Off the back of its Destiny 2: Lightfall announcement yesterday, Bungie has confirmed it won't be removing any more expansions from the online looter shooter. This is thanks to work being done on the game's engine to ensure it and the technology behind the scenes will "last for many, many years to come".
The developer says Destiny 2 isn't going anywhere — another upcoming DLC The Final Shape is the last in this current Destiny era — and so these engine improvements ensure current content will still be playable in the far future. General manager Justin Truman added: "We want the Destiny universe to grow, and we're gonna continue to do everything that we can behind the scenes to keep that possible within our game engine."
Over the past few years, Bungie has removed a number of paid DLCs — making them no longer playable to anyone — because the game grew to a point where it was difficult to implement new content. The Red War campaign, Warmind, Curse of Osiris, and Forsaken were all placed into the Destiny Content Vault as a result. A number of locations, raids, and activities were also taken out of the game.
That's as far as any content removal will now go, though, as Bungie pledges to keep Shadowkeep, Beyond Light, and The Witch Queen playable forever. The developer hasn't revealed whether the campaigns and activities still in the Destiny Content Vault will be brought back or not. It's also worth pointing out Bungie didn't comment on if seasonal content will also stick around forever. This has traditionally been removed at the time of a new expansion release.
So the engine was to blame? I seriously doubt that.
Im honestly surprised Bungie got away with doing this for so long. And now blaming it on the engine? Seem like BS to me.
I don't think the people above me understand how engines work
I call BS on this as well. I am 100% excited for a new era though. I lost step with Destiny 2 and the idea of catching back up again with the leveling and weaponry gave me a headache. If the next iteration could pump out content at an even pace, then it would be easier to stay locked in from expansion to expansion.
@rawzeku @brazzios_84 yeah it was due to issues with the engine. Previously it couldn't handle running all of the content simultaneously, so in order for some new stuff to run properly they had to remove older stuff. That way it wouldn't need to split the processing power on the servers between the older and new stuff and could just go to the new stuff.
I loved Destiny but once they took away content paid for and yes I did play it, as I don't have time for raids etc, I have not bought any new expansions. I still will not buy any content until they return the content paid for. However if they are stating no more vault then I think its highly unlikely we will see that content again. I think they will have some top lawyers on them now because they did promise content would be rotated back in. However if non is going out then there is no rotation, then can only add back in and they have not said they will do this.
Their engine was godawful to work with so if they have completely changed over since those dlc's came out this makes total sense. I remember when Destiny 1 was still receiving dlc and updates they talked about how it could take up to 12-24 hours just to even upload a simple change.
“We want the Destiny Universe to grow”
Does this mean you want the Destiny player community to grow or you want the product’s existing content to grow? Because as an outsider, I find Destiny 2 very difficult to start as a new player since the base content is now deleted and gone. If they want new players to join their game then it needs to be more approachable. I was hoping Bungie would make something new that I can start with.
I do wonder what there plan is they lost a lot of customers when the vaulted old paid for content myself included. And as you said its very hard for new players and veterans like myslef to start anew or restart playing again due to the ever changing currencies, season and everything else. Think the do have a solid playerbase 1million plus but struggle to see how they can increase that by a significant amount.
As someone who only ever played the Destiny 2 story before walking away, I simply don't think their model makes sense.
As stated by others, it's become too big and convoluted for new players to wrap their heads around things and feel like they are making progress or having an impact.
Instead of releasing big paid pieces of content that then do or do not disappear, I actually think they should look to battle royale games (hear me out!) in how they handle their seasons. What I mean by that is, drop a whole bunch of planets/areas/whatever they're called in a given season (think of the map in Fortnite) and have enemies and armor and activities for that given seasonal period. You want that stuff? You have to play that season. Play all you want, in fact.
Then in subsequent sub-seasons (think of chapters from Fortnite), update the various areas to progress the storyline(s) and offer more new items and missions and whatnot.
Then, after a few sub-seasons, completely switch it up. Release an all new, different set of planets/areas with all sorts of new missions and whatnot (like when a Fortnite chapter switches the entire island's layout). Repeat, ad nauseum.
What they should be selling people to make money is the currencies to buy cosmetics and extras. But make all the content playable for free. Maybe sell xp boosters or something if they need more revenue streams (I don't know if they do that already).
What could stick with the player character is their unique gear they earned per (sub)season (like skins in Fortnite) that is unique to specific seasons.
IMO, that would make each season (and sub-season) much more approachable to the average player. There'd be less lore to worry about at a given time. And a more focused breadth of content.
To me, as a Fortnite player (if you couldn't guess lol), it's much much easier to take a break and come back seasons later. I know the core game is gonna be the same, but some new wrinkles will be added, and the map will have changed in small or even huge ways. But it's always approachable. Destiny is just... way too big to think about getting into. It's too daunting.
Is it a DLC if the base game and prior DLC no longer exist, or is it just a new game? (#rhetorical)
Exactly why I don't play this live service crap.
I hope they add all the older stuff back. I've been on and off with the game and each time I came back, it left me so confused and feeling like I missed out on so much I don't even know what's going on anymore so I lost out on a lot of things.
If they could bring back all the things they removed including all the seasons stuff, then I'd consider jumping back in. It's not a friendly game for new players or returning ones.
@Athrum The funny is that after Sony aquired them it changed. So get of your hate train.
Curious that Destiny 1 didn't have this problem but Destiny 2 did.
Wonder also if the vaulting of content had any affect on DLC sales (since, you know, who is going to want to buy content that might be locked away later) and that is at all related to this?.
@Flaming_Kaiser Easy there sailor, I'm posting in a Playstation centric site, who said I was hating?
This is most likely the side-effect of being aquired by Sony. Bungie now has monetary security to have bigger and better servers, this will help them with keep larger game worlds/maps etc. It could've also helped with the change to the engine (which I don't believe it was the reason or else we would've gotten smaller game files on the game already).
@Milktastrophe Oh well, I never played past the campaign after it was initially released.
So how about giving me back the $200 worth of content I bought.
I don’t see why they couldn’t put each expansion in a separate package and make them downloadable similar to Halo MCC. They could save a “final” state of each player’s inventory per expansion and carry it over to the next expansion whenever it’s loaded up.
For example, you play the base Destiny 2 game and the seasons that came out before the first expansion and you finish the story. Then your inventory gets saved in its current state. If you then download and load up the first expansion you start with all your gear and inventory from before. Then if you decide you want to go back to the base game it just gives your the final state of your base game inventory. So every expansion has a “final” state of your gear/inventory/story progress that you can load into whenever you want.
It would be a lot of data to manage and require a lot of servers, but players are forking over a lot of money and they’re Bungie/Sony. They can handle it. They could even package up everything in the game that came out before they vaulted the first batch of areas and deliver that as a downloadable chunk, so players pick between pre-vaulting and post-vaulting. Seems like a system they could keep up indefinitely.
'as Bungie pledges to keep Shadowkeep, Beyond Light, and The Witch Queen playable forever' , you can't play it offline & there's no way they they'd keep the servers open 'forever' so that's a lie lol
@sajoey Maybe they don't but everybody knows and can smell bs from a mile away. And this one reeks of it.
@NEStalgia ah, the ol' ship of Theseus conundrum!
From someone that only played destiny 2 for the story line money don't come easy I've wasted a lot of money on that game I guess I'll just go back to destiny 1 good luck to everyone that sticks to the game
eyes up guardian
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