Would the inclusion of a stamina bar have affected your enjoyment of Uncharted 4: A Thiefs End? It's an interesting question and one that was discussed by Josh Scherr (co-writer of Uncharted 4 and The Lost Legacy) during a recent appearance on the Couch Soup YouTube channel.
Scherr had the following to say on the matter (as transcribed by Eurogamer):
"A lot of the stuff that happens early on are prototypes of design things that eventually make it in [to a game]," Scherr said. "We were looking to do some interesting things with the climbing mechanics [in Uncharted 4]... the long story short version of that is that we did all these interesting things with a stamina bar, trying to make it feel more challenging."
Ultimately though, the Uncharted 4 team scrapped the mechanic as it "got in the way the way [of how Naughty Dog] liked to blend [its] platforming and gunplay".
Uncharted 4 did see some innovations to traversal, although how well implemented they were is in the eye of the beholder. The grappling hook was cool and all, but we recall a few too many winch/jeep puzzles sprinkled throughout the game as it was.
Would Uncharted 4 have been enhanced or hindered by the inclusion of a stamina meter? It's a pretty exciting what-if to ponder. Unspool your thoughts in the comments section below.