We should all know by now that things rarely go smoothly when it comes to Cyberpunk 2077 and PlayStation 4. Since the game's gigantic 1.5 update launched earlier this week, some PS4 players have had issues launching their disc version of Cyberpunk 2077 — and it's actually Sony that's moving to fix the problem.
On the 19th February, the PS4 will get a new system update that should hopefully sort things out.
Crazy, huh? Releasing a whole console update just so that one game works properly on disc — it's practically unheard of, but at least something's being done to address the problem. We can only assume that the issue somehow lies on the system side of things.
Have you ran into this problem with Cyberpunk on PS4? Update your own software in the comments section below.
It's not unheard of. One of the Final Fantasy games had an issue that could only be resolved at system level, so they got Sony to fix it for them. Sony has a habit of not leaving patch notes on "stability updates", so it leads to those patronising articles on The Sixth Axis, when in reality, important things like this are happening. Just, you know, super inane.
@BeerIsAwesome That's why the article says "practically unheard of". Professional ass-covering!
So whole fault would be this be? CDPR or Sony?
I'm having a problem with both Cyberpunk 2077 and HFW where after upgrading to the PS5 versions from a PS4 disc version, the games keep trying to install off the discs. The installations pause immediately and only install a small amount but they both keep adding the icons to the dashboard.
Damn man almost like CDPR should've cancelled the last gen versions.
great. now cyberpunk will have the potential to brick my ps4. nope, won't be updating.
@Nepp67 I didn't see anything particularly demanding in this game (disclaimer: I don't have the game, watched 4-5 YouTube videos about it). It's more crappy optimization rather than a powerful game.
P.s: This is ofc IMO
I think that’s like a thing with the PS5.
When I put my PS4 disc for Doom Eternal in to play the PS5, it always shows both icons on the dashboard. It does the same for Final Fantasy VII Remake.
Hopefully this system patch will rectify that. It never tries to install the games like yours does, but it puts the PS4 icon on the dashboard anytime the disc is inserted.
It’s really annoying.
It’s actually an incredibly demanding game regardless of CDPR’s poor optimization.
On PC, on Ultra settings with all Ray tracing effects turned on, it’s an incredibly stunning game visually speaking.
Granted to do that, a person has to be running a stupidly powerful PC. Even the mighty RTX 3080 struggles to render it at those settings at 60 frames per second unless you use DLSS Performance settings.
From what I understand, the PS4 and Xbone versions are actually running a custom visual setting you can’t access on PC. It’s below the PC’s Low preset. They look like a totally different game because of it.
The PS5 and Series X in Resolution mode get close to the PC’s high settings, but with numerous custom settings to keep the framerate locked at 30. And you only get Ray traced shadows. All of the other Ray trace settings are disabled.
I’ll add this. I think the reason the PS4 and Xbone versions look so terrible compared to the PC version is that the game was built from the ground up to use Ray tracing to handle just about every lighting related visual effect in the game. When it’s turned off, the game defaults to pre calculated baked lighting and because I think CDPR was focusing so hard on the Ray tracing, they skimped on the baked lighting assets. It affects every texture in the game. It looks weird on PC and PS5/Series X when they are running without RT and looks absolutely awful on the low resolutions the Xbone and PS4 versions run at.
By comparison, Forbidden West doesn’t use Ray tracing; everything is old school pre calculated light maps. But because the game was designed around that method of lighting objects and casting shadows, it looks amazing; better than many RT implementations honestly. Even if it is technically less accurate than Ray tracing would have been had they used it and is a much more labor intensive process.
@TheRedComet Didn't know that, but still if they dropped the graphic quality this low on ps4/xbox one why couldn't the consoles run it? The answer is crappy optimization.
P.s: Just read part 2: Oh, that would make sense.....But doesn't that enter in crappy optimization? They didn't think about the old-gen while doing that, they didn't optimize it for the old-gen then.
Edit: Sorry for not replying with an appropriate amount of text (didn't have anything of importance to add) and thank you for the detailled reply, I learnt a few things about CP2077.
@TheRedComet jedi fallen order,doom eternal both put ps4 and ps5 game tiles on my dash but when i deleted the ps4 version after updating they no longer appear when i pop the ps4 disc in to play the ps5 version..once you have the ps5 version in your library you can download the ps5 version again if you uninstalled it and although you still need to insert the disc it wont start the ps4 installation thus adding another icon to the dashboard..
@lolwhatno i really think that the last gen consoles just dont have enough juice to run the game as intended by the devs vision..for instance my first pc which was crap specs would not run unreal tournament 2 without freezing and stuttering..was it crappy optimisation? No it was a crappy pc lol and no amount of under the hood jiggery in the graphics settings and custom ini settings were ever going to fix it..you could be right but i think the devs maybe bit off more than the ps4 could chew..
@Northern_munkey I wouldn't have a problem with that if I didn't see HZD running on my ps4 slim. It just boggles my mind that a game that didn't have a ton of promised features (according to the fans, didn't follow the news past the first trailer) can't run on a console that can run HZD/GOW/Days Gone.
But you're right, maybe it isn't crappy optimization but rather not good enough optimization (as in, optimization takes long for ps4 and good optimization takes multiple days of work).
I downloaded the update prior to the reports but haven't tried booting Cyberpunk yet. Not in a hurry to try it out at this point either.
Part of me was just waiting to upgrade to PS5 version if I find a console and start the game over fresh. Sucks that process seems to be a pain too.
I hadn't heard about this issue tbh.
I got annoyed with the game again last night.
I played some side missions to get a feel for the game after the update, driving around the city and crashing in to walls mostly until I found a steering sensitivity that worked for me.
My quitting point came when I went to an isolated compound in the desert where a side mission is supposed to trigger.
Not only will it not trigger, but the vehicles and trucks inside randomly fly up in to the air when I approach.
The guy I'm supposed to rescue there will not register my presence, and my non-lethal weapons have started to kill people 🤷♂️
I've given this game enough chances now.
This game has been such a car crash.
@lolwhatno I think this demonstrates the difference between a Sony 1st party studio building a game from the ground up & tailoring it to each generation of hardware versus a high end PC dev building an ever more crippled game in order to try and bodge it onto other hardware.
People hope this game will do a no man's sky but the thing is, no man's sky wasn't broken to start with. It was just bare-bones, not only is this game bare-bones but it is broken and has been for the past year.
@lolwhatno really? Cyberpunk broken? Say it aint so...😭
@ShogunRok Don't worry, I wasn't quibbling over the language. More that whenever a new firmware comes out, everybody talks about how their console is more stable than ever, when in reality, important things are happening under the bonnet that we don't know about.
I hope they fix the ps5 issue where if you’re playing via the disc it keeps installing the PS4 cyberpunk tile next to the ps5 cyberpunk tile.
Also, had two hard crashes already since the new patch in the space of about 4 hours gameplay. So still some work to be done there
@TheRedComet flipping between performance and ray tracing on ps5 it’s very hard to tell what difference raytracing is making tbh. Ray tracing really doesn’t seem to be worth the frame rate hit.
Also, the next gen update is clearly working off the previous console patches - meaning when driving around they’ve still cut down the amount of cars on the road at a given a time. The streets were far busier when the game first released.
And I’m sure Jonny silverhands has had a visual downgrade. The character model just doesn’t look as realistic as I remember…but maybe that’s in my head. Npc models on a whole look better though
Game is still so broken I'm not sure why anybody would care. I tried PS5 version yesterday and it managed to end in a loop for me (during training simulation it got stuck in a auto-fail, auto-restart loop). Also, 60fps mode looks like 2012. game, especially distant objects like buildings and such. RT mode has a lot of pop-in and just runs stuttery. Default aiming settings are messed up too.. basically, 6/10 game currently, compared to 2/10 14 months ago.
The console implementation of RT is gimped. You only get Ray traced shadows. And a low res version at that.
On PC the ray tracing menu is as large as most game’s regular settings. And the only way to see the visuals as intended is to turn all of them on.
Which would be great if there was affordable hardware that could actually run it well like that.
The biggest mistake CDPR made in my opinion is creating a game that even a 1400 dollar state of the art graphics card struggles to render. Sort of like Crysis back in the day.
They completely botched the 8th gen versions. And no one should defend those versions at all. They’re trash.
What they should have done was delay the 8th gen versions and built a custom lighting engine for their hardware that didn’t need ray tracing to look good.
And honestly it seems like the 9th gen version has its own visual issues.
At this point, I’ve pretty much accepted that the only way to play Cyberpunk in its visual glory is to build a 2500 dollar gaming rig. Any other method of playing it just seems off.
Unfortunately, I ain’t got that kind of cash. I’m gonna buy this for PS5 once I’m done with the trial and then sit on it for another patch or two before I play all the way through it.
I’ve got Forbidden West taking over my life right now anyway.
@TheRedComet " a 2500 dollar gaming rig" pfft these are rookie numbers.
(And yeah, you're completely correct).
Happy gaming m8
So you're saying I was waiting 10 minutes for the update today so I can play a game I don't want to anyway?
@TheRedComet The next gen notes for Series X and PS5 only mention Ray traced shadows. Not lighting or reflections.
So i bought cp prolly like, 2 months ago for 20 dollars and only played it a little bit. Got tha ps5 upgrade when it released and updated the ps4 version (which i played on the ps5) to the current gen version. Everything wrks fine, except when i turn the system on and off...it tries to reinstall the ps4 version EVERY SINGLE TIME. why is this? (Using ps4 disk version in ps5)
PS5 digital version has crashed 3 times on me now since update. The last crash shut my PS5 off during just trying to start the game.
Freaked me out a little
@Bleachedsmiles RT is overhyped resource hoarding trash on any system… maybe one day, but still hasn’t lived up to its hype in my opinion
Just put the data disc into PS5, got prompted to download the free update, did that, put in my play disc, but it says the disc is unreadable. Tried putting it into my PS4, and it seemed to read fine... WTF.
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