As noted in our Elden Ring PS5 review in progress, the otherwise superb RPG suffers from an uneven frame-rate and some visual blemishes on Sony's current-gen console. Perhaps expected, given that the closed network test was a bit wonky as well, but still disappointing.
Anyway, those eggheads over at Digital Foundry have been putting Elden Ring to the test, and their early impressions match up with our own experience. The game has two graphical modes on PlayStation 5: quality, which boosts resolution and rendering distances by cutting the framerate, and performance, which lowers resolution and some visual detail to ensure a higher framerate.
According to Digital Foundry, neither option provides a particularly smooth experience. Quality mode varies anywhere from 30 to 60 frames-per-second — while almost never hitting the maximum — and performance mode fluctuates between 45 and 60. So yeah, far from perfect.
With the PS5 version of Elden Ring, performance mode is probably the way to go — purely because the framerate fluctuations won't be quite so noticeable. But what about the game's PS4 version? Well, this is where things get interesting.
Digital Foundry says that running the PS4 edition of Elden Ring on PS5 via backwards compatibility is actually the best way to play if you're looking for a stable framerate — a "smooth 60fps" according to the publication. However, resolution and graphical detail obviously take a hit since you're playing the last-gen version of the game. In other words, best framerate, worst visuals.
Hopefully, FromSoftware can issue a patch or two to improve Elden Ring's performance across all platforms. The developer's got an iffy track record when it comes to its games running well on console, but surely it can do better than this with Elden Ring — especially on powerful systems like the PS5.
Think you might be playing the PS4 version of Elden Ring on PS5, via backwards compatibility? Keep your frames high in the comments section below.