Yet another Horizon Forbidden West patch is available now on PlayStation 5 and PS4, bringing the game up to version 1.13. Much like prior updates, it focuses on fixing glitches and issues related to main quests and optional side content as well as the UI. Elsewhere, there's been a pass on the audio with more improvements and tweaks to the subtitles. No big changes or additions, but it's all to make Horizon Forbidden West run smoother and look better.
Horizon Forbidden West Update 1.13 Patch Notes
We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.
- The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
- Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
- Outfits may appear to be covered by dark shadows in inventory.
FIXES AND IMPROVEMENTS
- Fixed an issue with Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster" objective.
- Fixed an issue with Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.
- Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the "Gather Resources for the Igniter" objective is active.
- Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.
- Fixed an issue with Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.
- Fixed an issue with Side Quest “The Bristlebacks” where progression might be blocked due to objective "Kill the Bristlebacks" not updating in the mine.
- Fixed an issue with Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.
- Fixed an issue with Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.
- Fixed an issue with Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.
- Fixed an issue with Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.
- Fixed an issue with Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.
- Fixed an issue with Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.
- Fixed an issue with Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.
- Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.
- Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.
- Fixed an issue with Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.
- Fixed an issue with Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.
- Fixed an issue with Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.
- Fixed an issue in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.
- Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.
- Fixed an issue in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.
- Fixed an issue in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.
- Fixed an issue in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.
- Fixed an issue in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.
- Fixed an issue in Melee Pits where NPCs would wear the wrong armor.
- Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.
- Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.
- Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.
- Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.
- Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.
- Fixed an issue where machines would not react to a dead ally.
- Added Apex Grimhorn spawn points outside of missions.
- Fixed icons for multiple Coils and Weaves.
- Fixed more Metal Flowers icons remaining on the map.
- Fixed Silent Strikes being counted twice in the Combat Statistics menu.
- Fixed multiple seams on the World Map.
Performance and Stability
- Multiple streaming fixes in game and in cinematic.
- Multiple crash fixes.
- Fixed an issue where Aloy’s shadow might be dimmed when melee attacking or using her Focus.
- Fixed an issue where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.
- Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.
- Multiple audio fixes and improvements.
- Multiple fixes to Aloy’s animations.
- Multiple localization and subtitles fixes and improvements.
- Multiple fixes to controls
- Multiple fixes and improvements to body and facial animations in cinematics.
Does this patch fix a particular problem you've been having with the game? Let us know in the comments below.
Fish seem to be illusive, one second they're there and the next...
This gon be the first game to get an 11/10 if they add a slider for how frequent Aloy talks out of cutscenes.
I think we all appreciate these many patches.
But goes to show if you picked the game up on release day, how many improvements for whatever reasons have been made. Game probably should have had another two months in the quality department.
I have got to the stage now with most games, not to buy on release day, what about 6 months for all the bug and improvement patches to be released, then buy the game cheaper. Sad state of affairs really for gamers and the industry.
@Dezzy70 You're right sadly. It's great that they're fixing it and it's just a lot of quite minor issues that they've had to tweak.
But if you buy on release date you're usually paying the highest price for the worst version of a game.
When is the PC port coming?
Maybe there's a limit to the amount of bug squishing that can be done during development?
I'm sure they were thorough and the delays helped, but ultimately this game is absolutely massive.
There have got to be thousands upon thousands of things that can go wrong and you simply can't account for all of them without a significant player base.
Absolutely and i don’t just mean this game
There are so many examples now, Dying light 2, Elden Ring all good games, that have the same, released to soon quality type issues.
You are right, from a release point of few with also Elden ring about, you would have thought Sony may have gone for a May release sorted out the game issues and had a totally free run with no AAA big game releases in site.
Most gaming business decisions seem strange at the moment, maybe they wanted cash return to start February rather than later.
JESUS! they had ALL of that wrong with the game?
Other than the Aloy halo effect and falling into geometry one time I've had ZERO issues with this game. I'm taking it super slow. Few hours a week (kids lol) and am absolutely loving it. Trek to Yomi dropped today so I will give that game a front of the line pass for the next week
I've been enjoying the game. I laughed a bit. A couple weeks ago I was at a human boss and when I defeated him, he just paused. He was still standing but was dead... and then he started moving backwards... still paused in his standing position. He eventually hit a wall and stopped but it made me chuckle.
Other than that... no glitches seen in the game but it's massive. I'm not surprised end users are still finding the occasional issue and good on them for continuing to make those patches to make the game play the best that it can.
Good timing as I've just started playing this, seems great so far
Now would have been a good release time, far enough away from Elden Ring. Just in time for summer questing.
Amazed they still haven't nailed the shimmering on performance mode yet. This is oddly the first game I've ever got a platinum at just under 100 hours. Only encountered a few bugs but nothing too bad. Really looking forward to (well hoping) for some DLC like on the first one. Hopefully they will have got most the issues ironed out by then ...
@PenguinLtd What I hate is I'll very likely never experience the improvements. I mean, I would hope one day to replay every game I've bought, but realistically that's not happening. And patches alone aren't going to make me drop any numerous other games I might be playing just to experience non-dimming shadows. Meaning my image of the game will always remain the inferior launch version.
I enjoyed it, felt more like a bloated end of gen PS4 game than a next gen "experience" like Rift Apart & Demon's Souls were, but all of these post launch patches prove that they should've launched as a Summer blockbuster and as a bonus would have avoided the Elden Ring fight.
I have similar fears for God of War Ragnarok (and any cross gen game at this point) and will probably hold off on pre ordering after stepping up for HFB and feeling slightly burned.
@Texan_Survivor or maybe once the game came out, there were suddenly millions of people playing it instead of dozens, making it much more likely for obscure bugs to be uncovered, enabling them to be investigated and fixed in the first place.
I would like to see 40Hz mode (in 120Hz container), VRR support for Fidelity ‘minus’ mode where resolution is dropped just enough to get to VRR window compared to fidelity but not as drastic as performance mode.
@Dezzy70 yep, that’s me.
I’m not going to play this game until I can pick it up for under £20 and the game is bug free.
The first game is my favourite from last gen. So I wanted to play this straight away, but my money and time are precious and I want the best experience possible for this.
Patience is a virtue. At least with single player games.
I'm still waiting on a nice price drop and it looks like I will also be rewarded with the best version of the game, when it comes to gaming patience is one of the best things you can have.
I think that the reason this game (and many others) need so many patches post launch is because they have MILLIONS of Gamers playing in so many different ways that many 'bugs/glitches' were not picked up by the 'few' QA testers that played.
For example - Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the "Gather Resources for the Igniter" objective is active - that's a 'specific' situation that potentially was never tested - same as the 'arriving on a Sunbird', taking alternative routes, leaving areas etc.
Most QA testers probably play each 'mission' and follow the route through to completion without deciding to go do something else mid-way or have received and using 'gear' before tackling certain quests...
It can't be easy to test 'every' eventuality or circumstance and hope that the systems you have built are able to cope with the much more Random and haphazard ways some people choose to play their games.
If you have a 'hundred' QA testers, playing 40hrs a week for a month, that's 16000hrs of testing - then the game is released to the public. It sells several million copies and then you have 'millions and millions' of hours worth of 'testing' and a much wider range of 'randomness' in how they play and so find 'odd' issues that you may say should of been fixed, but just weren't 'tested'.
Its not like 'Cyberpunk' which was 'never' ready to release at all. At least this was 'playable' and for a LOT of people, probably barely encountered anything more than a 'minor' issue that was quickly forgotten as they continued playing.
Its not a 'linear' game with a 'set' path through, little scope for deviation to be an issue. Its much easier to test and fix before launch because the game-play experience is 'similar' for all. Even then, you still find some person finds a way to 'glitch' through something by doing something you don't expect, Sliding into a solid wall at a specific point and pressing a certain button at just the right point to glitch through in an area of the level that has no 'game-play' reason to even test for that...
Point is, the more complex, the more likely that some issues will arise because they physically don't have the man-power or 'hours' to test for EVERY possible way someone may play their game. Therefore, they are having to 'patch' the game as the 'millions' of hours accumulate and more permutations than they could feasibly test come across these issues...
The game was still in a fantastic state on day one. It keeps getting improved, sure, but let's not pretend this was Superman 64 at launch and is now playable.
My kid is home from college this weekend for the summer, may be time to pick this up.
For me it’s definitely about playing the best version.
The most stable and bug free
The most user friendly options available
The best looking
It’s seems it takes most games now about 3 months
To get all the above in a very good place after release. How the game industry has changed.
I agree to a point but when you look at all the bugs cleared up now.
The improved player options.
The graphics etc made cleaner and more stable etc.
Its like you pay full price for the poorer experience, unless you going to play the game all the way through a second time say 3 months later.
Then about 3 months later it is made a better experience, thank you and you pay less for the game.
They need to be careful, if this keeps up slowly but surly everyone will just wait 3 months.
@Deoxyr1bose I don't know why this bothers people so much.
@Dezzy70 This was a great game on release day.
But honestly, as much fun as it was and as much as I enjoyed it, it wasn't ready. It may not have been as bad as 2077, but it had some game-breaking bugs all the same, and even a few crashes, and was way to janky in way too many places. The game today is a lot better than it was that first week.
Hopefully they'll do better with the DLC and Horizon 3...but part of that is the fans remembering that giving them more time to polish isn't the end of the world, and we shouldn't throw temper tantrums when release dates change. Quality control takes time.
@FindThisArtist Moonfish were the worst. I couldn't even focus and have them marked. I could catch them, sometimes, but not mark or upload their data.
@Texan_Survivor yes it did. there's this amount of patches for any massive game like this. the fact you see this as a problem is mindboggling. I see this as them not being satisfied until the game is obsoletely perfect and there a zero bugs. would there had been as much problems if it wasn't for the pandemic and everybody working from home. definitely not but it's not like it's a straight up broken game like you're making it out to be.
it is a complete product. there is no doubt about that...a few bugs doesn't mean it's not complete. this narrative of elden ring hurting their sales needs to die. I don't understand you people lol. horizon is at number 4 while elden ring is at 9. that's all you need to know if it really hurt sales lol. that's actually comical.
you can't do anything about it so I don't understand why you dwelling.
@Uncharted2007 how massive would you say it is per say.
@middyone Massive enough that it would take you quite a while to ride a Charger across the map but it's the various missions and detailed story that keep the player busy.
I saw someone post that they took over 100 hours and I believe them after playing 12.
@Uncharted2007 that's awesome. have you made it to the forbidden west yet? I heard it takes some time to get there but I haven't played myself just yet.
@middyone I'm in the west but not all the way to the west. I've been having fun though. Good game.
@Uncharted2007 oh I see that's cool. are you playing fidelity or performance?
@middyone Whatever the default is.
@Uncharted2007 it depends on your settings in the ps5 really. I mean if it's 60fps or 30fps
@middyone I got the platinum in 140 hours without using fast travel but several stops for photoshoots. Loved the game and can't wait for DLC and the sequel. Currently getting my Horizon fix by building the Lego Tallneck!
@Dezzy70 you’re generally right with many games launching unfinished, and I too wait 6+ months for most games. That said despite the numerous patches this game launched in a great state on Day 1. Most of the bug fixes are for very niche situations like arriving at a specific quest on a specific mount. For a game of this size and scope it’s literally impossible to catch all these in QA, you need thousands or millions of players to find some of these, there’s just too many permutations.
Played this one day 1, had no man hit issues, platinumed it, no regrets.
@MightyDemon82 haha. that's great. it'll probably take me similar since I will definitely be doing the exact same thing. gonna be using the photomode alot. yea that lego set looks fire. glad the franchise is really growing and getting more popular.
What is this, a Ubisoft game? XD
@tselliot The exact same thing happened to me, tried untagging the quest but to no avail, then found the same problem with other fish.
Also found even after the update cutscenes still don't manage with the clothing physics...but the game is so pretty and vibrant that it only takes away somewhat. Can't be too complacent, it ain't no Cyber Punk
Still no fix for The Hive bandit camp weapon caches aren't on the map which need to be destroyed for me at least.
@RainbowGazelle nah it's elden ring
I’ve stopped playing at this point. I’m holding off in the hope of a 40fps mode.
That’s praise not criticism. Same reason I quit early on in RDR2 and Cyberpunk - I liked them enough that I wanted to wait for a 60fps patch in those two cases.
If I didn’t like the games, I’d have just quit period, and not even retained my cloud saves.
@FindThisArtist This is annoying. I've noticed it more on Sunfish than anything else
@Beefeater i found fishing in shallower areas seems to increase the hit ratio, deep waters it may be 1 in 5, but closer to shore it's around 1 in 3. Still p**s poor but wha-ya-gonna-do.
If that fish is more than a few metres away and not heading in your direction abandon all hope it's going to another into dimension.
@bighal A 40hz mode on my LG C1 would be incredible. It's great in Rift Apart
Great to see Horizon doing well. Admittedly I’ve got a soft spot for it myself but kinda felt ashamed of that because of all the naysaying from others saying it’s no Elden Ring. It doesn’t help that certain high profile gamer YouTubers like Dunkey have little love for it for one reason or another. I mean it’s not like the game hasn’t got flaws but I wouldn’t say it was irredeemable.
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