PlayStation 5 console exclusive Ghostwire: Tokyo has today patched in native support for Variable Refresh Rates (VRR) on compatible 4K TVs. The update is available to download now, allowing the game to be further optimised beyond the base setting provided by the PS5 console.
At launch, Ghostwire: Tokyo shipped with a whopping six different graphical modes to choose from, and the addition of VRR support now brings two of them to life. The High Framerate Quality and High Framerate Performance modes uncap the framerate, so these two should now run more smoothly if your TV supports the functionality. Elsewhere, the update fixes a number of bugs and visual glitches. There is also now a volume slider for those blasted Tengu — they will finally shut up!
For a full list of All VRR Optimised Games, click the link. Will you be trying Ghostwire: Tokyo after this new patch? Let us know in the comments below.
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suprised to see the game not having received a discount in the PS store considering deathloop did twice soon after it's release.
i know they are from different devs but there was a meh reception towards ghostwire before release kinda like with deathloop.
the game must be selling better i guess?
With all these VRR patches coming I’m very tempted to pick up a monitor that supports it. These consoles are becoming closer to pc’s every generation!
Small clarification to this story. The update actually adds two more modes: HFR Quality (V-Sync) and HFR Performance (V-Sync). These are in addition to the two high frame rate modes already available in the game.
@awp69 I'm pretty sure they were already there at launch?
@Rural-Bandit great point!
When's the patch that's fixes the bug that makes this game a 6/10?
@LiamCroft Yeah, sorry about that. Maybe I just didn’t see them before. And guess I didn’t realize that V-Sync is different then VRR.
So we’re going to have an article for every game that gets patched now? Wowwww. #wastemytime
@HotGoomba Gotta love a Gamefaqs quality comment.
@jdv95 You have to remember that Ghostwire: Tokyo just released on March 25th, it hasn't even been two months yet.
I'm sure we'll start to see it on sale during the big Summer and Fall sales, and then definitely during Black Friday (Thanksgiving weekend) and Christmas time.
Glad they continue to improve the quality of the game.
Well, they will not “run more smoothly”. They will however appear more smooth to the eye. Potentially. If there was stuttering or tearing already most especially.
Good to see these things being relatively easily implemented as an option I guess, but I hope this never becomes a default and only choice.
Glad, I didn't complete it yet
Pity my PC monitor with HDMI 2.00 doesn't count as VRR ree
Once I have tried VRR, I have quite trouble playing games that don't run in 60 FPS (preferably with VRR) or Quality mode with VRR. Games run so much smoother and there's no noticeable stutter while turning the camera. Ratchet and Clank is a breeze in Quality mode with VRR. Noticeably smoother than 40 FPS before VRR update. It tempts me to say goodbye to Horizon Forbidden West until they add VRR support.
@BReal it’s a hot topic currently. We waited 18 months for the VRR feature. As currently not so many games offering a „native“ VRR support - it’s fine to write articles about it.
When it will become a standard, no more articles are needed.
@stu123 burn in is not such a huge thing anymore with current oleds.
When you play a single game for hundreds of hours, running the tv with the highest brightness (oled light) then it might become a problem but under normal conditions it’s very unlikely that a burn in will happen.
@Werewius especially the implementation by Insomniac (Rift Apart and Spider-Man games) is soo good. Fidelity modes running pretty fine and smooth while the former 60 fps modes are smooth as butter now
Still hard to decide in which mode to play.
@stu123 I have an LG OLED for 2 years now and so far no sign of any burn in. I was worried a bit in the begrinning but I watch varied content and so far so good. Definitely better than Samsung with local dimming off.
@Reeneman Exactly, same here. Still leaning towards quality mode though. 😅
@Reeneman disagree. You have a ps5 game and you get an update for that game it’s gunna include VRR. Telling us every time already isn’t necessary
@BReal don’t think so. Not every ps5 game will get a specific update - as it seems so far. We don’t know yet.
These patches add new graphics modes. Its news, get over it.
If vrr were just working to patch up poor frame rates like xbox have used it, no news. Games getting new custom features to use because they now have vrr IS news.
If you dont like news dont come to a news site...simple.
Good, the game didn't quite work well with vrr forced.
@awp69 They're kind of the opposite, really. V-sync makes the game's image output synced to the screen's refresh rate, while VRR adjusts the screen's refresh cycles to the game's output.
@stu123 I'm sure you could adjust the settings of game mode once on that specific mode in order to make it how you want?
@stu123 Don't worry about burn-in. I have a C9 and have had zero burn in. The early OLEDs were prone but newer ones are fine. Get one and enjoy your console in it's full glory!
@stu123 Screen burn in is so over hyped and for most this will not be an issue. OLED is superior to LCD technology in almost every way. Don’t hold back because of that because you are missing out! Panasonic FZ850 owner, heavy gaming for 4 years now with no noticeable burn in or image retention. Love this TV but unfortunately no VRR support
@jdv95 it’s up now dude. 34% off
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