Ever since the PlayStation 5 launched, fans have been crying out for VRR support. VRR — Variable Refresh Rate — is a software-based technology that smooths out frame pacing issues, essentially eliminating screen tearing and other visual artifacting. Basically, it makes games perform that little bit better. It's no wonder users want it, and fortunately, Sony has just confirmed it's finally coming to the platform.
In a new PS Blog post, the company has announced that VRR will indeed be coming to PS5 "in the coming months". The functionality will be supported on "HDMI 2.1-compatible TVs and PC monitors", which is basically most modern displays.
Sony further explains the benefits: "Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced."
The platform holder goes on to state that previously released PS5 games "can be fully optimized for VRR through a game patch", and that future titles may launch with VRR supported, which makes sense. If you want, though, you'll also be able to enable VRR even on games that don't fully support it. This may have varied results, but you'll be able to turn it on or off whenever you like.
Sony signs off by saying more details will be revealed as we get closer to the feature's arrival, including an initial list of games that will be patched to incorporate VRR.
The feature has been supported on Xbox Series consoles since launch. While VRR isn't part of today's big new PS5 firmware update, it'll be better late than never. Anyway, are you pleased to hear about this? Will you be using VRR on PS5? Discuss in the comments section below.