
We've heard it before, but a huge advantage of being part of PlayStation Studios seems to be shared technology and experience between developers. That said, it's very rare we hear of any specific examples. In a recent interview with Game Informer, Naughty Dog provides one such anecdote, explaining how it called upon a fellow first-party studio while working on The Last of Us: Part II.
Co-president Evan Wells remembers a point "early on in The Last of Us: Part II development" when the team spoke with Sucker Punch Productions. Naughty Dog knew the game would take place largely in Seattle, a city that had been recreated for the open world of inFAMOUS: Second Son. "We said, 'We’re not going to use the assets in the game, but we want to quickly feel out the space, so can we get access to those assets?' And they said, 'Sure,' and sent it over," Remembers Wells. "We were able to quickly rough out the environment. That was a huge help."
It's a fascinating little story, and a glimpse into how PlayStation Studios teams are able to tackle something together. This isn't the only example of the two studios teaming up, though; Neil Druckmann recalls another time Naughty Dog and Sucker Punch have joined forces. He recalls "talking about mo-capping a horse for The Last of Us Part II, and we were looking for ways to do it, and they were like, 'Oh, we’re about to do the same thing [for Ghost of Tsushima]. Let’s double up our efforts.'" The studios were able to "approach the problem together and use similar data, sometimes the same data for both games".
Isn't that cool? We'd love to hear more stories like this — we imagine there must be many similar examples.
[source gameinformer.com]
Comments 28
It's pretty awesome seeing two companies like this work together, you love to see it!
I wish we could get a sequel to second son. It was by far my favorite exclusive of last generation. Unfortunately with the success of GoT. It probably be a while before they return to this franchise.
anyone know if ps5 can boost infamous second son bad framerate? i would like to finish this game if it's stable..
I know there isn't much love for second son. But for me, I played it through twice and loved it. It was my first 4k game (maybe checkerboarded but I couldn't tell) and those neon and electrical effects in HDR blew my tiny mind. So glad these assets got reused as this is one asset flip we can all applaud.
@zebric21 it was boosted by the pro and was amazing.
@themcnoisy thank you! i'm downloading as we speak.
Herman Hulst revealed when they bought Housemarque that one of the benefits they will have is the studio heads hold a monthly zoom chat where they discuss ideas and technology etc. It's great how PS Studios work together like that.
Loved Second Son and first Light, I wish Sucker punch would do another infamous before doing GoT2. Is not likely but I would settle for a remaster collection of the first three games!
I miss inFamous. I still like the first one the best, though 2 was quite good as well. I enjoyed Second Son, but it was always clearly rushed out for launch window and never felt like it was fully fleshed out as much as it ought to have been.
I lot of what was inFamous got rolled into what became Spiderman, I think, but it feels more diluted in that series (and of course isn't Sucker Punch.) I still think the inFamous series was a more satisfying superhero series than Spiderman. Spidey is cool, but it comes with a lot of baggage and limitations of being a licensed property. inFamous is among my top 5 PS franchises of all time.
@SM1FFY01 They didn't reuse any of Sucker Punch's assets. They just used their recreation of Seattle to rough out a map of where the different parts of the game would take place.
Sucker Punch really came into their own these last few years. Infamous was good, Sly was good, but Ghosts of Tsushima was on another level.
That's really interesting! I just recently fired up Second Son last year just to fool around before Ghost of Tsushima came out and wow that game still looks really fantastic in many ways. Still good fun to play too.
The story about the horses isn't 'cool' really is it, it's two companies sharing costs and makes business sense
@zebric21 it's a steady 60 can vouch for that. (Tested the disc version, no updates)
Sucker 👊 punch is quietly a legendary first party studio.word up son
Second son was mediocre , beat it the first time as evil and couldnt push through trying to beat it again as a good guy .
Well both have made or were making games set in Seattle so why not?
@Juanalf @Floki Same here really loved the inFAMOUS series...seriously hoping we get a Remastered Collection or a sequel to either inFAMOUS 2 (inFAMOUS 3 with Cole) or an inFAMOUS: Second Son sequel.
@KidBoruto Cole is dead... Since inFamous: Second Son follows the 'good' ending of infamous 2, and Sucker Punch doesn't do reincarnation... etc they said. So the only way we'll see Cole again if we get a remake/remaster of the first games, or retcon the ending infamous 2
That's cool that they still help each other out.
Reminds me of the PS2 days when Ratchet used the same engine as Jak & Daxter and they did subtle nods to each other like J&D on the TV screen and Ratchet & Clank doing the power cell animation and music from "Precursor legacy"
Sony seem to have found a really positive way of supporting all their studios E.g.
Some tech sharing like the Decima Engine (Guerilla/Horizon) with Until Dawn and Death Stranding etc.
Studios supporting each other on projects when they have down time. Look at the credits to many Sony PS games and you will see other studios and team members supporting making the games. This makes sense as many roles will not be needed during 100% of development.
Specifically made agile support studios that work on multiple projects but aren't directly tied to making specific games.
Some great API and knowledge sharing (like how to make best use of dualsense)
All this and more seems to be why they have found so much success with great games over the last gen.
They also offer much of this to non-PS studios working closely with them on (mostly second party) games. In the long run it actually will help them attract more studios to join under the PS studios banner as they find out they're stronger together.
@Floki Cole is not dead, that giant burst of lightning at the very end surely resurrected him...
@Floki I loved the first two Infamous games, but didn't really get into Second Son. It just felt too...cartoony? I fell out of it early and never went back.
Which is sad, because the first two were among my favorite PS3 games of all time, and as I talk about it I'm thinking of firing it up to go play them again. I do wish they'd resurrect that series. Heck, I'd buy a remake of the first two, rebuilt for the PS5, because I'm a sucker.
@KidBoruto That lighting was just a tease. Like I said, even the developers say that he dead.
https://www.playstationlifestyle.net/2014/03/11/sucker-punch-talks-about-cole-macgrath-infamous-second-son/
So unless they retcon the ending of InFamous 2. He gone for good.
@RobN I wouldn't say Second Son is cartoony. It just isn't as dark/gritty which helped by the fact that Delsin isn't some dark, brooding, vengeful character like was Cole MacGrath.
InFamous 1 and 2 felt more like playing a DC film while Second Son felt more like a Disney Marvel film.
@zebric21 Didnt notice any issues om my PS4 maybe im more forgiving. 🤪
@Floki He had a lot more bagage Cole he is like Tobey Maquire versus Tom Holland God i hate the Tom Holland Spiderman.
@Floki That makes me really sad, but if the developers say he's dead then he's dead...
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