One of the major maps meant to be part of the ongoing Call of Duty: Modern Warfare 2 beta was Marina Bay, a location loosely inspired by the Singapore Grand Prix. However, it’s been missing in action all weekend, and some fans have noticed that developer Infinity Ward has been removing mentions of it from its social media accounts.
Why? Well, it’s all a bit of a mystery. We’re assuming the location will still be available as part of the full release – it may even be added in as part of next weekend’s multiformat beta test – but right now it’s very much AWOL. It’s a shame, because we were looking forward to this location specifically – and the developer was definitely hyping it up – so hopefully its exclusion is explained soon.
[source twitter.com, via dexerto.com]
Sounds like the map has stalled.
a false start perhaps
Would be cool to have CoD with moving hazards like trying to survive in the midst of an ongoing race. I know that’s not how the map is intended, but it’d be more fun to have a new element.
I have to say I'm pleasantly surprised so far with the map design they have so far. I can not stress enough how much i hate the small 3 lane maps they have chosen to roll with for ever. These maps at first look seem to fallow that same formula however if you look around the maps there are actually multiple pathways that bleed into each other, ontop of that there is a tone of vertical spaces to explore.
I really hope realism mode is in this game like the first, I cannot stand getting one shot by snipers to the chest while I put an entire mag in a guy.
Maps with greater verticality is the way they should keep going in the future as it opens up more strategies and so far the player movement and gunplay feels really really good no complaints there. I'm even surprised how well it all works in third person. They have made all the right choices so far and they really really need to stick the landing.
Maybe removed cause the Marina Bay GP is on the 2nd October?
Shooting up a venue just a week before race weekend is probably in poor taste.
@PegasusActual93 i totally agree, if i had any notes to give its would be for the third person view to maybe change the way you switch over the shoulder view. As it stands the only way toi do it is when your not moving, i think it might be better to see if you could set it to either end of the touch pad, that wouldn't disturb the way the middle of the touch pad works. and the other thing would be when aiming down the sites i think it would be cooler if it stayed in third person view but zoomed in the same way other third person shooters do it.
other then those to critics this is looking to be a really fun game.
Zooming in with the third person view simply wouldn't be accurate in a game with gunplay programmed specifically with first person shooter mechanics in mind. It would be even less accurate than hip firing already is in first person. In a entirely third person shooter like Uncharted or Gears of war the ballistics of the weapons are specifically made to compensate for third person aiming if Infinity Ward were to do that they would have to essentially redo the entire fundamentals of their gunplay for just this one mode. More tactical third person games like Ghost Recon use first person ADS for accuracy like MW2 is using and I see nothing wrong with it. Touch pad switching is a nice suggestion, though how would they incorporate that on Xbox?
@PegasusActual93 I see where your coming from and you are probably right ,however and I have no idea but could you not mimic the zooming in and out by manipulating fild of view ? . Ultimately it's fine and I'm sure people would get use to it just fine ,it's not bad by any means. As for the ability to switch shoulder views for Xbox you could have it be a press of L2R2. It's not the best solution but I still thunk it's better then not being able to do it on the move .
I did just think of something though does the xbox controller have any motion controls to it? You could have it just as simple as tilting the controller left or right that might be an alright solution.
I doubt manipulating field of view would improve the aiming or the gunplay and even if it did that just be very disorienting since you would be changing how much the player sees constantly. As for Xbox I have never used a Series controller but I know for a fact the Xbox One doesn't have motion controls and I doubt the newer Xbox does either as Microsoft has expressed no interest in anything motion control related especially after the Kinect flopped.
@PegasusActual93 with out having the knowledge of how any of that works I can't really dispute it, that being said I don't think it would be as disorienting as you think . Let's take the division for example ,now I realize these are drastically different games but the way the zooming works is kind of what I was thinking but as I'm typing this I now realize that wouldnt be a solution. Not because I don't think they can do it but it would ultimately render all the scops irrelevant except sniper scopes.
Thank you for the info on the xbox controllers I didn't think they had any kind of motion but wasn't a hundred percent sure. So that eliminates that option. I still don't think l2 and r2 at the same time is the worst idea but still not perfect.
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