Today we got a new gameplay trailer for JRPG Soul Hackers 2, which details the different aspects of devil summoning, and the particulars of combat. Soul Hackers 2 launches next week, on PS5 and PS4, on 26th August.
Veterans of previous Atlus games will feel right at home with the combat mechanics of Soul Hackers 2. Exploiting enemy weaknesses will grant the player stacks, and protagonist Ringo will be able to use these stacks to trigger a Sabbath, a brutal attack that damages every enemy on the field, similar to an All-Out Attack from the Persona franchise.
There are a few wrinkles to spice things up this time around, though. As Ringo's affinity with her teammates increases (via the Soul Matrix system), she will gain the ability to use Commander Skills, abilities that don't take up a turn to use. These can take a variety of forms, and some can trigger passively throughout the battle.
In addition, there is the new Mistique mechanic, by which characters can learn new abilities by levelling up their equipped demons, which can take the form of affinities or other stat boosts. This adds a further layer of complexity, as you will need to find the best Mistique to suit each character.
What do you make of Soul Hackers 2 combat system? Are you excited to dive into the game when it launches next week? Hack into the comments section below.
[source youtu.be, via gematsu.com]
Looking forward to the review on this. I would love another Persona-style game to occupy me, but without the school day distractions/sub game, I’m not sure if this would be engrossing enough.
I'm very excited to play this soon! I must say though the disembodied voice for this and that other overview trailer sounds so uninterested. I know it isn't a big deal but I can't help but notice.
I'm interested in this as an SMT fan but I'm also feeling kind of burned out on the series. Combat is solid, it's just very samey at this point and we've had the same cast of demons for decades. Persona works for me because the character work is so strong. I've been in a rut in SMTV because it's basically just combat and dungeon crawling, which are done well enough but feel rote at this point.
I mean, yeah, press-turn combat is one of the all-time great rpg combat systems, and its variants are fundamentally solid as a result. I want demons as party members, though, not as accessories to give skills to human party members. That approach made way more thematic sense with Persona.
I was also hoping it would have the same atmosphere as part 1. I think Atlus is underestimating how popular the cassette-futurism style would be right now. Strange Journey Redux would have benefitted from a more VHS-like aesthetic as well.
But I'm still very much looking forward to playing this.
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