In terms of gameplay, the methodical survival horror of the Resident Evil franchise couldn't be more dissimilar to the open-world samurai action of Ghost of Tsushima. But they have at least one thing in common: both are set in countries and cultures that are not their creator's own.
Speaking to IGN, former Capcom producer Hiroyuki Kobayashi commented on the success of Ghost of Tsushima, a game set in feudal Japan and developed by the US-based Sucker Punch, and noted the parallel between it and the Japanese-developed Resident Evil franchise, primarily set in America.
Kobayashi commented on the matter: "As a game about Japan made by non-Japanese developers, Ghost of Tsushima kind of reminded me how we, as Japanese developers, made a horror game set in the United States with Resident Evil back in the day. At the time, it might have been surprising for people that it was made by Japanese developers."
It's a surprising point and one we hadn't previously considered. Praise was heaped upon Ghost of Tsushima by Japanese developers when it launched, particularly the amount of research that went into its creation, even if some aspects were anachronistic. And while it is true that Resident Evil never billed itself as creating some kind of authentic American setting (unless the zombies were actually an allegory all along), the games themselves have found massive success with a global audience.
Kobayashi continues: "I think this shows that no matter what country or culture you make your game about, as long as you seriously study the topic and put your heart into it, there’s always a chance." It's a hopeful outlook and a sentiment we would echo.
What do you think of this parallel between Ghost of Tsushima and Resident Evil? Do you agree with Kobayashi's sentiment? Let us know in the comments section below.