
Not played fallout 4 for years as i cant put up with the frame rate..seizure inducing..i will say thanks for the lottery numbers in the sub heading 👍
"If I recall correctly, my co-worker Jeff put that in, because we were both fans of the show. (before it ended horribly)"
Interesting part. As Lost ended in 2010 and Fallout 4 was released in 2015, how long was it in development for and couldn't they have removed it if they stopped being fans?
This reminds me, I should play F4 again.
@Northern_munkey FWIW on XSXS the framerate boosting makes FO4 a LOT more pleasant. OTOH on XSXS Starfield is coming soon so who has time to revisit old Bethesda games with a new one coming? Heck, I still haven't finished Skyrim and I own it on 360, Switch, PSVR1, and XSXS lol.
It entered pre-production in 2010, this is when the scripts, quests and locations were probably created and it entered production two or three years later when Todd decided to move the studio on from Skyrim (apparently).
So, I'd imagine that the location was created in 2010 (probably before Lost aired) and by the time it went to the development teams, it was still there.
This quarry/mini nuke was part of the s5 lost finale. Which would've been 2009, not 2010. The show ended May 2010.
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